Hogarth wrote:To me, it looks like 4E but with mostly smaller numbers (Magic Missile does 3x 1d4 at level 10?) and with a dose of Goodman Games's Dungeon Crawl Classics added (let's roll to determine spell DCs! no, let's not).
So I guess the lesson they learned from 4E is that 4E is awesome...
Yeah, pretty much. The sample wizard had at-wills, encounter powers, and dailies. About the only thing that's really different is that numbers are scaled way down. Of course, we haven't been told hit point totals, so either the numbers are merely scaled down versions of 4e numbers, or the hit points aren't scaled down as much because they decided that 4e simply wasn't grindy enough.
Aryxbez wrote:
Frank, may I ask what kind of combat would make you more satisfied in a Fantasy RPG, even if specific to D&D?
Otherwise, doesn't seem learned much in way of anything, hell even spell DC's are apparently done as a roll on the D20 plus an attribute modifier, so have fun with that wacky Range, on top of an extra roll.
Ideally, combat in a tabletop RPG would be like M:tG or Pokemon, where you had a handful of options and then you used one maneuver or another based on what you thought your opponent was prepared for and they made similar choices either sequentially or simultaneously. There are lots of other conflict systems that I enjoy, but I don't think Diablo-style grinding or Soul Caliber-style combo timing actually works in a table top format.
But failing that, I would like to play 3rd edition that was simply cleaned up. And by that I mean tracking
less tiny bullshit bonuses that add up to a christmas tree that breaks the RNG. Basically the exact opposite of what
this writeup is describing.
-Username17