[LP] DestinyQuest 2: The Heart of Fire

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What should we name our character?

Mr. Patio
2
40%
The lovely Samantha
3
60%
Other (please specify)
0
No votes
 
Total votes: 5

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Darth Rabbitt
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Post by Darth Rabbitt »

(Yeah, a typo is the most likely explanation. In any case I'll break the tie in favor of saving the holy water.)
Round 1: Patio 8+2, Headless 7+2. Damage 5+4+2+2 (savagery'd)-2=11, Headless is at 24. *DoTs* Headless is at 22, Skull is at 19, Patio is at 28.
Round 2: Patio 8+2, Headless 2+2. Damage 6+4+2-2=10, Headless is at 12. *DoTs* Headless is at 10, Skull is at 18, Patio is at 26.
Round 3: Patio 12+2, Headless 8+2. Damage 3+4+2-2=9, Headless is at 1. *DoTs* Headless is dead!
Even without the holy water we got a Flawless Victory (or as close to flawless as is possible with an enemy that does automatic damage) in 3 rounds!

You make short work of the headless horseman, while Eldias gives the skull a firm kick, punting it over the nearest building.
'And good riddance, he growls.'
You find 10 gold crowns and may now help yourself to one of the following rewards:

Highwayman's coat (chest) +1 speed +1 magic ability: fear (lower an opponent's damage score by 2 1/combat)
Ghost rider's spurs (feet) +1 speed ability: reckless (1/combat you can roll an extra die for attack speed, but if you lose the round you take an extra die of damage.)
Gloves of the night fiend (gloves) +1 brawn ability: fiend's finest (if worn with the night fiend's hood, you may use the exploit ability: for each 1 your opponent gets rolling for attack speed you automatically inflict 1 armor-ignoring damage to them.)

With the way clear, you follow Eldias up the stone stairs that lead to the church.

Pick a loot to proceed.
Name: Mr. Patio
Speed: +2, Brawn: +4, Magic: +2, Armor: +2
Health: 30
SlotItemSpeedBrawnMagicArmorAbility
HeadWhite Mane+1+1Charm
NecklaceBlood Iron Knot+1Charm
CloakSaddle Blanket+1
Main HandRusted Knife+1Bleed
Left HandManticore's Tooth+1Savagery
Gloves
ChestRider's Jerkin+1
Feet
TalismanWishing Well CoinCharm
Ring 1All Hallow's Ring+1
Ring 2Warded Wood+1+1

BackpackItem
1Pot of Healing
2Pumpkin Squash (2 uses)
3Holy Water (2 uses)
4Angelica Wreath (ability: holy protector)
5Giant Bones

Safe HouseItem
1Cutthroat's Carver
2Crow Feather
3Troll's Bones
4Goblin Bones

Prophecy
bones
sure blade
calling
prevail
Map of Carvel
Money Pouch: 61 Crowns
Starmaker wrote:Things Eldias hates:
  1. Theatrics
  2. Hypocrisy
  3. Lists
4. Skulls
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Omegonthesane
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Post by Omegonthesane »

Ghost rider's spurs, the ability is shit but the slot is empty.
Last edited by Omegonthesane on Fri Jun 29, 2018 5:33 am, edited 1 time in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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SGamerz
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Post by SGamerz »

Yeah, spurs, because the gloves are crappier.
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angelfromanotherpin
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Post by angelfromanotherpin »

Stack that Speed to the sky.
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Darth Rabbitt
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Post by Darth Rabbitt »

