[LP] Rune: Crouching Wizard, SMASHING HAMMER
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- angelfromanotherpin
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- angelfromanotherpin
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Round 1 Initiative
Sigrid: <11> +2 qik +3 skill +5 gear +3 sneak = 24
Astrid: <4> +2 qik +1 skill +2 gear +3 sneak -3 armor = 9
Thrain: <6> -3 qik +3 skill +6 gear -5 armor -1 encumbrance = 6
Churlaf: <8> +7 INIT +9 alarm = 24
Hogni Not-normal: <9> +3 INIT = 12
Killer-Osk: <3> +3 INIT = 6
Vigfus the Vain: <9> +3 INIT = 12
The turn order is:
• Sigrid/1
• Churlaf/1
• Hogni
• Vigfus
• Astrid
• Thrain
• Killer-Osk
• Sigrid/2
• Churlaf/2
But the first thing that happens each round (until something stops it) is the blasting machine. It targets using the enemy flowchart, which means that this round it targets Sigrid for being the first-acting of all equally close enemies.
Big Machine Lightning: Dodge (Qik) vs TN 7.
Sigrid: <2> +2 qik +3 skill = 7.
Sigrid: <11> +2 qik +3 skill +5 gear +3 sneak = 24
Astrid: <4> +2 qik +1 skill +2 gear +3 sneak -3 armor = 9
Thrain: <6> -3 qik +3 skill +6 gear -5 armor -1 encumbrance = 6
Churlaf: <8> +7 INIT +9 alarm = 24
Hogni Not-normal: <9> +3 INIT = 12
Killer-Osk: <3> +3 INIT = 6
Vigfus the Vain: <9> +3 INIT = 12
The turn order is:
• Sigrid/1
• Churlaf/1
• Hogni
• Vigfus
• Astrid
• Thrain
• Killer-Osk
• Sigrid/2
• Churlaf/2
But the first thing that happens each round (until something stops it) is the blasting machine. It targets using the enemy flowchart, which means that this round it targets Sigrid for being the first-acting of all equally close enemies.
Big Machine Lightning: Dodge (Qik) vs TN 7.
Sigrid: <2> +2 qik +3 skill = 7.
The near-miss sends a thrill through Sigrid and scorches her hair, but she is otherwise unharmed. The blast's impact throws up a shower of dirt, which pelts all of you.
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I forget and it didn't come up as much last fight - is the engagement range still 3 giant hexes for this map, or only 2?
Does the machine provide cover from Asti's sling?
Are there obvious entry points to the machine on such a scale as to influence the map,
Sigrid will double-move straight into the machine at T18 so the Cunning enemies will have to prioritise someone who's on damaging terrain, in the hopes that by her next action she'll know where to shove a Tiny Knife to damage the machine on the assumption she may not be getting it back.
Does the machine provide cover from Asti's sling?
Are there obvious entry points to the machine on such a scale as to influence the map,
Sigrid will double-move straight into the machine at T18 so the Cunning enemies will have to prioritise someone who's on damaging terrain, in the hopes that by her next action she'll know where to shove a Tiny Knife to damage the machine on the assumption she may not be getting it back.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
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- angelfromanotherpin
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The engagement range is 3 paces, and so 2 hexes.Omegonthesane wrote:I forget and it didn't come up as much last fight - is the engagement range still 3 giant hexes for this map, or only 2?
No. Despite the icon looking all bulky and solid, it's actually quite an open structure that does not block line of sight nor provide any degree of cover.Does the machine provide cover from Asti's sling?
No, you can enter the machine by just walking into any of its hexes. A hex that is partially covered by the machine's icon counts as a machine hex if you voluntarily enter it and declare that you want to be in the machine, but if you're kicking enemies (or being kicked by them) into the machine for damage, the victim must end up in a completely-covered hex.Are there obvious entry points to the machine on such a scale as to influence the map?
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A bold move, and a risky one. This damaging place is much more dangerous than your Jarl's firepits, with a base of 25 damage. On the upside, by entering the area voluntarily it is possible to avoid the damage with a Stamina roll.
Sigrid resist: <4> +2 Stamina = 6 vs TN 4.
