The reason why I was so hard on the 'original' vampire example because it's a lame attempt to dodge the fact that the vampire myth has evolved a lot; it apparently has more weight because the trendsetter is the original instead of a Livejournal FF creation, but so fucking what? If you ask most people vampire weaknesses nowadays you'll get the sunlight thing as probably the biggest one. The reason why you made the character a vampire in the first place was to draw upon the memetic power of whupass vampires like Blade, Castlevania Dracula, Dmitri, Lestat, etc.. I'd forgive just one vampire dodge, but Frank's example character did a LOT of vampire dodges.
Yeah, vampires are not identical to each other and have some deviation from the 'standard' model but it's fucking lame to compile all of the deviations at once because not doing so would make the story too inconvenient. You changed the mythos around so much that the character hardly resembles any pop culture vampires at all. You're just using 'vampire' in a haphazard attempt to leech some of the cool when would work better to create some brand-new original creature.
And you know what? You're not even treading any new ground or anything. The idea of people making their characters vampires or half-vampires while giving them none of the weaknesses has been noticed and mocked to death. Even South Park and My Immortals have gotten in on the fun.
DSMatticus wrote:Most druids I've played with had a few hand-picked forms they liked - a few for mobility, one or maybe two for combat. It's not at all unreasonable to have a druid who never ends up turning into a bat or wolf, because he prefers bears and eagles.
Uh, yeah, that's because players are either overspecialized or lazy.
Animal shapeshifters in fiction don't stick to one or two forms, because single-author fiction is a lot more flexible than TTRPGs. Multiform shapeshifters/channelers like Beast Boy or B'wanna Beast that don't have a generically superior form don't just stick to a small list of them.
Aside from that, having two multiform shapeshifters in the party is lame. Frank already (rightfully) shot that idea down earlier in the page and the only reason why I suggested shifter was just so that the character can Hulk Out, not channel Animal Form kungfu where they change into a tiger or whatever.
And the rogue assassin (edit: oops) has chosen a trap/debilitating ranged attacker set-up, he just doesn't favor charms and illusions. It doesn't strain believability or thematics at all for them to 'leave' niches for the vampire girl.
1) Trap/Debilitating ranged attacker set-up? Seriously? That's not enough to differentiate the character in combat, otherwise they're just a vanilla action hero.
2) The assassin is already the designated Magnificent Bastard character, meaning that they're the go-to person when the plot requires some social engineering. It's very lame to have the social engineering guy NOT be the mind control guy, otherwise you have situations like 'wow, great job getting us into the base with your clever story, but we could've also just crushed their minds'.