By the time you reach the top of the stairs the witchfinder is stopped over, gasping for breath. He waves away your attempts to help him.
'I'm fine,' he snaps hoarsely. 'I'll be even better when I find that cure...'
Reminded of the urgency of the mission, you hurry towards the double-doors of the church. As you grab hold of the handles to push them apart, the building suddenly trembles with a loud peal of organ music. The doors fly open of their own accord, revealing a narrow nave lined with stone pews and flickering candles.
'What were you saying about theatrics?' You smirk, stepping through the arched doorway. Eldias follows behind, his sallow features twisted with pain.
'Beware the reverend,' he hisses through fanged teeth. 'I may not be able to help you.'
At the far end of the church you see an immense reed organ, its wooden pipes rising up to a mountainous peak. Sat at the organ, with his back to you, is a man with wild white hair. He throws back his head, cackling with delight, as his pale fingers play skillfully across the keys.
'Come! Come!' he spins round in the chair, the music ending abruptly. 'And Judah said unto his flock, let the sinners come to me: those have forsaken the light. For here they will find peace everlasting.'
He rises up off the chair, sending dust motes dancing from his tattered robes. The man is clearly one of the undead, his green-tinged skin stretched tight over ridges of bone. His appearance draws you up short, halting your advance. Eldias slumps into one of the pews, head lowered, breath rasping in his lungs.
'Do you see them?' he gasps. 'Books, scrolls...anything?'
You quickly scan behind the reverend, to where a set of stairs lead up to an altar. Piled on top of it are a number of leather-bound books, coated in dirt and cobwebs. 'I see them,' you whisper.
Eldias pushes himself to his feet. 'Then let's do this.'
A crack of thunder shakes the shattered glass in the windows.
'Ah, a witchfinder!' grins the reverend. 'The fist, the blade, the retribution of the One God.' He frowns, eyes twinkling in the lantern light. 'But you have lost your way, haven't you? Fallen from the path of the righteous.' He raises his hands, leaning back to address the heavens. 'Come to me, my children of the night. Let us test this one's faith.'
You hear a gibbering, chattering sound coming from outside. It grows in volume, joined by the scrape of claws on stone. Fearful of what you will discover, you run over to one of the broken windows. At first you are met by an impenetrable dark, then a flicker of lightning illuminates the sea of bodies hurtling up the stairs to the church. They look like animals, running on all fours, but their faces are almost human—twisted into bestial shapes.
'Ghouls!' you cry out in horror.
Eldias draws his pistols, springing onto the back of the pew. 'Take out the reverend,' he orders, fixing his gaze on the doors of the church. 'I'll hold back this filth.'
You charge towards the undead priest, as the first of the ghoulish horde pour into the church:
SpeedMagicArmorHealth
Reverend23250

Special Abilities
Pest control: Eldias is shooting at the oncoming tide of ghouls. At the end of each combat round, roll 1 die. If the result is 1 or 2, then a ghoul has managed to get past Eldias and is now attacking you with its claws, inflicting 2 damage at the start of every combat round. (Note: you take 2 damage from each ghoul that gets past Eldias.) If the result is 3 or more, then Eldias has fended off the ghouls and destroyed any that are attacking you.
Undead: You may use your ashes, holy water and holy protector abilities against the reverend.
Round 1: Patio 7+3 (charm'd, 11+3), Reverend 9+2. Damage 5+4+2 (savagery'd)-2=9, Reverend is at 41. *DoTs* Reverend is at 39. Die roll: 3, no ghouls.
Round 2: Patio 10+3, Reverend 5+2. Damage 1+4-2=3, Reverend is at 36. *DoTs* Reverend is at 34. Die roll: 2, 1 ghoul breaks through.
Round 3: *DoTs* Patio is at 28. Patio 7+3. Reverend 6+2. Damage 3+4-2=5, Reverend is at 29. *DoTs* Reverend is at 27. Die roll: 5, Eldias destroys the ghoul.
Round 4: Patio 7+3, Reverend 4+2. Damage 6+4-2=8, Reverend is at 19. *DoTs* Reverend is at 17. Die roll: 2, 1 ghoul breaks through.
Round 5: *DoTs* Patio is at 26. Patio 8+3, Reverend 7+2. Damage 3+4-2=5, Reverend is at 12. *DoTs* Reverend is at 10. Die roll: 1, 2 ghouls total.
Round 6: *DoTs* Patio is at 22. Patio 8+3, Reverend 5+2. Damage 5+4-2=7, Reverend is at 3. *DoTs* Reverend is at 1. Die roll: 6, Eldias destroys all ghouls.
Round 7: Patio 2+3 (charm'd, 4+3), Reverend 3+2. Damage 3+4-2=5, Reverend is defeated!
If you manage to defeat the reverend, then any remaining ghouls are automatically destroyed.

