MGuy wrote:Secondly, if you want to be the "best you can be" I don't exactly see how rebuilding your character at level 6 is any different than planning your character out at level 1 IF you're aiming to be the best around.
If you give players fewer opportunities to cycle old behavior into new bonuses the less min-maxxing you'll end up with. Duh. If being a Fighter/Angel Knight makes you a better character than a Barbarian/Angel Knight then the class system has
failed.
Now while you could carefully arrange bonuses and permutations so that a Fighter/Archlich ends up just as powerful as a Wizard/Archlich that's just too much work for too little payoff You're an Archlich now, you do Archlich things. Casting magic missile or using Tide of Iron is beneath you. No matter what you did in the past, your movelist bottoms out at Wave of Darkness anyway. So why risk the chance that someone goes 'oh wait, I have a super secret barbarian ability that makes Wave of Darkness get a +2 bonus to attack!' when they're not even supposed to be using their shitty barbarian abilities? At the very best it's a shit-ton of extra work for the designers and at the worst it means your class system becomes unbalanced again.
MGuy wrote:
As for it "punishing" an organic character I don't really see how a character who gets rewritten every tier into something totally different with no thought given to his previous life choices can even be considered "organic" at all.
Same reason that once you actually get accepted into college no one gives a shit what your grades were in high school. You're playing a new ball game now, kick all that kiddy shit to the curb.
MGuy wrote: However the easy fix to this problem, that would allow for those who want to to keep their old abilities, is to simply allow for Ability Retraining.
No, that's not a fix. That's what 4E tried to pull to epic failure.
One of the big reasons why 4E epic does not feel like epic is because they force you to do the same basic bullshit you did at level 1 at level 21. This is because the game still wanted your level 1 shit to matter oh-so-much. But if your level 1 shit is still supposed to matter 20 levels later then there's only so much room for growth the challenges (and thus the scope of your character) can actually have.
The only way you can actually have a transformation from 'heroic' to 'epic' tier is to get epic abilities that completely overshadow your heroic tier abilities. If you try to keep old bullshit like Combat Challenge or Tide of Iron relevant then this means downgrading so-called epic challenges. This means either you have to transform the old stuff to something suitably epic (losing your old functionality in the process) or slapping on so many new abilities onto your character sheet that you don't have time to use your old shit--and if you're doing the latter then you might as well erase your old stuff to save space.
Now I'm not saying that a character has to lose everything at once when upgrading from fighter to Angel Knight, but you honestly might as well. It reduces min-maxxing and creates a greater sense of awe. You're not learning a new trick, you're doing your first class change ever. Cecil becoming a paladin is awesome and will be remembered for all eternity, the black mage learning Fire3 is a yawnfest. But the underlying fact that at some point you need to start erasing and rewriting your character sheet is non-negotiable if you want to play a game with stark power scaling.
At the very best you end up like a 3E wizard and you have a huge chunk of spells you never use except when you want to hog even more spotlight. And that's when the system breaks down. When it's working as intended you end up like the 4E wizard, who can't do anything cool because the game demands that they spend at least three rounds a combat at level 21 spamming At-Wills they've had since level 1. :facepalm