Skyrim: thoughts?
Moderator: Moderators
-
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
No, I mean the Falmer, the Thalmor are assholes, but so is the empire and eventually one empire full of assholes will topple another empire full of assholes, or maybe it won't maybe Cyrodill will go through a restructuring and kill the fuck out of the Aldmiri Dominion like it did back when it was founded.
No, see, there are several reasons to hate the Falmer, they're a lot harder than the Thalmor, they're bastards, they live next to things that are a lot harder than the Thamor, and they're also more interesting than the Thalmor, and yet you "get" to spend most of the game interacting with the bullshit political stuff that ultimately doesn't matter instead of the deeply intersting history of the Falmer. I mean, come on, they're an ancient race that lives in the cities of the most magically powerful and technologically advanced race in history if the Falmer were the villans just imagine all the shit they could get up to.
No, see, there are several reasons to hate the Falmer, they're a lot harder than the Thalmor, they're bastards, they live next to things that are a lot harder than the Thamor, and they're also more interesting than the Thalmor, and yet you "get" to spend most of the game interacting with the bullshit political stuff that ultimately doesn't matter instead of the deeply intersting history of the Falmer. I mean, come on, they're an ancient race that lives in the cities of the most magically powerful and technologically advanced race in history if the Falmer were the villans just imagine all the shit they could get up to.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
I do know I've made tons of iron arrows.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
-
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
Iron arrow? why? XP for crafting is based on the price of the thing you're crafting.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
No it isn't. You get the same XP for every item you create regardless of price. So you grind leather boots and daggers and nothing else until you max, then you make Dragon armor.darkmaster wrote:Iron arrow? why? XP for crafting is based on the price of the thing you're crafting.
And you craft whatever, and you enchant some random easy to use petty shit over and over.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
-
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
No, you don't. The formula for xp gain for smithing is XP = 3 × item value^0.65 + 25. And enchanting is similar. So you get the most xp value for smithing jewelry and also the most xp value for enchanting by enchanting said jewelry with the most expensive enchantments you can.
Last edited by darkmaster on Tue Jun 17, 2014 6:10 pm, edited 1 time in total.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
They patched it so that crafting XP is dependent on the value of the item back in March 2012.Kaelik wrote:No it isn't. You get the same XP for every item you create regardless of price. So you grind leather boots and daggers and nothing else until you max, then you make Dragon armor.darkmaster wrote:Iron arrow? why? XP for crafting is based on the price of the thing you're crafting.
And you craft whatever, and you enchant some random easy to use petty shit over and over.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Then they must have forgotten to patch it for the arrows. Or maybe it's that they're made in batches of 24. Whatever the reason, arrows are good crafting XP even as iron arrows, and it only goes up as the materials improve.
Last edited by Maxus on Tue Jun 17, 2014 6:27 pm, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
darkmaster wrote:I have the console version, do not feel like shelling out for the same game twice.
I know that you can mod the Playstation 3 version, I'm not sure about the xbox 360.
Basically, expansions like Dawnguard use the same file format as the PC mods, do. So you just have load your mods onto the hard drive and add them to the INI file.
Except that he is on the console version, so there is no reason to expect him to have downloaded a bunch of patches for no reason.darkmaster wrote:No, you don't. The formula for xp gain for smithing is XP = 3 × item value^0.65 + 25. And enchanting is similar. So you get the most xp value for smithing jewelry and also the most xp value for enchanting by enchanting said jewelry with the most expensive enchantments you can.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
-
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
Except that on the console version the game patches itself automatically.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
-
- Journeyman
- Posts: 124
- Joined: Thu Jun 25, 2009 5:01 pm
Unless you know, it doesn't. Because not everyone is you and has their console plugged into the internet for single player games.darkmaster wrote:Except that on the console version the game patches itself automatically.
