I don't play or run lomg-term games where permanent character death is on the table unless the player wants his or her character to die, so yes, I am honest about it.Lago PARANOIA wrote:That's a pretty depressing and cynical statement.Fuchs wrote:I'd bet that the general understanding in many if not most groups - unspoken, but understood - is that you don't lose characters in trivial encounters.
Why the fuck wouldn't you just be honest about it and say that one of your caveats for playing in a game is that PC death is turned off except by unanimous vote?
Though I do understand that others have fun playing with character death by random die roll I know I don't - I played enough such games in the 90s, and they were not as much fun as other games where I didn't have to worry about my character's survival. The game feels completely different to me.
It's also a simple question of efficiency: I do not like to spend hours and hours on designing a character, making a character sketch, writing up a backgrund, just to lose it all on a die roll.
I do assume though that, given how many ways to resurrect a player character are there in D&D, the general assumption is that "death is not the end, just an inconvenience". I also assume that given how stupid it is to take a player ou of the game for an undefined period of time until the character can be revived, people wouldn't mind skipping that step and simply go from "defeated" to "recovering" without the "dead" and "waiting for resurection" part.
That sort of pointless time wasting is what maybe teenagers can do, but once you've got to balance work, family and other hobbies, wasting time on reviving characters - or creating new characters - just so some grognard can feel big in his pants for "surviving real battles" becomes increasingly stupid.