Pathfinder Is Still Bad
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TheFlatline
- Prince
- Posts: 2606
- Joined: Fri Apr 30, 2010 11:43 pm
I think my longest lasting D&D game was a 3.x that hit the mid teens. I think it fizzled around 14. Straight up dungeon crawl ripoff of Diablo with a few twists put in (The dungeon itself was a separate realm, so what looked like a 5 foot thick section of wall was actually 100 miles thick and ended up making teleporting through walls a mess, non-euclidean geometry for the win) that focused on unusual combat environments.
I remember a jungle gym room with bars running every which way creating a latticework of space. Then I threw in those 4-armed ape dudes, who could move at full speed due to their brachiation. PCs moved at half their normal speed due to climbing/squeezing through small places. Athletics checks and escape artist checks bumped that up to normal and combat took place in 3 dimensions. The thief if memory served OWNED that combat. The mage and fighter took to destroying support beams to do area denial to the bad guys, and the cleric buffed.
I also remember a room early on with I think 25 kobold "zombies" (standard kobold stats that behaved like zombies, save for a single ranged attack that each one had) that assaulted the PCs, never spawning more than 5 at a time. The PCs were level 2 I think. Highlight of that encounter:
"No... seriously... out of character... are these kobolds *ever* going to stop coming? Should we just run? I'm getting nervous here. It's like round 12. We only get hit every two or three rounds, but it's really adding up."
"Whether you run or not is up to you."
"Fuck you dude. You're cruel."
I remember a jungle gym room with bars running every which way creating a latticework of space. Then I threw in those 4-armed ape dudes, who could move at full speed due to their brachiation. PCs moved at half their normal speed due to climbing/squeezing through small places. Athletics checks and escape artist checks bumped that up to normal and combat took place in 3 dimensions. The thief if memory served OWNED that combat. The mage and fighter took to destroying support beams to do area denial to the bad guys, and the cleric buffed.
I also remember a room early on with I think 25 kobold "zombies" (standard kobold stats that behaved like zombies, save for a single ranged attack that each one had) that assaulted the PCs, never spawning more than 5 at a time. The PCs were level 2 I think. Highlight of that encounter:
"No... seriously... out of character... are these kobolds *ever* going to stop coming? Should we just run? I'm getting nervous here. It's like round 12. We only get hit every two or three rounds, but it's really adding up."
"Whether you run or not is up to you."
"Fuck you dude. You're cruel."
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TheFlatline
- Prince
- Posts: 2606
- Joined: Fri Apr 30, 2010 11:43 pm
Just keeping the experience progression from AD&D and carting it over to 3rd would do it.Fuchs wrote:Our current game has been running since the days of 2E... now in 3.0. Weekly. We slowed down progression a lot though.
2 million experience needed to advance a level in 3rd ed would slow things down considerably.
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CapnTthePirateG
- Duke
- Posts: 1545
- Joined: Fri Jul 17, 2009 2:07 am
My longest was 3-15 and still counting. Yeah, Disgaeagame. Longest played was about 5-15, IIRC. And I will still have to say I prefer the level~10 mark as the best spot, and given the choice between "higher than 10" (say, 15th where the "Fuck with the settings you don't like" Planescape game started) and "lower than 10" (even something like 5th), I would pick the former.
For weird crap though, I've used things like "Two Shambling Fuck Yous. Each has swallowed, without hurting, a pair of Shocker Lizards. Every round you will get zapped by electricity. Twice. Every round the Shamblers gain more Con. Twice."
The PCs could throw down a good load of damage, so while it took them several rounds of hilarity, they still won. Once they realised the source of zapping was hidden inside the plants, they unleashed the breath weapons they all had to deal enough minor damage to splat the lizards with the area of effect.
Or the case where Lord Notanorc was threatening to destroy the support towers underneath the city (it was built on top of a subterranean city). They assumed that with a name like that, Lord Notanorc was in fact an orc. As you would. They ventured through, were attacked by an animated door (still on the hinges, so it could only slam into their faces if they stood in the doorway) and eventually reached his war room... he wasn't there. His desk still had maps and books on it, his chair had his dark cloak hung over the back, and his boots were there, but he wasn't.
So as they went about looting the place, the cloak attacked. Yes, Lord Notanorc was a Cloaker. After they beat him down to a slither of health, he submitted, offering to be a worn magic item of "casting illusions" if they would just let him live.
One day the weird crap will fail spectacularly. So far it has served me well. One day I will tell you all a tale of touhous that I ran.
For weird crap though, I've used things like "Two Shambling Fuck Yous. Each has swallowed, without hurting, a pair of Shocker Lizards. Every round you will get zapped by electricity. Twice. Every round the Shamblers gain more Con. Twice."
The PCs could throw down a good load of damage, so while it took them several rounds of hilarity, they still won. Once they realised the source of zapping was hidden inside the plants, they unleashed the breath weapons they all had to deal enough minor damage to splat the lizards with the area of effect.
Or the case where Lord Notanorc was threatening to destroy the support towers underneath the city (it was built on top of a subterranean city). They assumed that with a name like that, Lord Notanorc was in fact an orc. As you would. They ventured through, were attacked by an animated door (still on the hinges, so it could only slam into their faces if they stood in the doorway) and eventually reached his war room... he wasn't there. His desk still had maps and books on it, his chair had his dark cloak hung over the back, and his boots were there, but he wasn't.
So as they went about looting the place, the cloak attacked. Yes, Lord Notanorc was a Cloaker. After they beat him down to a slither of health, he submitted, offering to be a worn magic item of "casting illusions" if they would just let him live.
