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Posted: Sat Jun 05, 2010 12:20 am
by Crissa
It is easier than minesweeper, because you actually kill the monsters. In minesweeper you merely avoid them. Which leads to many points where you have a random chance to hit a mine to continue.
-Crissa
Posted: Sat Jun 05, 2010 12:34 am
by Lago PARANOIA
Anyone recommend me a good RPG flash/Internet app?
I occasionally get into the mood to grind. I hate doing that shit for a cRPG or a TTRPG, but it's not so bad once in awhile.
Posted: Sat Jun 05, 2010 1:06 am
by angelfromanotherpin
Lago PARANOIA wrote:Anyone recommend me a good RPG flash/Internet app?
I occasionally get into the mood to grind. I hate doing that shit for a cRPG or a TTRPG, but it's not so bad once in awhile.
Book of Dread
Posted: Sat Jun 05, 2010 3:40 am
by Avoraciopoctules
Lago PARANOIA wrote:Anyone recommend me a good RPG flash/Internet app?
I occasionally get into the mood to grind. I hate doing that shit for a cRPG or a TTRPG, but it's not so bad once in awhile.
Yes.
http://playthisthing.com/ginormo-sword
If you're curious, I find the game genuinely fun and engaging when I want a low-story, grind-heavy rpg that isn't turn based. It gets surprisingly challenging later on even if you do a fair amount of grinding. The subtext lets you make amusing sales pitches to friends when you try to convince them to play it too.
Posted: Sat Jun 05, 2010 1:52 pm
by Lago PARANOIA
I asked for sweet cherry pie and you gave me a handful of cherry pits with shaving cream sprayed on top of it.
Posted: Sat Jun 05, 2010 2:14 pm
by Kaelik
Lago PARANOIA wrote:I asked for sweet cherry pie and you gave me a handful of cherry pits with shaving cream sprayed on top of it.
+1
Seriously, that game is asstastic. And you need to stop pimping it like it's worth even eight seconds of anyone's time.
Posted: Sun Jun 06, 2010 12:13 am
by Cynic
this one is more of a platformer than an rpg. but it has something of a grind. it's decent not bad but not great.
http://www.kongregate.com/games/Mindfie ... -ogre-town
Posted: Sun Jun 06, 2010 12:40 am
by Parthenon
Been playing some of this. Its a really easy, simplistic flash rogue-like with some characteristics kept between runs. If you want the grind, this seems a pretty easy way to spend a couple of hours.
http://www.kongregate.com/games/DustinA ... anted-cave
Posted: Sun Jun 06, 2010 2:29 am
by Maj
Whoa. I clicked the link and it logged me into my husband's account. It obviously remembers IPs.
Posted: Sun Jun 06, 2010 2:38 am
by Lago PARANOIA
That above game is ridiculously buggy. Try buying or selling something to see what I mean. You also get infinite use of items because they don't go away after you use them.
Posted: Sun Jun 06, 2010 2:40 am
by Cynic
it's a flash game. it has a local save state for your browser and your machine.
If you go play this on another computer, you won't have the state.
if you mean Kongregate, then it remembers your husband's account because well he probably used your computer for Kongregate sometime in teh past.

It is a large game site. It's just like all the other sites with logins ^_~
PS: It's been a long time since I lurked on Nifty. Dragon Child is your husband, correct? just curious.
Posted: Sun Jun 06, 2010 2:50 am
by Cynic
on enchanted cave? some items stay forever. They seem more like level rewards. the others seem to disappear when I use them.
Posted: Sun Jun 06, 2010 4:34 am
by Maj
Cynic wrote:if you mean Kongregate, then it remembers your husband's account because well he probably used your computer for Kongregate sometime in teh past.
My husband does
not use my computer. On pain of death.
Cynic wrote:PS: It's been a long time since I lurked on Nifty. Dragon Child is your husband, correct? just curious.
Nope. Essence is.