Now that you're inside the machine, two things become clear. First, that releasing the hostages is simple, but time-consuming. You must spend two rounds (not including this one) inside the machine to release each hostage; this takes no action, but you must begin and end your turn in machine hexes, exposing yourself to danger. Second, that disabling this dwarf-work will be impossible by force and merely incredibly difficult by cunning, requiring a combat action and a Traps roll vs TN 12.
Churlaf, not wanting the penalty for shooting at a moving target, takes his shot at Astrid before falling back.
Churlaf attack: <9> +8 ATK = 17
Astrid dodge: <9> +2 qik -3 skill = 8
Damage: MoS 9 +9 DAM -5 soak = 13 (+1 Wound)
Hogni and Vigfus are stuck shooting at the much more difficult target before they too fall back.
Hogni attack: <-1> +3 ATK -6 moving target = -4
Sigrid dodge: <2> +2 qik +3 skill = 7
Vigfus attack: <5> +3 ATK -6 moving target = 2
Sigrid dodge: <3> +2 qik +3 skill = 8
Next up is Astrid, then Thrain.
Sigrid resist: <4> +2 Stamina = 6 vs TN 4.
Now that you're inside the machine, two things become clear. First, that releasing the hostages is simple, but time-consuming. You must spend two rounds (not including this one) inside the machine to release each hostage; this takes no action, but you must begin and end your turn in machine hexes, exposing yourself to danger. Second, that disabling this dwarf-work will be impossible by force and merely incredibly difficult by cunning, requiring a combat action and a Traps roll vs TN 12.
Churlaf, not wanting the penalty for shooting at a moving target, takes his shot at Astrid before falling back.
Churlaf attack: <9> +8 ATK = 17
Astrid dodge: <9> +2 qik -3 skill = 8
Damage: MoS 9 +9 DAM -5 soak = 13 (+1 Wound)
Hogni and Vigfus are stuck shooting at the much more difficult target before they too fall back.
Hogni attack: <-1> +3 ATK -6 moving target = -4
Sigrid dodge: <2> +2 qik +3 skill = 7
Vigfus attack: <5> +3 ATK -6 moving target = 2
Sigrid dodge: <3> +2 qik +3 skill = 8
![Image](https://i.imgur.com/q1oMFds.png)
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Can Cunning opponents try to deliberately change who their targeted opponent will be next round? Or can you only move away from your target enemy instead of e.g. gunning it for Thrain to make him the closest unengaged opponent next turn.
Is it 2 rounds as opposed to 2 actions to free a hostage? IE if I roll 2 actions next turn can I leave in the first action and return in the next action to still have both started and finished inside the machine / if I were to start and finish 2 turns in a row inside the machine in the same round do I free a hostage / does the damage area tick every action, every round, or what
Is it 2 rounds as opposed to 2 actions to free a hostage? IE if I roll 2 actions next turn can I leave in the first action and return in the next action to still have both started and finished inside the machine / if I were to start and finish 2 turns in a row inside the machine in the same round do I free a hostage / does the damage area tick every action, every round, or what
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
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- angelfromanotherpin
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Yes.Omegonthesane wrote:Can Cunning opponents try to deliberately change who their targeted opponent will be next round?
Yes.Is it 2 rounds as opposed to 2 actions to free a hostage?
Yes.IE if I roll 2 actions next turn can I leave in the first action and return in the next action to still have both started and finished inside the machine/
No.if I were to start and finish 2 turns in a row inside the machine in the same round do I free a hostage
The language is not as clear as it could be. My reading is that a damaging area hits you (or tries to) when you enter it (willingly or otherwise) and when you end your turn in it, but it can't try to harm you more than once per round under any circumstances. So having already resisted it this round, you can dance in and out of the machine and end your second turn in it with no further risk. It'll get another chance next round.does the damage area tick every action, every round, or what
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Astrid attack: <4> +2 dex +1 skill +2 weapon -6 moving target -1 wound = 2
Churlaf defense: <2> +5 RES = 7
Thrain engagement: <4> +3 str +3 skill = 10
Killer-Osk resist: <9> +2 RES = 11
Killer-Osk hurls down his bow and sweeps out his sword, slashing at Thrain.