The reverend falls to his knees, his life force ebbing away. 'No! No! You will never have my secrets!' He turns, and with the last of his strength, hurls a ball of green fire at the books on the altar. The fireball smashes into the stone, the books bursting into flame. He then slumps to the ground, his flesh withering away before your eyes. Within seconds, all that is left of the priest is a pile of bones.
Searching his remains, you find 20 gold crowns. You may also choose one of the following rewards:
Repentance (left hand: staff) +1 speed ability: channel (1/combat, reduce your magic by 2 to increase damage by 4 for one round. Magic lost this way restores at the end of the combat. Extra instances of the ability allow for 1 more use/combat each.)
Signet of sorrow (ring) +1 brawn +1 magic ability: suppress (1/combat, reduce an opponent's attack speed by 2 for a round)
Spectral shawl (cloak) +1 brawn ability: vanish (1/combat avoid all damage for 1 round)

Pick a loot to proceed.
Name: Mr. Patio
Speed: +3, Brawn: +4, Magic: +2, Armor: +2
Health: 30
SlotItemSpeedBrawnMagicArmorAbility
HeadWhite Mane+1+1Charm
NecklaceBlood Iron Knot+1Charm
CloakSaddle Blanket+1
Main HandRusted Knife+1Bleed
Left HandManticore's Tooth+1Savagery
Gloves
ChestRider's Jerkin+1
FeetGhost Rider's Spurs+1
TalismanWishing Well CoinCharm
Ring 1All Hallow's Ring+1
Ring 2Warded Wood+1+1

BackpackItem
1Pot of Healing
2Pumpkin Squash (2 uses)
3Holy Water (2 uses)
4Angelica Wreath (ability: holy protector)
5Giant Bones

Safe HouseItem
1Cutthroat's Carver
2Crow Feather
3Troll's Bones
4Goblin Bones

Prophecy
bones
sure blade
calling
prevail
Map of Carvel
Money Pouch: 81 Crowns
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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angelfromanotherpin
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Post by angelfromanotherpin »

Repent!
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Post by SGamerz »

Hey, for once all the loot are better than what we have.

I'm fine with either staff or signet.
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Darth Rabbitt
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Post by Darth Rabbitt »

One vote for staff, and one for either staff or signet means that the staff wins! Do we want to toss something in our stash to keep the manticore's tooth in there?

You find Eldias sprawled on the floor, his back against one of the pews. The corpses of the ghouls lie all around him, in tangled piles of stinking, charred flesh. He appears unharmed, but his breath is little more than a rasping wheeze. You kneel at his side.
'The books, the journals...' You glance back at the altar, where the fire has burnt itself out, leaving behind a heap of ashes. 'I'm sorry.'
The witchfinder offers you a half-smile. 'I said I'd go out in a blaze of glory...the irony is not lost on me.' His voice trails off into a fit of coughing.
'I might have a healing tonic. Wait...' You remove your pack and start to rummage through your belongings. Eldias leans his head against the pew.
'Your potions won't work on me.' He nods to the window opposite. You see that the storm has abated and a pale shaft of moonlight is now flooding in through the shattered glass. 'I will await the dawn. I think it is a fitting end...of sorts.'
Moonlight catches on the witchfinder's fangs. Without blood to sustain him, Eldias is too weak to go on. Come the dawn, his body will turn to ash.
You rise to your feet, determined not to give up on the witchfinder. If the herbalist, Rorus Satch, was close to creating a cure, then surely he must have left some clues behind. Or perhaps the Reverend was hoarding more of the herbalist's possessions elsewhere in the village.

