That shit makes my mind burnModelCitizen wrote:Ok, it sounds like you want to have special rules for abstracting pet actions when they're offscreen, that makes sense. What are you proposing the PC-vs-minion rules should be? Obviously we don't have numbers, but how if at all would they differ from PC-vs-any-other-monster?
Especially when you say "Everyone"...
What I'm trying to say is... lets bookmark the "minion mini-game" for now untill we get some more bolts in about, the core of what we've got going here.
Which is what, exactly? I really slammed the breaks there.
I'm thinking we're doing some TOME-like fantasy heartbreaker. Since we have the Assassin Class right now... lets keep it and spread out from it. Thats my suggestion. Maybe soemthing else from that series to. . . but I'd like a suggested start point.
Will we use the Srd Monsters. . . If so then I posit that we have at least a place to start with familar ideas about balance, and leveling. So we don't have to start from absolute zero. If we indeed ARE starting from Zer0 then while the first concept we seem to all want to get a zoom in on is classes. The next thing I'd like to talk about are: Advancement/Progression/Levels.
Followed by: Challenges.
Are we following a 1-20 scale with each section specified as a tier, or are we splitting it up simple like 4th did.
Those are some important things, at least imho... that lead to us actually visualizing the same things.