Last edited by Kaelik on Tue Jun 17, 2014 7:02 pm, edited 1 time in total.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
-
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
You know Kaelik, I was going to call you an idiot and outline why you're an idiot for assuming that when there's a much more reasonable assumption to make, but that really sound like too much effort to spend on arguing with you. So I'll just say that would be super inconvenient in this day and age and there is no good reason not to just have your console hook up to the internet automatically unless you can't.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
I can hook up my console if I just unplug my computer. Unsurprisingly, I never have it hooked up. And your premise that everyone has wifi internet that totally connects to their console all the time is the exact thing that was completely stupid and bullshit about the XBoxOne presentation that literally got some asshole fired for saying it.darkmaster wrote:You know Kaelik, I was going to call you an idiot and outline why you're an idiot for assuming that when there's a much more reasonable assumption to make, but that really sound like too much effort to spend on arguing with you. So I'll just say that would be super inconvenient in this day and age and there is no good reason not to just have your console hook up to the internet automatically unless you can't.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
-
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
No, it isn't you dumb asshole. That a person would just do the convenient thing and have their console automatically connect when it's available they'll do so isn't fucking revolutionary. What got people up in arms was the idea of always having to have your console connected to the internet for it to work because that is horse shit.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
The console can only automatically connect if it is literally connected by cable or you have wifi.darkmaster wrote:No, it isn't you dumb asshole. That a person would just do the convenient thing and have their console automatically connect when it's available they'll do so isn't fucking revolutionary. What got people up in arms was the idea of always having to have your console connected to the internet for it to work because that is horse shit.
So your claim that they will set it up to connect when convenient is just the claim that everyone in the universe who owns and Xbox and plays Skyrim has wifi. Which is pretty much not at all distinguishable from the position that everyone can have it always connected if they want.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
-
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
Almost everyone in the first world has wifi, period, sometimes that wifi is terrible doesn't work very well, sometimes events will conspire an you will be without it for a while, and in rural areas a lot of times people won't have wifi but rural areas have little wifi because they're much more sparsely populated and companies don't see enough profit in it. When talking about everyone it is, of course, really stupid to assume all people have wifi, when talking to a specific person it is far more reasonable until corrected by that person to assume they have wifi, especially when talking to them over the internet.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
61% of American households had wifi as of 2012. What the actual fuck are you talking about?darkmaster wrote:Almost everyone in the first world has wifi, period, sometimes that wifi is terrible doesn't work very well, sometimes events will conspire an you will be without it for a while, and in rural areas a lot of times people won't have wifi but rural areas have little wifi because they're much more sparsely populated and companies don't see enough profit in it. When talking about everyone it is, of course, really stupid to assume all people have wifi, when talking to a specific person it is far more reasonable until corrected by that person to assume they have wifi, especially when talking to them over the internet.
-Username17
I'm surprised that the wifi rate is as high as 61%. According to the US Census, only 71% of American households have home internet access at all.
But among the population of people who own consoles, that number is likely to be much higher.Pixels wrote:I'm surprised that the wifi rate is as high as 61%. According to the US Census, only 71% of American households have home internet access at all.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
I was excited to see this thread revived, as I've been wanting to have this discussion for some time, and it's good excuse as any now.
In regards the subject matter in this video, and though the author highlights certain things "could've" covered, I would like to address some of them as they're mentioned at 6:00 in the video.
2.)This sounded like an unneeded, and likely tedious to most, task of upkeep. It didn't really seem that meaningful in the games, save it may allow some items to differentiate from each other bit more slightly. One case it mattered, was to the unique item, Stendarr's Hammer, which as I said above, can easily just be its own special case placed for that time.
3.)I'm not too familiar on this one, but I'm under the impression that septim coins were part of it, and I guess nearly everything could be used in alchemy in some way? Anyone who could expand on its "upheaval" being a bad thing, or the merits of its past systems would be appreciated.
