252
You pull the Barnacle up to the steps and clamber out. (You must now rely wholly on your own SKILL and STAMINA score, for as long as you remain out of the bathysphere.) The air pocket encompasses a large section of the Nimbus. You’re not sure how long the oxygen will last, but at least the place isn’t completely flooded.
“Hey! Hey, you! Help us! Please!”
You see two Sky Watch Officers heading towards you. One has been hurt and is being supported by the other. They are being pursued by bouncing spherical creatures covered in spines. You must come to the aid of your Sky Watch comrades. Fight the Spinefish two at a time.
First AMPHIBIOUS SPINEFISH SKILL 7 STAMINA 6
Second AMPHIBIOUS SPINEFISH SKILL 6 STAMINA 7
Third AMPHIBIOUS SPINEFISH SKILL 6 STAMINA 6
If an Amphibious Spinefish lands a hit against you, roll one die; if you roll a 5 or a 6, then the attack will cause you to lose 2 additional STAMINA points, as the Spinefish’s spines are coated with a toxic secretion.
If you win, turn to 283.

The fights:
(First and Second Amphibious Spinefish)
Round 1: First Amphibious Spinefish Attack Strength: 11, Player Attack Strength: 15, Second Amphibious Spinefish Attack Strength: 15, Player Attack Strength: 20
First Amphibious Spinefish Stamina: 3, Player Stamina: 15
Round 2: First Amphibious Spinefish Attack Strength: 17, Player Attack Strength: 16, Second Amphibious Spinefish Attack Strength: 16, Player Attack Strength: 18
Helmet Roll: 1, Spines Roll: 5, First Amphibious Spinefish Stamina: 3, Player Stamina: 11
Round 3: First Amphibious Spinefish Attack Strength: 16, Player Attack Strength: 20, Second Amphibious Spinefish Attack Strength: 14, Player Attack Strength: 19
First Amphibious Spinefish Stamina: 0, Player Stamina: 11
(Second and Third Amphibious Spinefish)
Round 1: Second Amphibious Spinefish Attack Strength: 15, Player Attack Strength: 19, Third Amphibious Spinefish Attack Strength: 15, Player Attack Strength: 19
Second Amphibious Spinefish Stamina: 4, Player Stamina: 11
Round 2: Second Amphibious Spinefish Attack Strength: 9, Player Attack Strength: 17, Third Amphibious Spinefish Attack Strength: 17, Player Attack Strength: 18
Second Amphibious Spinefish Stamina: 1, Player Stamina: 11
Round 3: Second Amphibious Spinefish Attack Strength: 14, Player Attack Strength: 20, Third Amphibious Spinefish Attack Strength: 17, Player Attack Strength: 20
Second Amphibious Spinefish Stamina: -2, Player Stamina: 11
(Third Amphibious Spinefish)
Round 1: Third Amphibious Spinefish Attack Strength: 15, Player Attack Strength: 13
Helmet Roll: 4, Spines Roll: 5, Third Amphibious Spinefish Stamina: 6, Player Stamina: 7
Round 2: Third Amphibious Spinefish Attack Strength: 14, Player Attack Strength: 20
Third Amphibious Spinefish Stamina: 3, Player Stamina: 7
Round 3: Third Amphibious Spinefish Attack Strength: 14, Player Attack Strength: 19
Third Amphibious Spinefish Stamina: 0, Player Stamina: 7
Icarus Morningstar kills the three Amphibious Spinefish, but not before he takes 8 Stamina damage from the two lucky hits which his helmet fails to block and deals extra damage from the toxic secretions.
283
The Spinefish deflate with a sad squeaky noise.
“Thank you. How long have you been stuck here?” says the uninjured Officer whilst his injured friend sits down to rest.
You tell them that you’ve just arrived in a bathysphere to try to help the Nimbus.
To ask them what happened to the Nimbus, turn to 77. If you want to ask what’s wrong with the injured officer, turn to 356. To ask them if there are many other survivors, turn to 197.

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Icarus Morningstar
SKILL: 11 INITIAL SKILL: 12
Bathysphere SKILL: 11
STAMINA: 7 INITIAL STAMINA: 20
Bathysphere STAMINA: 2
LUCK: 8 INITIAL LUCK: 12
ITEMS:
Clothes
Backpack
Lantern
Hovers
Healing Potion (+4 STAMINA)
Calming Potion
Coin Bag
Methedus’s Shard
Aeronaut’s Helmet (+1 SKILL, can go above Initial level, -1 damage taken on a roll of 5 or 6)
Hand Axe
Incus Ledger Page
2 Fire Oils (3 STAMINA damage to opponent if used at start of battle)
Corrosive Grapes
Strange Brass Rod
Silver Goblet
Potion of Power (+2 Attack Strength for one combat, +3 STAMINA)
Waterproof Firesticks
Greater Healing Potion (+5 STAMINA)
Conch
GOLD: 13
PROVISONS:
Fresh Calamari (+3 STAMINA)
Cabbage Leaf (+2 STAMINA)
WEAPONS:
Short Sword
Ornate Dagger (+1 Attack Strength)
War-Hammer (-1 Attack Strength, +1 Damage)
Crab Pincer (-1 Attack Strength, +1 Damage)
CODEWORDS:
Hazi
Bubble
HOME ISLAND: Cumulus
RESURRECTION USED: No