Posted: Sun Jun 06, 2010 4:38 am
by Zinegata
Maj wrote:Cynic wrote:if you mean Kongregate, then it remembers your husband's account because well he probably used your computer for Kongregate sometime in teh past.
My husband does
not use my computer. On pain of death.

Posted: Tue Jun 08, 2010 9:21 pm
by Manxome
Crissa wrote:It is easier than minesweeper, because you actually kill the monsters. In minesweeper you merely avoid them. Which leads to many points where you have a random chance to hit a mine to continue.
-Crissa
It's more complicated than that. It still doesn't show the number associated with a monster's square when you kill it (though it auto-expands if the number should be zero), so killing a monster doesn't usually give you any more information than simply knowing where a mine is. The difference is that you can click on spaces that
might contain monsters weak enough for you to kill, even if you're not sure exactly where they are. It's kind of like if the game flagged a bunch of mines for you once you explored enough of the board.
At any given time, it's still strictly harder than a minesweeper game where the monsters you can kill are already flagged as mines. (Well, except for the HP mechanic.) But that minesweeper game probably has fewer secret mines (relative to the board size) than you're used to.
I'd really like the ability to lay down markers on squares that I know must contain a level X monster that I can't kill yet. I'd probably even be happy if it did it automatically in trivial cases. And if it's going to auto-expand zeroes, it should really auto-expand all numbers less than or equal to your level, since they're always trivially guaranteed to be safe.
I once made a version of minesweeper that would automatically do things for you when you could infer that a given space was definitely safe or definitely a mine based on certain simple rules. Turns out you only need a couple rules to resolve about 99% of cases that don't require guessing; I think I ran it on 30x50 boards with 1-in-7 spaces as mines, and after one click it could usually solve the entire board except for a couple small areas that required guessing, using only the rules:
- If a number indicates that every adjacent unrevealed space must be a mine, flag them all as mines.
- If the number of flags adjacent to a number equals the number, reveal all other adjacent spaces.
- If two numbers X and Y are adjacent, and X exceeds Y by exactly the number of unrevealed spaces that are adjacent to X but not Y, then flag the squares that are adjacent to X but not Y, and reveal the squares that are adjacent to Y but not X. (I believe this is known as "the 1-2 rule")
- Mines aren't allowed to be placed in or adjacent to the very first square the user clicks on, so that you always get a small open area before you risk losing the game.
Sometimes it even solved the entire board by itself, no guesswork required.
Posted: Tue Jun 08, 2010 10:38 pm
by Parthenon
Manxome wrote:I'd really like the ability to lay down markers on squares that I know must contain a level X monster that I can't kill yet.
It actually does, which should probably have been mentioned earlier. Left or right arrows, as well as 'a' and 'd' keys add a number which is increased or decreased by further key presses. I admire you tremendously for doing it without that though.
But if you really want it actually hard, then do the
blind version of the same game where you can't remove any monsters, and have to remove all empty squares instead like normal minesweeper. It's so much more frustrating.
Posted: Tue Jun 08, 2010 11:45 pm
by Manxome
I've also discovered that you actually can see the number for a monster square, if you click on the monster again. Finished Extreme without doing that and with no mistakes, and Huge mode only doing it once (almost every square on the border of an unexplored region was a monster, so I couldn't get in without guessing or looking at a monster's number) and with one mistake (I just subtracted wrong and thought a level 7 was a level 5). And without using the markers that Parthenon just mentioned, since I didn't know about them.
Blind mode looks like it will probably be impossible to solve without a substantial amount of luck; there's just not enough information when you can't safely guess at the squares of low-level monsters, like I mentioned in my last post.
Posted: Wed Jun 09, 2010 1:19 am
by Surgo
Cynic wrote:PS: It's been a long time since I lurked on Nifty. Dragon Child is your husband, correct? just curious.
That'd be robbing the cradle, man.
Posted: Wed Jun 09, 2010 6:44 pm
by Avoraciopoctules
Hellz yeah.