4.)For its time, I would say was a great thing to strive for, lot of skills weren't that great, and Athletics/Acrobatics were kinda lame to train (though the results of "jump good" were kinda satisfying). Lot of Weapon skills were unneeded, Armor skills likely as well, though the differentiation between types seemed like a nice feature (unless it had 3.X issue of bridge between not mattering). Hell, getting rid of a redundant spell school sounds like a good thing to me, unless it was really adding to the game in some way?
5.) I'm assuming this is referring to "make your own spells"? Which I've often seen discussed as not being that good, nor really worthwhile (save to break the system). So it's possible the idea is good, just the implementation needs major rework? As for the reduction in spell variety, I do agree that is a bad, sounded cool in Morrowind to Levitate in certain dungeons, or "Recall" spell having to teleport into certain places as they have no traditional entry/exit points. Basically, that added more to overcoming obstacles, and even dungeon variety, more spells/abilities should encourage this (I'd like idea of Stamina-based powers for Warrior/Rogue guys).
6.)I'm not entirely familiar with how Morrowind did it, aside from a wiki reading. So it sounds like it makes sense that Skyrim would want to distill it down to basic 3 things you do with speec "Diplomacy, Intimidate/Taunt & Bribe". Otherwise if it's the idea of a % based check, that gets thwarted by Save scumming, while having X value works, but is limiting. I do think a system that takes a range of values, where even not having it doesn't mean can't succeed, just may need to bribe, or at worst, do some favor(s) for them. Though its sounding like this might've been the system of Morrowind anyway. So I think it's an idea that can be expanded upon, albeit doing favors can get tedious I'd imagine.
7.)Leveling up the stats was always bothersome, I imagine we don't really need to get into the janked leveling systems of the Elder Scrolls Series. I don't really think the stats were all that important to the game, though it could be considered to add some flavor to an NPC, they're values you never see (console commands/wiki aside), and meaning of said numbers would likely be lost on most anyway. I'm not really seeing how drawing them to their natural conclusion would be a bad thing.
As for the rest of the video, I recall he makes good points for the rest there. It does sound like simple stuff like replanting the Faction system, Disposition, and more Dialogue would've retained more depth for the game. Though it's true lot of NPC's having similar things to say about certain subjects makes the world seem more "real". It was also redundant, as lot of NPC's would have same responses, which I guess holds to the world's own internal consistency. Seems like the depth there isn't so much, as lot of that can easily just be copy-pasted dialogue, and possibly break character of some voiced NPC's.
In regards the subject matter in this video, and though the author highlights certain things "could've" covered, I would like to address some of them as they're mentioned at 6:00 in the video.
1.)I'm not sure this is a bad thing, though it does mean for less treasure on part of the designers to make, can't say "left/right pauldron/Gauntlet" was ever all that meaningful. Save for couple unique items I believe, but they could be their own special case simply enough. Since obviously, any math in calculation of that can be reconfigured with the given game, and have, for Skyrim (I'm not so sure Oblivion did the math, unless they assumed ye would be doing number hunting constantly).1.)Reduction of Armor Slots
2.)Wear & Tear & Maintenance of Equipment removed
3.)The Massive upheavel to the Alchemy System
4.)Changes in the Skill System
5.)"Off the Shelf" Magic System, and reduction of spell variety
6.)Removal of Skill Based Dialogue
7.)Removal of the Attributes System & replacement w/HP/MP/SP
2.)This sounded like an unneeded, and likely tedious to most, task of upkeep. It didn't really seem that meaningful in the games, save it may allow some items to differentiate from each other bit more slightly. One case it mattered, was to the unique item, Stendarr's Hammer, which as I said above, can easily just be its own special case placed for that time.
3.)I'm not too familiar on this one, but I'm under the impression that septim coins were part of it, and I guess nearly everything could be used in alchemy in some way? Anyone who could expand on its "upheaval" being a bad thing, or the merits of its past systems would be appreciated.