Will you:
Find and search the herbalist's cottage?
Return to the reverend's home?
Investigate the wishing well?
Name: Mr. Patio
Speed: +4, Brawn: +3, Magic: +2, Armor: +2
Health: 30
SlotItemSpeedBrawnMagicArmorAbility
HeadWhite Mane+1+1Charm
NecklaceBlood Iron Knot+1Charm
CloakSaddle Blanket+1
Main HandRusted Knife+1Bleed
Left HandRepentance+1Channel
Gloves
ChestRider's Jerkin+1
FeetGhost Rider's Spurs+1
TalismanWishing Well CoinCharm
Ring 1All Hallow's Ring+1
Ring 2Warded Wood+1+1

BackpackItem
1Pot of Healing
2Pumpkin Squash (2 uses)
3Holy Water (2 uses)
4Angelica Wreath (ability: holy protector)
5Giant Bones

Safe HouseItem
1Cutthroat's Carver
2Crow Feather
3Troll's Bones
4Goblin Bones

Prophecy
bones
sure blade
calling
prevail
Map of Carvel
Money Pouch: 81 Crowns
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Omegonthesane
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Post by Omegonthesane »

Frankly I'd say make a wish given this is a setting where wishing wells might occasionally work.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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SGamerz
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Post by SGamerz »

Check the well. If it isn't magical, there'll at least be loot thrown in by people who made wishes there previously.
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Darth Rabbitt
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Post by Darth Rabbitt »

(Patio does not have the word mixer written on his hero sheet.)

A rope ladder has been strung over the side of the well shaft, offering a route down into the smoky depths. Steeling yourself for what you might find at the bottom, you slide over the side and start clambering down the ladder.
As you descend, the air grows thicker, reeking of brimstone and sulfur. When the ladder ends, you are forced to drop the last few feet, landing up to your waist in a sickening-looking black sludge. You assume that this was once the well water, before it became poisoned.
Through the putrid yellow smoke you spy a circular side-passage leading through into a larger chamber. From inside you can hear the sound of glass smashing, accompanied by a series of dull-witted mutterings. Drawing your weapons you wade through the slime, cautiously emerging from the passage into the next room.
It appears to be a laboratory. Steps rise up out of the yellow sludge to a stone-paved platform. Here, a number of tables have been arranged in a semi-circle, covered with a complex array of scientific apparatus. A large cerature is currently shuffling around the space, knocking over bottles and vials. You can't tell if it is human, undead or both—its body is swollen, covered in vile blisters and pustules. From its back, yellow tentacles writhe back and forth, their lengths covered in dripping slime.
The creature appears to sense you, twisting its head around to reveal bulging bloodshot eyes. Around its wobbling neck is a metal dog tag, engraved with the number thirteen. The monster emits an inhuman roar, then charges forward, flinging tables out of the way in its haste to clobber you. You must fight:
SpeedBrawnArmorHealth
Number 1323230

Special Abilities
Unlucky for some: Each time you roll a 1 for your hero in this combat, you are hit by the creature's flailing tentacles. This automatically inflicts 2 damage, ignoring armor. If you have an ability that lets you re-roll dice, then you can use this to try and avoid the damage.
Round 1: Patio 7+4, #13 2+2. Damage 3+3+4 (channel'd)-2=8, #13 is at 22. *Bleed* It's at 21.
Round 2: Patio 2+4 (charm'd, 6+4), #13 6+2. Damage 5+3-2=6, #13's at 15. *Bleed* It's at 14. Tentacles deal 2 damage to Patio. Patio is at 28.
Round 3: Patio 3+4 (charm'd, same result), #13 8+2 (Prophecy'd, no damage.) Tentacles deal 2 damage to Patio. Patio is at 26. *Bleed* #13's at 13 (the irony!)
Round 4: Patio 3+4+4 (reckless'd), #13 9+2. Tie. Tentacles deal 2 damage to Patio. Patio's at 24. *Bleed* #13's at 12.
Round 5: Patio 6+4, #13 4+2. Damage 3+3-2=4, #13's at 8. Tentacles deal 2 damage to Patio. Patio's at 22. *Bleed* #13's at 7.
Round 6: Patio 7+4, #13 8+2. Damage 3+3-2=4, #13's at 3. *Bleed* It's at 2.
Round 7: Patio 3+4, #13 11+2. Damage 2+3-2=3, Patio's at 19. Tentacles deal 2 damage to Patio. Patio's at 17. *Bleed* #13 is at 1.
Round 8: Patio 6+4, #13 6+2. Damage 1+3-2=2, #13's dead!
We rolled a lot of 1's even with our 3 charms. I used 2 charms in one of those rounds. It only won one round of combat though (tied in another.)