Killer-Osk attack: <5> +3 ATK = 8
Thrain defense: <2> -3 qik +3 skill +6 gear = 8
Damage: MoS 0 +1 DAM -10 soak = <0
Sigrid, second turn, go!
Churlaf defense: <2> +5 RES = 7
Thrain engagement: <4> +3 str +3 skill = 10
Killer-Osk resist: <9> +2 RES = 11
Killer-Osk hurls down his bow and sweeps out his sword, slashing at Thrain.
Killer-Osk attack: <5> +3 ATK = 8
Thrain defense: <2> -3 qik +3 skill +6 gear = 8
Damage: MoS 0 +1 DAM -10 soak = <0
![Image](https://i.imgur.com/rbePcrW.png)
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Sigrid will move to S21 to increase the degree by which she's slightly closer than Astrid is to Hogni Not-Normal without leaving the machine.
(And start do whatever the not-an-action is that frees a hostage every 2 rounds.)
In the unlikely event the combat drags enough that it matters, if we free all the hostages does the machine stop firing? I suppose I'm about to find out the hard way if it can fire on itself.
(And start do whatever the not-an-action is that frees a hostage every 2 rounds.)
In the unlikely event the combat drags enough that it matters, if we free all the hostages does the machine stop firing? I suppose I'm about to find out the hard way if it can fire on itself.
Last edited by Omegonthesane on Tue Nov 20, 2018 6:35 am, edited 1 time in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
- angelfromanotherpin
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Churlaf returns fire on Astrid and continues to back up.
Churlaf attack: <8> +8 ATK -6 moving target = 10
Astrid dodge: <14> +2 qik -3 skill = 13
Churlaf attack: <8> +8 ATK -6 moving target = 10
Astrid dodge: <14> +2 qik -3 skill = 13
![Image](https://i.imgur.com/xxRYvEz.png)
Sigrid Eirikdottir (Omegonthesane) [5 VP this Encounter, 123 VP previously, 128 total; 48 XP]
Str: 0, Sta: +2, Dex: +3, Qik: +2, Int: 0, Per: +1, Pre: -1, Com: +0
HP: 39/48 (0 Wounds), Load: 3.5/4 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Two Weapons 1
Awareness 2, Dodge 3, Sprint 1, Stealth 1
Balance 1, Bravery 1, Carouse 1, Repair 1, Sleep 1, Swim 1
Divine Gifts: With Either Hand
Short Spear, Tiny Knife x5, Buckler, Fur Armor, Repair Kit, 8 oz. silver.
Astrid Anundottir (Thaluikhain) [7 VP this Encounter, 90 VP previously, 110 total; 15 XP]
Str: +2, Sta: 0, Dex: +2, Qik: +2, Int: 0, Per: +2, Pre: +2, Com: +0
HP: 35/48 (1 Wound), Load: 7.95/8 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Thrown 1
Awareness 1, Divine Awareness, Sprint 1, Stealth 1
Animal Handling 1, Balance 1, Climb 1, Deception 1, Demeanor 1, Jump 1, Repair 1, Ride 1, Seamanship 1, Swim 1
Divine Gifts: The Lie Turns to Truth
Viking Sword, Handaxe, Dagger, Tiny Knife x4, Sling, Round Shield, Reinforced Leather Armor, Climbing Gear, Repair Kit, Amulet (+1 to attacks while lowest VP, 7 durability), 8 oz. silver.
Thrain Sorlisson (SlyJohnny) [45 VP this Encounter, 107 VP previously, 152 total; 2 XP]
Str: +3, Sta: +3, Dex: 0, Qik: -3, Int: -1, Per: +3, Pre: -1, Com: -1
HP: 102/102 (0 Wounds), Load: 10.3/10 (Enc 1), Move: 15/30
Great Weapon 3, Bows 1
Dodge 3, Awareness 1, Healer 1, Sprint 3
Bravery 1, Climb 1, Lore 1, Pursuit 1, Sing 1, Survival 1, Seamanship 1, Swim 1
'Divine' Gifts: Through the Cracks
Rune Power: Dwarven Work Sword
Dwarven Work Sword (+1 ATK), Quarterstaff, Short Bow, Short Sword, Dagger, Round Shield, Mail, Climbing Gear, Healer's Kit, Map Kit, Survival Kit, Quiver w/12 arrows, Tiny Knife x2, 27 oz. silver.
