You may attack with the grapple (1d4) with a -5 to your Hit roll. If you hit, your foe must save or you trip him and gain one free attack or automatically Evade.
We can use our rope and grapple like this on any enemy, it's just also a printed option for the giant for some reason.
1 Hill Giant; Save 12; Evade 11
Talk –; AC 0; THAC0 12; Atk: 2d8
Spcl: 1-2 (M59), 10-11 (M60), 20 (M61)
Immune: Fire Wall, Hold; TS sack
XP 12; HP 36
Round 1: Us [d20-5:4], miss; Him: [d20:10] miss.
(I'm going to switch to regular fighting at this point, and we'll use the Smash option.)
Round 2: Us [d20:1], miss; Him [d20:4] miss.
Round 3: Us [d20:7], miss; Him [d20:9] miss.
Round 4: Us [d20:17], hit for [d8+3+12:21] damage. Him [d20:6], miss.
Round 5: Us [d20:13], hit for [d8+3+12:16] damage, he's dead.
We are revenged for his treachery! Also, his treasure type is sack, which we haven't seen before. There are four sacks, and I'll pick one at random. [d4:1] It's the first sack with a modifier of 5. The basic roll is d6+22, so [d6+27:31].
This bag seems weighty, but when you look inside you see nothing. To your amazement, though, when you reach in you pull out 3 torches, 4 carbuncles (worth 1000 gp each), a frying pan (d6 weapon), a blanket, an obviously magical staff, and a hambone (1 ration). This must be a bag of holding.
This is a staff of striking with 8 charges left. Each charge causes 2d6 points of damage if you hit. After that, it is just a normal staff that can cause 1d6 damage.
Staff's a dud, unfortunately, but a good haul overall.
Anyway, four hexes later our ride drops us off. It's still the middle of nowhere, so I assume that they're turning back to Offmapistan. Six hexes after that, we have another RE. [d20:16]
You encounter a wild horse and manage to mount it. You may ride without rolling for random encounters until you reach an encounter space, then the horse runs away.
Neat.
Now that we can reach most anywhere on the map without being interrupted on the way, do we want to change our destination?
Character Sheet:
Christov Yetta, 10th Level Elf (2.1 million exp)
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 24/64, Armor Class: 0, THAC0: 7
XP: 27, Honor: 10, Persistence: 5, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (6 days), Waterskin (5 drinks), 3x Torch, Frying Pan, Blanket, 5x Platinum bar (worth 200 gp each), 4x Carbuncle (worth 1000 gp each), Ring of Pleasantness (2 charges), Potion of (Levitation?), Scroll of Fly, Scroll of Fireball, Scroll of Passwall, Staff of Striking (8 charges).