The creature staggers back, dislodging stones from the wall as it grapples to stay upright. While it is distracted, you step in and deliver the killing blow, watching as the diseased monster slides down the wall into the thick sludge.
With the beast finally defeated, you decide to search its remains. You find 5 gold crowns and may choose one of the following rewards:

Number of the beast (necklace) +1 brawn +1 magic
Bile-coated boots (feet) +1 brawn +1 magic

You also find a small pocket-sized book floating in the slime. Silver lettering on its cover spell out the title: Handy Herbalist's Spotter's Guide. This might prove useful, so you pluck it out from the sticky sludge. (Make a note of the book on your hero sheet. It doesn't take up backpack space.)

Most of the laboratory was destroyed in the fight, but one table remains intact, covered in a vast array of alchemical equipment—potion bottles, mixing spoons, chopping knives, weighting apparatus. It is all the equipment you need to create your own potions. The only thing missing is the ingredients. (Patio does not have the word gatherer written on his hero sheet.) You cannot proceed at this time. Write the word mixer on your hero sheet.

Search the reverend's home?
Investigate the herbalist's cottage?

Also pick a loot.
Name: Mr. Patio
Speed: +4, Brawn: +3, Magic: +2, Armor: +2
Health: 30
SlotItemSpeedBrawnMagicArmorAbility
HeadWhite Mane+1+1Charm
NecklaceBlood Iron Knot+1Charm
CloakSaddle Blanket+1
Main HandRusted Knife+1Bleed
Left HandRepentance+1Channel
Gloves
ChestRider's Jerkin+1
FeetGhost Rider's Spurs+1
TalismanWishing Well CoinCharm
Ring 1All Hallow's Ring+1
Ring 2Warded Wood+1+1

BackpackItem
1Pot of Healing
2Pumpkin Squash (2 uses)
3Holy Water (2 uses)
4Angelica Wreath (ability: holy protector)
5Giant Bones

Safe HouseItem
1Cutthroat's Carver
2Crow Feather
3Troll's Bones
4Goblin Bones

Prophecy
bones
sure blade
calling
prevail
mixer
Map of Carvel
Handy Herbalist's Spotter's Guide
Money Pouch: 86 Crowns
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Omegonthesane
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Post by Omegonthesane »

Leave both loot items to rot and go to the herbalist's.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Darth Rabbitt
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Post by Darth Rabbitt »

Gonna be gone for the rest of the week, so let's knock one more entry out before I go.

The herbalist's cottage is not difficult to find. It is lies [sic] on the edge of the village, a little way from the other buildings. The garden outside is overgrown with weeds, the building itself a burnt-out ruin. Clearly, when the villagers discovered that Rorus Satch was a vampire, they didn't hesitate to put his home to the flame.
You doubt you will find anything in the house, but the garden might still have some herbs growing in it. (Mr. Patio has the Handy Herbalist's Spotter's Guide.)

Using the Handy Herbalist's Spotter's Guide you are able to recognize some of the rarer herbs and plants that might help you in making a cure. Record the word gatherer on your hero sheet.

(I assume we head to the reverend's home now, since it's the only place that we've not visited.)