I finally defeated Death in Ginormo Sword. Now fighting the False God, hoping it won't take as long as last time. At least this boss doesn't go ethereal for half a minute every minute and throw out several types of homing projectile at the same time. And the recruitable healer seems fairly durable even in territory 16. Screenshot sblocked below.
Posted: Thu Jun 10, 2010 2:44 am
by Count Arioch the 28th
I'm having trouble with Poseidon at the moment.
Quick questions about Ginormo sword:
1. what does armor do exactly? The stats don't seem any different than the armor I start with unless there's something I don't see
2. Same with the weapons. I have a katana that I've leveled to 15 or so. Are the swords you buy in mduport any different? Again, statwise they don't seem like it on the screen.
Posted: Thu Jun 10, 2010 6:47 am
by Avoraciopoctules
Count Arioch the 28th wrote:I'm having trouble with Poseidon at the moment.
Quick questions about Ginormo sword:
1. what does armor do exactly? The stats don't seem any different than the armor I start with unless there's something I don't see
2. Same with the weapons. I have a katana that I've leveled to 15 or so. Are the swords you buy in mduport any different? Again, statwise they don't seem like it on the screen.
First off, there's a walkthrough I've found useful here:
http://jayisgames.com/archives/2008/06/ ... hrough.php
Armor seems to reduce the damage you take slightly with each level. Upgrading it is expensive, but enchanting it with a particular element is only requires gems and the knowledge of what elements the boss you are dealing with uses. Armor does the same thing as Endurance.
The only difference between the different types of normal sword is their shape. Some people want to switch to the square sword as soon as they can buy it because it technically covers more area. Having secondary swords is also nice because there's at least one boss immune to normal sword damage. There's a couple special swords later on according to the guide, but I think they just come with extreme elemental alignments and odd shapes.
Poseidon is vulnerable to fire, so using the katana and adding more rubies if possible should boost your damage. I think he drops water gems when you win, so you should be able to revert the katana back to near-normal or neutral later.
Posted: Thu Jun 10, 2010 8:13 pm
by Cynic
How do you defeat the witch on the level right after Poseidon.
Posted: Thu Jun 10, 2010 8:20 pm
by Count Arioch the 28th
Cynic wrote:How do you defeat the witch on the level right after Poseidon.
I beat her with a level 57 katana.
The waves can be dodged easily if you have a long enough sword and have some distance.
The dots will home in on your position, but won't steer towards you. If you keep moving you'll dodge them.
The lightning attack is a bitch, and she'll spin around to hit you multiple times. Move up or down to get out of the way so you don't get hit again.
I have found that early on, increasing stamina in the desert is more efficient than buying armor. (At some point that won't be the case as costs to raise stats increase by 10k each time.) Having extra stamina is a big help. If you haven't bought the buckler on screen 5 do it now. You take massive damage if you get hit while swinging your sword, the buckler negates it. Well worth the 250k is costs.
Posted: Sat Jun 12, 2010 5:03 am
by Maxus
So, I grabbed Jak 3 and Prince of Persia: Sands of Time. I've borrowed the former and played it, but not the latter. I also got Incredible Hulk: Ultimate Destruction for a friend at work (he'd paid me for it in advance, so no loss to me).
Jak 3 is as good a game for screwing around as I remembered. There's a lot of minigames and ways to entertainingly waste time. Considering a lot of my schedule means I can't sit down to play for an hour or two straight, this isn't a bad thing.
Haven't ever played Sands of Time, as I recall. I played around on Warrior Within and Two Thrones, though.
And Hulk: Ultimate Destruction is in the vein of Jak 3: A good game to waste fifteen or thirty minutes if you don't have the time to play anything longer.
It's surprisingly hard, too...
Posted: Sat Jun 12, 2010 5:28 am
by Josh_Kablack
Surgo wrote:Cynic wrote:PS: It's been a long time since I lurked on Nifty. Dragon Child is your husband, correct? just curious.
That'd be robbing the cradle, man.
Not to mention a heck of a long distance relationship. DC is local to the greater Pittsburgh metro area. Maj is somewhere around Seatlle.