It doesn't look like it is in the OP but one of the original conceits of the magic system is that the more coincidental that the magic you're invoking is, the more readily it works.Orion wrote:Why does a system like that need "melee?"
Trained police officers can, and have, shot at someone at less than 15 feet range upwards of 100 times and missed. Most people in a firefight already can't hit shit and think they're aiming just fine. Even hardcore trained professionals and SWAT and shit who practice CQB miss.
So Doubt's magic means that shooting someone with a gun stands an excellent chance of missing the Doubter. Maybe they missed to begin with, maybe the Doubter moved the trajectory of the bullet. Even the doubter doesn't know if it was luck, ineptitude, or their abilities.
However, if I grab the Doubter and start stabbing them with a knife, it's absurd to think that all 30 stabs are going to miss. If I throw a punch square into their face and they don't dodge, there are *very* few situations where I won't connect. Same with a sword. If I swing an arc and you don't jump out of the way, I'm going to connect. Doubters' magic fails in those situations because it's too obvious you're using an ability. So fights tend to concentrate on melee.
I guess archery would work too since you could track the flight of the arrow, but it still might veer off at an angle or something, and be somewhere in the middle.