Stepping over the charred corpses of the zombies, you re-enter the reverend's home through the blasted wall. For a moment you scan the scorched papers and books that litter the ground. It could take hours to search through them all in the hope of finding a stray clue. You are about to leave and explore the rest of the building when your eyes catch on a section of the far wall. It would have been covered up by the writing desk, but that now lies on its side, revealing a patch of paint that is damp and peeling. A hairline crack runs across it, forming a square.
Intrigued, you walk over and kneel beside it. Yes—you can feel a breeze coming from between the cracks. It must lead through to a secret passage. Pushing on the square panel, you discover that it is loose. It slides back, revealing a damp, musty-smelling cavity. You duck down and crawl forwards, the rough stone grazing your hands. After several meters, the tight passage makes a right-hand turn, depositing you in a small room. Candles flicker in numerous alcoves set around the walls, the hot wax forming dripping beads over the grey stone.
The only item of furniture in the room is a metal reading stand, stood against the opposite wall. Resting on it is an open book, its pages grime-stained and crumpled. You quickly walk over to take a closer look. It appears to be a field guide or journal, covered in sketches and scribblings. Lifting it up, a loose piece of parchment slides out from between the pages. Intrigued, you hold the sheet closer to the candlelight. The writing is erratic, most of the rambling obscured by blots of ink. Only one section is clear—a list of ingredients to make a potion called elixir vitae. They are underlined several times, as if the writer was keen to stress their importance: meadowsweet, lemongrass, and white willow. You stuff the sheet of paper into your backpack before leaving the reverend's home. (Make a note of their ingredients on your hero sheet, they might prove useful later.)

And now the only thing left to do is to return to the lab in the wishing well, so after a few prompts:

You set out your plants and herbs on the table top. A few of the bottles already contain a milky-looking solution, labeled "elixir base." To make the cure, you will need to decide which ingredients you will use and in what order they will be added to one of the bottles.

Will you:
Add lemongrass?
Add meadowsweet?
Add white willow?
Add sagewort?
Name: Mr. Patio
Speed: +4, Brawn: +3, Magic: +2, Armor: +2
Health: 30
SlotItemSpeedBrawnMagicArmorAbility
HeadWhite Mane+1+1Charm
NecklaceBlood Iron Knot+1Charm
CloakSaddle Blanket+1
Main HandRusted Knife+1Bleed
Left HandRepentance+1Channel
Gloves
ChestRider's Jerkin+1
FeetGhost Rider's Spurs+1
TalismanWishing Well CoinCharm
Ring 1All Hallow's Ring+1
Ring 2Warded Wood+1+1

BackpackItem
1Pot of Healing
2Pumpkin Squash (2 uses)
3Holy Water (2 uses)
4Angelica Wreath (ability: holy protector)
5Giant Bones

Safe HouseItem
1Cutthroat's Carver
2Crow Feather
3Troll's Bones
4Goblin Bones

Prophecy
bones
sure blade
calling
prevail
mixer
gatherer
meadowsweet, lemongrass, and white willow
Map of Carvel
Handy Herbalist's Spotter's Guide
Money Pouch: 86 Crowns
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
SGamerz
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Post by SGamerz »

Is there any reason not to use the information we got from the reverend's home?

Add the ingredients as instructed: meadowsweet, lemongrass, and white willow, one after another.
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Darth Rabbitt
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Post by Darth Rabbitt »

It's a guess in case you didn't visit there, really, but I figured that we'd go there anyways. But I also figured that it was probably obnoxious to just do the whole alchemy thing without offering you a choice in the matter, and I needed some sleep anyways. But I have time to follow up now, so:

Meadowsweet:
You chop up the leaves and root and add these to the potion base. The flowers are then crushed and mixed into the liquid, turning it from white to a light shade of green. The mixture has started to bubble and fizz. What ingredient will you add next?

Lemongrass:
You slice off the bulb and remove the outer leaves. You then take the main stalk and chop it into thin slices, adding these to the potion base. They spit and hiss as they sink into the milky liquid, releasing a pleasant lemony smell. What ingredient will you add next?