Str: 0, Sta: +2, Dex: +3, Qik: +2, Int: 0, Per: +1, Pre: -1, Com: +0
HP: 39/48 (0 Wounds), Load: 3.5/4 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Two Weapons 1
Awareness 2, Dodge 3, Sprint 1, Stealth 1
Balance 1, Bravery 1, Carouse 1, Repair 1, Sleep 1, Swim 1
Divine Gifts: With Either Hand
Short Spear, Tiny Knife x5, Buckler, Fur Armor, Repair Kit, 8 oz. silver.
Astrid Anundottir (Thaluikhain) [7 VP this Encounter, 90 VP previously, 110 total; 15 XP]
Str: +2, Sta: 0, Dex: +2, Qik: +2, Int: 0, Per: +2, Pre: +2, Com: +0
HP: 35/48 (1 Wound), Load: 7.95/8 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Thrown 1
Awareness 1, Divine Awareness, Sprint 1, Stealth 1
Animal Handling 1, Balance 1, Climb 1, Deception 1, Demeanor 1, Jump 1, Repair 1, Ride 1, Seamanship 1, Swim 1
Divine Gifts: The Lie Turns to Truth
Viking Sword, Handaxe, Dagger, Tiny Knife x4, Sling, Round Shield, Reinforced Leather Armor, Climbing Gear, Repair Kit, Amulet (+1 to attacks while lowest VP, 7 durability), 8 oz. silver.
Thrain Sorlisson (SlyJohnny) [45 VP this Encounter, 107 VP previously, 152 total; 2 XP]
Str: +3, Sta: +3, Dex: 0, Qik: -3, Int: -1, Per: +3, Pre: -1, Com: -1
HP: 102/102 (0 Wounds), Load: 10.3/10 (Enc 1), Move: 15/30
Great Weapon 3, Bows 1
Dodge 3, Awareness 1, Healer 1, Sprint 3
Bravery 1, Climb 1, Lore 1, Pursuit 1, Sing 1, Survival 1, Seamanship 1, Swim 1
'Divine' Gifts: Through the Cracks
Rune Power: Dwarven Work Sword
Dwarven Work Sword (+1 ATK), Quarterstaff, Short Bow, Short Sword, Dagger, Round Shield, Mail, Climbing Gear, Healer's Kit, Map Kit, Survival Kit, Quiver w/12 arrows, Tiny Knife x2, 27 oz. silver.
- angelfromanotherpin
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Round 2 Initiative
Sigrid: <7> +2 qik +3 skill +5 gear = 17
Astrid: <8> +2 qik +1 skill +2 gear -3 armor -1 wound = 9
Thrain: <2> -3 qik +3 skill +6 gear -5 armor = 3
Churlaf: <-1> +7 INIT = 6
Hogni Not-normal: <3> +3 INIT = 6
Killer-Osk: <-15> +3 INIT = -12
Vigfus the Vain: <2> +3 INIT = 5
The turn order is:
• Sigrid
• Astrid
• Churlaf
• Hogni
• Vigfus
• Thrain
• Osk
But first, the blasting. The machine cannot target its own insides, so Astrid's the closest eligible target.
Big Machine lightning: Dodge (Qik) vs TN 7.
Astrid: <6> +2 qik -3 skill = 5
Damage: MoS 2 +10 DAM (armor-ignoring) = 12 (+1 wound)
Sigrid: <7> +2 qik +3 skill +5 gear = 17
Astrid: <8> +2 qik +1 skill +2 gear -3 armor -1 wound = 9
Thrain: <2> -3 qik +3 skill +6 gear -5 armor = 3
Churlaf: <-1> +7 INIT = 6
Hogni Not-normal: <3> +3 INIT = 6
Killer-Osk: <-15> +3 INIT = -12
Vigfus the Vain: <2> +3 INIT = 5
The turn order is:
• Sigrid
• Astrid
• Churlaf
• Hogni
• Vigfus
• Thrain
• Osk
But first, the blasting. The machine cannot target its own insides, so Astrid's the closest eligible target.