4.)For its time, I would say was a great thing to strive for, lot of skills weren't that great, and Athletics/Acrobatics were kinda lame to train (though the results of "jump good" were kinda satisfying). Lot of Weapon skills were unneeded, Armor skills likely as well, though the differentiation between types seemed like a nice feature (unless it had 3.X issue of bridge between not mattering). Hell, getting rid of a redundant spell school sounds like a good thing to me, unless it was really adding to the game in some way?
5.) I'm assuming this is referring to "make your own spells"? Which I've often seen discussed as not being that good, nor really worthwhile (save to break the system). So it's possible the idea is good, just the implementation needs major rework? As for the reduction in spell variety, I do agree that is a bad, sounded cool in Morrowind to Levitate in certain dungeons, or "Recall" spell having to teleport into certain places as they have no traditional entry/exit points. Basically, that added more to overcoming obstacles, and even dungeon variety, more spells/abilities should encourage this (I'd like idea of Stamina-based powers for Warrior/Rogue guys).
6.)I'm not entirely familiar with how Morrowind did it, aside from a wiki reading. So it sounds like it makes sense that Skyrim would want to distill it down to basic 3 things you do with speec "Diplomacy, Intimidate/Taunt & Bribe". Otherwise if it's the idea of a % based check, that gets thwarted by Save scumming, while having X value works, but is limiting. I do think a system that takes a range of values, where even not having it doesn't mean can't succeed, just may need to bribe, or at worst, do some favor(s) for them. Though its sounding like this might've been the system of Morrowind anyway. So I think it's an idea that can be expanded upon, albeit doing favors can get tedious I'd imagine.
7.)Leveling up the stats was always bothersome, I imagine we don't really need to get into the janked leveling systems of the Elder Scrolls Series. I don't really think the stats were all that important to the game, though it could be considered to add some flavor to an NPC, they're values you never see (console commands/wiki aside), and meaning of said numbers would likely be lost on most anyway. I'm not really seeing how drawing them to their natural conclusion would be a bad thing.
As for the rest of the video, I recall he makes good points for the rest there. It does sound like simple stuff like replanting the Faction system, Disposition, and more Dialogue would've retained more depth for the game. Though it's true lot of NPC's having similar things to say about certain subjects makes the world seem more "real". It was also redundant, as lot of NPC's would have same responses, which I guess holds to the world's own internal consistency. Seems like the depth there isn't so much, as lot of that can easily just be copy-pasted dialogue, and possibly break character of some voiced NPC's.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries
"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
1) It meant it was harder to assemble a set of gear. But since in Skyrim you can just craft your own, that wouldn't have mattered anyway.
3) Of all the things that saw the absolute least change between Oblivion and Skyrim I would think Alchemy would be the one to name. I have no idea what the massive upheavel is, but I admit that I only used Alchemy for making money in both Skyrim and Oblivion (as opposed to Morrowind, where it could be used for real ultimate power).
4 and 7) The problem isn't so much the removal/changes itself, so much as the removal of attributes and acrobatics/athletics de facto removes spells that modify those values. So no more Jump good spells. And anyone who ever used Icarian Flight knows what a loss that is.
3) Of all the things that saw the absolute least change between Oblivion and Skyrim I would think Alchemy would be the one to name. I have no idea what the massive upheavel is, but I admit that I only used Alchemy for making money in both Skyrim and Oblivion (as opposed to Morrowind, where it could be used for real ultimate power).
4 and 7) The problem isn't so much the removal/changes itself, so much as the removal of attributes and acrobatics/athletics de facto removes spells that modify those values. So no more Jump good spells. And anyone who ever used Icarian Flight knows what a loss that is.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
So, for the people who have Skyrim on PC, what do you consider necessary or good mods? I haven't mucked about with gameplay mods, just a few cosmetic-ish mods like "all enemies have lootable skulls" and "able to hang skulls in your home," so I'm just getting the "vanilla" Legendary experience at the moment.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.