White willow:
You drop the bark shavings into the mixture and stir it around with one of the spoons. To your surprise the bark quickly dissolves into the liquid, giving off a pungent-smelling steam. As you continue to observe your creation, the mixture starts to change color—going from green to brown, then to a bright golden-yellow. You hold it up, marveling at the shimmering magic that seems to dance around the bottle. Could this be the cure? It certainly looks like you have created a powerful elixir of some description. You must now take:
Unknown elixir (1 use)
(backpack)
This could be the miracle cure that Eldias needs.

With your work in the laboratory complete, you hurry back to the church.

(Since we have to drop something for the elixir, I'm putting the giant bones in storage for now, replacing the crow feather. If you'd rather discard something in the backpack, or have the bones replace something else in storage, just let me know and I'll adjust that. I want to get this quest finished before heading out.)

It is only a few hours until dawn. Your skin tingles with the cold, frost sparkling in the moonlight. When you reach the church, Eldias has his eyes closed, his head slumped forward onto his chest. You fear that you might already be too late to save him. However as you approach, picking your way between the corpses of the ghouls, he lifts his head, giving a low groan.
You move to his side, kneeling to offer him the potion. His eyes flick open as you hold the mouth of the bottle to his fanged lips. There is a flicker of surprise on his face, then he greedily accepts the strange brew, gulping it down thirstily. Within seconds, there is nothing left—he has drunk the entire contents. (Remove the unknown elixir from your backpack.)
You lean back, watching him with concern, wondering if the concoction you created was indeed a cure, or something that might have done more harm. Eldias remains silent, his breathing still labored, forming bright clouds in the chill air. Then, as the sky turns a blood red, brightening towards the dawn, you see him transform before your very eyes. His skin flushes with color, the fangs sliding back beneath his gums. A blink of his eyelids reveals blue-grey eyes, filled with a sudden vigor.
Eldias forces out a wheezing laugh. 'I feel...I feel...'
He grips your arm, using it to regain his feet. As he lets go, he takes a moment to settle his balance, clenching and unclenching his fists. 'It can't be...' He shakes his head. 'I feel it...I feel it gone.'
It appears that the potion worked. The witchfinder has been cured of his vampirism. Together you leave the blighted village, as the rising sun finally breaks through the clouds.
'Thank you, my friend,' smiles Eldias, clasping your hand. 'I do not know how I can thank you; how to repay you. Perhaps...' He reaches inside his coat, producing a double-barreled pistol and a thin silver dagger. 'I was given these when I completed my apprenticeship. Here, I think it's time they served a new master now.'
You may choose one of the following rewards:

Falk's firestarter (left hand: pistol) +1 speed +1 brawn Ability: headshot (once an opponent's health is reduced to 5 or less you may automatically 'headshot' them, reducing their health to zero. You can only use headshot once per combat.)
Stalker's stiletto (main hand: dagger) +1 speed +1 magic Ability: silver frost (use silver frost to 'freeze' your opponent's attack speed dice, forcing them to use the same dice result in the next combat round. You can only use silver frost once per combat.)

If you refuse Eldias' gift, then he offers you 20 gold crowns instead. When you have made your decision, you bid the witchfinder farewell, heading back into the frosty wilderness. (Return to the map to continue your adventure.)

(Rather strange that we can't take both, given that "it was time that they served a new master now" implies that he's offering us both.)

Pick a loot and our next destination. I'll be back this weekend.
Name: Mr. Patio
Speed: +4, Brawn: +3, Magic: +2, Armor: +2
Health: 30
SlotItemSpeedBrawnMagicArmorAbility
HeadWhite Mane+1+1Charm
NecklaceBlood Iron Knot+1Charm
CloakSaddle Blanket+1
Main HandRusted Knife+1Bleed
Left HandRepentance+1Channel
Gloves
ChestRider's Jerkin+1
FeetGhost Rider's Spurs+1
TalismanWishing Well CoinCharm
Ring 1All Hallow's Ring+1
Ring 2Warded Wood+1+1

BackpackItem
1Pot of Healing
2Pumpkin Squash (2 uses)
3Holy Water (2 uses)
4Angelica Wreath (ability: holy protector)
5