Big Machine lightning: Dodge (Qik) vs TN 7.
Astrid: <6> +2 qik -3 skill = 5
Damage: MoS 2 +10 DAM (armor-ignoring) = 12 (+1 wound)
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Do I have to actually end up 5 spaces away from my position to impose movement penalties on opponents? IE can I move 5 spaces to V16 and 5 spaces right back to S21
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
- angelfromanotherpin
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You don't even have to actually move, you can just spend the move action and declare that you're doing the no-arrows-dance.Omegonthesane wrote:Do I have to actually end up 5 spaces away from my position to impose movement penalties on opponents? IE can I move 5 spaces to V16 and 5 spaces right back to S21
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All right, then Sigrid divides her turn between freeing a hostage and breakdancing to impose penalties on ranged attacks.
Last edited by Omegonthesane on Tue Nov 20, 2018 9:58 pm, edited 1 time in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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- angelfromanotherpin
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Sigrid resists the machine: <3> +2 Sta = 5 vs TN 4.
She kicks one of the prisoner's chains into some gears, where the links are crushed - one hostage is freed, and flees at a staggering run.
Churlaf reverses course and heads for Sigrid while Hogni throws down his bow and goes at Astrid with a large knife, trying to drive her further away from her allies.
Hogni attack: <5> +3 ATK = 8
Astrid defense: <8> +2 qik +3 skill +7 gear -2 wounds = 18
Hogni engagement: <4> +2 RES = 6
Astrid resist: <7> +2 str +3 skill = 12
Vigfus keeps moving, and fires into melee at Thrain.
Vigfus attack: <13> +3 ATK -3 into melee = 13
Thrain dodge: <-4> -3 qik +3 skill = -4
Damage: MoS 17 +1 DAM -10 soak = 8
(Ouch, improbable.)
She kicks one of the prisoner's chains into some gears, where the links are crushed - one hostage is freed, and flees at a staggering run.
Churlaf reverses course and heads for Sigrid while Hogni throws down his bow and goes at Astrid with a large knife, trying to drive her further away from her allies.
Hogni attack: <5> +3 ATK = 8
Astrid defense: <8> +2 qik +3 skill +7 gear -2 wounds = 18
Hogni engagement: <4> +2 RES = 6
Astrid resist: <7> +2 str +3 skill = 12
Vigfus keeps moving, and fires into melee at Thrain.
Vigfus attack: <13> +3 ATK -3 into melee = 13
Thrain dodge: <-4> -3 qik +3 skill = -4
Damage: MoS 17 +1 DAM -10 soak = 8
(Ouch, improbable.)
![Image](https://i.imgur.com/35gZztI.png)
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So to be clear Sigrid counts as engaged with the machine for flowchart enemy purposes? 'cause otherwise she is the only unengaged foe and this should affect Vigfus' targeting.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
((Yeah, I was going to ask about that- is that what's happening? Or do ranged guys only do the flowchart for people they could hit this turn, with their range?
How many points do we lose if Astrid dies?
If I pass my engagement check this round, I'll move in to R14. Ideally, I'd like to count as being "in the machine" from the beginning of next turn, so I delay the Stamina check, but still count as starting my next turn in the machine for rescue purposes. If that's not possible, I will enter the machine this turn.))
Even as he gets shot in the back and feels the arrow penetrate his mail, Thrain laughs. Blackguards to fight, slaves to liberate, a machine that makes it rain lightning... he's having a great time. He shoves Killer Osk backwards, towards the machine (S13), and then twirls the work sword over his head in a kind of flourish or weapons drill. Lightning cascades out from opposite ends of the blade, streaking out towards Osk, Vigfus and Churlaf as he activates the sword's rune power. He rushes over towards R14, trying to pin Osk against the gnashing, grinding machinery.
If he fails to push Osk anywhere, he'll content himself with going bezerk on the man instead, laughing maniacally as he cuts and thrusts.
