PhoneLobster wrote:
Like why were they attacking weak sauce transports over squads of what are basically marines?
IIRC, they attacked the Sisters first, wiped them out in all of one combat, then realised they were "the rest of the entire game" away from the rest of the battle. But maybe not, it's possible that the Sisters were just getting swarmed by two other squads that really didn't need their help.
And for the record, I'm not actually using this to prove any kind of point. I'm not saying "This army had trouble penetrating Armour 10/11, therefore Wraithlords are broken" or anything, it was just "Incidentally, this is how my most recent game went. I need more Rhinos".
Though I am considering being a [EDITED] and, for the next game, fielding Inquisition with a Land Raider (14/14/14) and some Chimerae (13/10/10).
Wyches, which are if I recall Banshees only somehow slightly better (so basically "teh suck +1") and telling us they suck (which I'll believe)
They are pretty lame unless they're fighting living groups. Many armies have a single useful army list, apparently, and DE are one: Wyches, lots of Wyches. In transports. With Dark Lances on the transports.
Because the Raider sweeps them around fast enough that they can then get places, they can actually hold their own against (more expensive) Marines (Terminators will hold them down and sodomise them, but are you really going to waste their Assault phase handling Wyches?) and the Raiders can shoot tanks.
But yeah. They're the fleeting close-combat things that suck when they're not in assaulting range of fleshy targets. They get 2 attacks (3 for the leader), +1 for charging, and have combat drugs that can give them 12" charge, +1 A, re-roll failed To Hit, +1 WS and the like. If there's a +1 S then that'd be fucking useful, I can't remember. But you roll randomly for what drugs you get at the start of the battle.
And one member of the squad can tell the enemies "You get -1 to hit" and goes first, even if the enemy is in cover, one can tell them "you lose bonus attacks for multiple weapons" and do the Scorpion "Get Over Here" thing, and one can go last but double their attacks (after modifiers. So a Succubus with the drugs, charging, is looking at 10 attacks).
But they are S3 and not even power weapons. The Succubus can buy shit like "always wound on a 2+, you need to buy two for the two-weapons bonus attack" or "Two-Handed Power Weapon, +1 S" or whatever, but it's rarely worth it.
You see how it works by now, I'm sure.
but they do so because they under perform when you use them like a complete idiot (which I'd call the wrong reasons behind the right conclusion).
Well obviously they suck when used badly - yes, targeting a Rhino is a bad option clearly, but they either had no other options or were in a position where they had the best (small) chance, and the others were handling the Sisters.
As for the right conclusion, their suckitude is debatable. For their cost, I'd say they're acceptable. You just have to use them for their intended purpose, and buy the special weapons on the off-chance that you find yourself having to blow a tank up.
Dark Eldar had squads with lance weapons? those transports had no business reaching disembarking range.
The Blaster is a Lance with a short range. It's like a Pistol Lance. First turn, she ran forward (as you do), then my vehicles zoomed out from behind complete "blocks 100% LoS" cover, the full 12" and activated their smoke launchers. Then they closed in and were able to use the special weapons. It's not a proper "I can see my house from here" Dark Lance though. That's a Heavy weapon, and I think only Raiders/Ravagers and the winged guys can take them.
Even the warrior squads at that point should have turned fire on the units first.
The Warrior squad was on the other side of the field - remember, I deployed last so I made sure to be as safe as possible. The Warriors had 4x "I can't hurt shit" and the Splinter Cannon (which would have to take it from behind in order to glance).