Safe HouseItem
1Cutthroat's Carver
2Giant Bones
3Troll's Bones
4Goblin Bones

Prophecy
bones
sure blade
calling
prevail
mixer
gatherer
meadowsweet, lemongrass, and white willow
Map of Carvel
Handy Herbalist's Spotter's Guide
Money Pouch: 86 Crowns
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
SGamerz
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Post by SGamerz »

Half a vote for pistol simply because headshots are cool.
Omegonthesane
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Post by Omegonthesane »

Agreed, since it's in most circumstances a better ability than Channel and also raises our current damage stat.

First point of order, let's see what we can get for all these bones down at Carvel.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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angelfromanotherpin
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Post by angelfromanotherpin »

Take gun, sell bones.
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Darth Rabbitt
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Post by Darth Rabbitt »

(Patio has the keyword bones on his hero sheet.)

The trader rubs his hands together excitedly. 'So, yer got any of dem bones for me today?' If you have goblin bones, you can trade these in for 10 gold crowns each. If you have troll bones, you can hand these over for 20 gold crowns. If you have giant bones, the trader will give you 30 gold crowns. Remember to cross these items off your hero sheet once they have been traded in.

1 of each nets us 60 gold total. Where to next?
Name: Mr. Patio
Speed: +4, Brawn: +4, Magic: +2, Armor: +2
Health: 30
SlotItemSpeedBrawnMagicArmorAbility
HeadWhite Mane+1+1Charm
NecklaceBlood Iron Knot+1Charm
CloakSaddle Blanket+1
Main HandRusted Knife+1Bleed
Left HandFalk's Firestarter+1+1Headshot
Gloves
ChestRider's Jerkin+1
FeetGhost Rider's Spurs+1
TalismanWishing Well CoinCharm
Ring 1All Hallow's Ring+1
Ring 2Warded Wood+1+1

BackpackItem
1Pot of Healing
2Pumpkin Squash (2 uses)
3Holy Water (2 uses)
4Angelica Wreath (ability: holy protector)
5

Safe HouseItem
1Cutthroat's Carver
2
3
4

Prophecy
bones
sure blade
calling
prevail
mixer
gatherer
meadowsweet, lemongrass, and white willow
Map of Carvel
Handy Herbalist's Spotter's Guide
Money Pouch: 146 Crowns
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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angelfromanotherpin
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Post by angelfromanotherpin »

Aw, they're just vendor trash? I was hoping we'd get a skull helm or a scapular axe or something.

Check out the second town at 216.
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Post by Omegonthesane »

Sure, let's do that.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by SGamerz »

216
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Darth Rabbitt
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Post by Darth Rabbitt »

(Patio does not have the word raven on his hero sheet.)

They call it the Pilgrim's Road: a grand name for what is little more than a rutted dirt track, winding like a grimy smear through bleak hills and fenland. In places, it has become flooded with stagnant water, forcing you to splash through miles of weed-choked marsh, with only the occasional marker to signify that a road lies somewhere beneath.
The cold of the land seep into your boots—into your bones. After a tiring trek through the cloying mud, you are grateful when the track finally begins to rise, taking you into hills crowned with straggly trees and black gorse. In the distance you see a ribbon of lights shining through the pale mist. A sign by the roadside reads 'Raven's Rest - 1 mile'.
Before you can breathe a sigh of relief, you hear the snap of a twig to your left. There is a muffled curse.
Quickly, you draw your weapons, as the first of the robbers comes hurtling out of the trees—a bone-thin man wielding a rake. Behind him you see two others, similarly armed with make-shift weapons—one holding a wooden club and the other a rust-bladed hoe.

Will you:
Make them pay for their foolishness?
Try and reason with them?
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Post by Omegonthesane »

Talk. Forcing a combat here in an area marked "TOWN" on the main map would be a scummy bait and switch.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by SGamerz »

Talk first. We can always kill them after that. We can't do it the other way round.
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