How many points do we lose if Astrid dies?
If I pass my engagement check this round, I'll move in to R14. Ideally, I'd like to count as being "in the machine" from the beginning of next turn, so I delay the Stamina check, but still count as starting my next turn in the machine for rescue purposes. If that's not possible, I will enter the machine this turn.))
Even as he gets shot in the back and feels the arrow penetrate his mail, Thrain laughs. Blackguards to fight, slaves to liberate, a machine that makes it rain lightning... he's having a great time. He shoves Killer Osk backwards, towards the machine (S13), and then twirls the work sword over his head in a kind of flourish or weapons drill. Lightning cascades out from opposite ends of the blade, streaking out towards Osk, Vigfus and Churlaf as he activates the sword's rune power. He rushes over towards R14, trying to pin Osk against the gnashing, grinding machinery.
If he fails to push Osk anywhere, he'll content himself with going bezerk on the man instead, laughing maniacally as he cuts and thrusts.
Last edited by SlyJohnny on Thu Nov 22, 2018 12:36 am, edited 1 time in total.
- angelfromanotherpin
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Ack, you're right. That's what I get for doing that at 4 in the morning.Omegonthesane wrote:So to be clear Sigrid counts as engaged with the machine for flowchart enemy purposes? 'cause otherwise she is the only unengaged foe and this should affect Vigfus' targeting.
So that shot is actually:
Vigfus attack: <13> +3 ATK -6 moving target = 10
Sigrid dodge: 7 +2 qik +3 skill = 12
Anyway...
Thrain engagement: <13> +3 str +3 skill = 19
Killer-Osk resist: <7> +2 RES = 9
Thrain attack: <5> +3 per +3 skill +8 gear = 19
Osk defense: <2> +2 DFN = 4
Damage: MoS 15 +3 Str +12 weapon -1 soak = 29 (This wounds – and very nearly double-wounds – both of them.)
Then, upon entering the machine...
Thrain resist: <8> +3 stamina = 11 vs TN 4
Finally,
Killer-Osk attack: <3> +3 ATK -1 wound = 5
Thrain defense: <2> -3 qik -3 skill = -4
Damage: MoS 9 +1 DAM -10 Soak = 0
![Image](https://i.imgur.com/Yb4cHZK.png)
Sigrid Eirikdottir (Omegonthesane) [25 VP this Encounter, 123 VP previously, 128 total; 48 XP]
Str: 0, Sta: +2, Dex: +3, Qik: +2, Int: 0, Per: +1, Pre: -1, Com: +0
HP: 39/48 (0 Wounds), Load: 3.5/4 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Two Weapons 1
Awareness 2, Dodge 3, Sprint 1, Stealth 1
Balance 1, Bravery 1, Carouse 1, Repair 1, Sleep 1, Swim 1
Divine Gifts: With Either Hand
Short Spear, Tiny Knife x5, Buckler, Fur Armor, Repair Kit, 8 oz. silver.
Astrid Anundottir (Thaluikhain) [7 VP this Encounter, 90 VP previously, 110 total; 15 XP]
Str: +2, Sta: 0, Dex: +2, Qik: +2, Int: 0, Per: +2, Pre: +2, Com: +0
HP: 23/48 (2 Wounds), Load: 7.95/8 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Thrown 1
Awareness 1, Divine Awareness, Sprint 1, Stealth 1
Animal Handling 1, Balance 1, Climb 1, Deception 1, Demeanor 1, Jump 1, Repair 1, Ride 1, Seamanship 1, Swim 1
Divine Gifts: The Lie Turns to Truth
Viking Sword, Handaxe, Dagger, Tiny Knife x4, Sling, Round Shield, Reinforced Leather Armor, Climbing Gear, Repair Kit, Amulet (+1 to attacks while lowest VP, 7 durability), 8 oz. silver.
