Lago PARANOIA wrote:So, classes for new edition.
Generalist classes suck, but so do narrowly focused ones (like the Fighter and the Sorcerer). So... what classes do you think should be written up for 4th Edition? Here are my candidates.
By 4th, you mean 5th? I'm down.
Beguiler: Same as 3E version. Might want to call it Warlock or Sorcerer depending on how much fans whine.
Good call. Call it
The Bard. Your spells are arbitrarily spellsongs and spelldances.
Fighter: Pastiche of the Warlord, Fighter, and 4E Ranger. I know calling the Fighter 'fighter' has myriad conceptual problems, but, they have squatter's rights. If I had my druthers, the class would be called Veteran or Hero or Warblade or Warlord or even Barbarian. But you know how fans are.
Fighting Man is the oldest class, but if it could handle being renamed to Fighter, it can handle being renamed again. I point out that in the Dungeon
boardgame, the class was called
Hero. You don't want to call it, or any other class
anything with the word sword, or blade, or any other weapon name in it. Because you don't want to cockslap people who have a character concept that uses an axe, hammer, or spear.
Ranger: Pastiche of the Barbarian and 4E Warden.
Sounds good.
Druid: Same as the 4E druid.
O... K. I find the 4e Druid kind of scattershot an incoherent. I would tighten it
way down into something that was just about animals and plants maybe.
True Necromancer: Same as 3E version.
By which you mean "Dread Necromancer" because
True Necromancers suck my asshole. Of course, I'd just call it the Necromancer. People don't really want character classes to have more than one word in them. Just as they aren't really happen if Paragon Paths or Prestige Classes are basically just one word.
Cleric: Pastiche of the 4E Paladin and Cleric
I'd call it the
Paladin and ditch Clerics altogether. That's not a joke, for a big part of 2nd edition we didn't have Clerics because they were officially banned and renamed Priests in the Priest's handbook. It was a fascinating book, which allowed you to make your own character class on a point system based on the god you worked for, so it was totally fucking broken. Nevertheless, the old PHB Clerics were considered way too good and you had to buy a much more specialized list of spells unless you dumped most of the martial crap. So if you wanted to use any of the kits and special priest rules at all (and you
did), then there was no Cleric class any more. True story: D&D survives without Clerics just fine.
Bard: Same as 4E version, seriously.
Why Bard and not just name the Beguiler "Bard"? Serious question.
Psion: Telepath + Psychokinetic
Fair. Everyone loves Alakazam.
Monk: Polymorphing schtick of druid and 4E warden + 3E Monk
What the fuck? I thought people played Monks because they
didn't want to transform into Gorillas. What the fuck? I'd go with the Tome Monk, where you were sort of a melee-juggle master. But I could see the argument for Monks going more of an AD&D route and being more like Machoke: bullshit defenses but hits so fucking hard that things explode all around him.
Artificer: But less ass than the 3E and 4E versions.
Seems workable.
Wizard: Warmage + Summoner
Somewhat overextended even so. The Warmage and Summoner seem to function fine on their own. Especially if you upgrade the Warmage to "
Elementalist". Also, you could call the Summoner a
Warlock and make everyone happy.
Rogue: 3E Rogue + 4E Assassin
Sounds workable.
Swordmage: Will be a combination of the Blackguard, Hexblade, and 4E Swordmage. Might call this the paladin/crusader and make some of their powers shiny depending on how much people whine.
The Gish concept needs to be in the game. However, my suggestion would be to stop fucking around, make the Githyanki a PHB race, and call the class
Gish.
But anyway, this should solve a lot of the thematic problems we've had with D&D while also minimizing complaints from the fanbase about their favorite class not being supported.
It's a good start. You of course want to have an iconic character of each race as a class to get some good stereotyping going. My suggestions:
- Elf Bard
- Hobgoblin Hero
- Orc Ranger
- Goblin Druid
- Drow Necromancer
- Dwarf Paladin
- Kobold Psion
- Warforged Monk
- Gnome Artifcer
- Human Elementalist
- Tiefling Warlock
- Halfling Rogue
- Githyanki Gish
Then you got 6 Alliance Races, 6 Horde Races, and Warforged, who were nominally made by both teams. And you set it in a post Allience/Horde conflict period, so that all the iconic PCs can be on both teams.
You make the Psionics be dragon crystal shit, like from the Assassin's Apprentice series. And you have Tieflings and Drow to be your "Sexy" horde races, and your Humans, Elves, and Gith to be your "Sexy" alliance races. You make sure that you have a hottie for your iconic Drow Necromancer
and your iconic Gith Gish. That shit is important.
-Username17