One day the weird crap will fail spectacularly. So far it has served me well. One day I will tell you all a tale of touhous that I ran.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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Swordslinger
- Knight-Baron
- Posts: 953
- Joined: Thu Jan 06, 2011 12:30 pm
I can't even imagine getting to level 21 in AD&D. It took forever to level back then.talozin wrote: Even so -- I mean, I was about twelve when I figured out that AD&D sucked if you tried to play past "Queen of the Demonweb Pits", and not just because there were no adventures. I can't imagine slogging grimly on to level 21 before going "fuck this, I'm outta here."
You could likely level up 3 characters to 20 in 3E or 4E before you'd ever see 21st level in AD&D.
- Archmage Joda
- Knight
- Posts: 336
- Joined: Mon Nov 03, 2008 6:30 pm
The difference in speeds is probably not as great as you think, assuming that you're giving out treasure at the same rate as Gary Gygax did in his adventures (1 gp = 1 xp), although AD&D slows down around "name level".Swordslinger wrote:I can't even imagine getting to level 21 in AD&D. It took forever to level back then.
See this ENworld thread for comparisons.
- Darth Rabbitt
- Overlord
- Posts: 8872
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
- Contact:
You should bring up that Lord Notanorc's thought process is alien to most races and only magic-users who have devoted their lives to studying it understand it, and only a little even then.
Because in earlier editions cloakers were apparently like that.
And then, of course, have him be really easy to understand, while having him claim that "you can't comprehend me fully."
Or something like that.
Because in earlier editions cloakers were apparently like that.
And then, of course, have him be really easy to understand, while having him claim that "you can't comprehend me fully."
Or something like that.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Or go total Charlie Sheen "You cannot understand my power! I beat you earlier, it just looks to your ignorant brains that I lost!"Koumei wrote:Hahaha. "You don't understand me, Dad! No-one does!"
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
We're currently up to level 7 in our first 3e campaign, starting from level 1. Looks like it will go to about 14-15 by the end. This is the first time I've had any D&D campaign past about level 8, I'm looking forward to the craziness.
Simplified Tome Armor.
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
The first real 3E campaign I ever ran went 2-12, and then everyone was bumped up to 16 for the final battle. By the end, at least one character was dying per battle, and things were really just getting messy. And this was with a bunch of players (myself included) who had no idea how to optimize. Ex: the party included a wiz/clr/mystic theurge who often cast fireball, and a fighter/dragon disciple. I shudder to think how nasty things would have gotten if we'd known what we were doing. Since then, the highest level we've gotten to has been 8-9ish, I think.
Out beyond the hull, mucoid strings of non-baryonic matter streamed past like Christ's blood in the firmament.
I'm...not sure what to say to this.Maddigan wrote:If we weren't having a C-MD argument, this wouldn't be a fantasy game.TOZ wrote: Here comes the C-MD argument again.
Casters are supposed to be more powerful than martials in a fantasy game. It is a trope of fantasy. Probably 80 to 90% of fantasy books are built on the caster-martial disparity with a caster BBEG.
This is one of the reasons that games that don't have a C-MD won't be successful as those that do. Fantasy fans know that is how it is supposed to be including the game designers at Paizo, who base more of what they do on books than gamist ideas.
All you need to do is take some of the greatest fantasy books of all time and ask yourself who is the villain? Most of the time it is some powerful caster that a group of martials with their own powerful caster have to deal with.
The martials get to be the underdog heroes in general, while the casters get to be their sidekicks or their villains. The martials usually get the girl too. They should be happy with that.
It's a trade off.
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icyshadowlord
- Knight-Baron
- Posts: 717
- Joined: Thu Mar 24, 2011 12:52 pm
I am equally speechless. And my facepalm dealt me 6d12 damage.
Edit: I have no idea what to say about Paizo or Pathfinder at the moment...
Edit: I have no idea what to say about Paizo or Pathfinder at the moment...
Last edited by icyshadowlord on Sun Dec 11, 2011 7:04 pm, edited 1 time in total.
"Lurker and fan of random stuff." - Icy's occupation
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
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CapnTthePirateG
- Duke
- Posts: 1545
- Joined: Fri Jul 17, 2009 2:07 am
Point out the fundamental misstep in his reasoning: PCs are the underdogs because they are less powerful and experienced than the BBEG, not because Bob is a Fighter and BBEG is a Wizard. Class shouldn't matter because that limits the stories you can tell and the games you can play.TOZ wrote:I'm...not sure what to say to this.Maddigan wrote:If we weren't having a C-MD argument, this wouldn't be a fantasy game.TOZ wrote: Here comes the C-MD argument again.
Casters are supposed to be more powerful than martials in a fantasy game. It is a trope of fantasy. Probably 80 to 90% of fantasy books are built on the caster-martial disparity with a caster BBEG.
This is one of the reasons that games that don't have a C-MD won't be successful as those that do. Fantasy fans know that is how it is supposed to be including the game designers at Paizo, who base more of what they do on books than gamist ideas.
All you need to do is take some of the greatest fantasy books of all time and ask yourself who is the villain? Most of the time it is some powerful caster that a group of martials with their own powerful caster have to deal with.
The martials get to be the underdog heroes in general, while the casters get to be their sidekicks or their villains. The martials usually get the girl too. They should be happy with that.
It's a trade off.
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icyshadowlord
- Knight-Baron
- Posts: 717
- Joined: Thu Mar 24, 2011 12:52 pm
I also find it humorous how the Paizils speak proudly of how friendly they can be with differing opinions, and then I see the multitudes of trolling and flaming in both the topics that have odd alignment-related stuff and on ANY threads related to Pathfinder Online.
"Lurker and fan of random stuff." - Icy's occupation
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