Thrain Sorlisson (SlyJohnny) [103 VP this Encounter, 107 VP previously, 152 total; 2 XP]
Str: +3, Sta: +3, Dex: 0, Qik: -3, Int: -1, Per: +3, Pre: -1, Com: -1
HP: 102/102 (0 Wounds), Load: 10.3/10 (Enc 1), Move: 15/30
Great Weapon 3, Bows 1
Dodge 3, Awareness 1, Healer 1, Sprint 3
Bravery 1, Climb 1, Lore 1, Pursuit 1, Sing 1, Survival 1, Seamanship 1, Swim 1
'Divine' Gifts: Through the Cracks
Rune Power: Dwarven Work Sword
Dwarven Work Sword (+1 ATK), Quarterstaff, Short Bow, Short Sword, Dagger, Round Shield, Mail, Climbing Gear, Healer's Kit, Map Kit, Survival Kit, Quiver w/12 arrows, Tiny Knife x2, 27 oz. silver.
Str: 0, Sta: +2, Dex: +3, Qik: +2, Int: 0, Per: +1, Pre: -1, Com: +0
HP: 39/48 (0 Wounds), Load: 3.5/4 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Two Weapons 1
Awareness 2, Dodge 3, Sprint 1, Stealth 1
Balance 1, Bravery 1, Carouse 1, Repair 1, Sleep 1, Swim 1
Divine Gifts: With Either Hand
Short Spear, Tiny Knife x5, Buckler, Fur Armor, Repair Kit, 8 oz. silver.
Astrid Anundottir (Thaluikhain) [7 VP this Encounter, 90 VP previously, 110 total; 15 XP]
Str: +2, Sta: 0, Dex: +2, Qik: +2, Int: 0, Per: +2, Pre: +2, Com: +0
HP: 23/48 (2 Wounds), Load: 7.95/8 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Thrown 1
Awareness 1, Divine Awareness, Sprint 1, Stealth 1
Animal Handling 1, Balance 1, Climb 1, Deception 1, Demeanor 1, Jump 1, Repair 1, Ride 1, Seamanship 1, Swim 1
Divine Gifts: The Lie Turns to Truth
Viking Sword, Handaxe, Dagger, Tiny Knife x4, Sling, Round Shield, Reinforced Leather Armor, Climbing Gear, Repair Kit, Amulet (+1 to attacks while lowest VP, 7 durability), 8 oz. silver.
Thrain Sorlisson (SlyJohnny) [103 VP this Encounter, 107 VP previously, 152 total; 2 XP]
Str: +3, Sta: +3, Dex: 0, Qik: -3, Int: -1, Per: +3, Pre: -1, Com: -1
HP: 102/102 (0 Wounds), Load: 10.3/10 (Enc 1), Move: 15/30
Great Weapon 3, Bows 1
Dodge 3, Awareness 1, Healer 1, Sprint 3
Bravery 1, Climb 1, Lore 1, Pursuit 1, Sing 1, Survival 1, Seamanship 1, Swim 1
'Divine' Gifts: Through the Cracks
Rune Power: Dwarven Work Sword
Dwarven Work Sword (+1 ATK), Quarterstaff, Short Bow, Short Sword, Dagger, Round Shield, Mail, Climbing Gear, Healer's Kit, Map Kit, Survival Kit, Quiver w/12 arrows, Tiny Knife x2, 27 oz. silver.
Last edited by angelfromanotherpin on Thu Nov 22, 2018 12:49 am, edited 1 time in total.
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
Round 3 Initiative
Sigrid: <2> +2 qik +3 skill +5 gear = 12
Astrid: <19> +2 qik +1 skill +2 gear -3 armor -2 wounds = 19
Thrain: <2> -3 qik +3 skill +6 gear -5 armor = 3
Churlaf: <5> +7 INIT = 12
Hogni Not-normal: <9> +3 INIT = 12
Killer-Osk: <4> +3 INIT = 7
Vigfus the Vain: <4> +3 INIT = 7
The turn order is:
• Astrid
• Sigrid
• Churlaf
• Hogni
• Vigfus
• Osk
• Thrain
The machine cannot target its own insides, so Astrid's the only eligible target.
Big Machine lightning: Dodge (Qik) vs TN 7.
Astrid: <8> +2 qik -3 skill = 7
(Dang.)
Sigrid: <2> +2 qik +3 skill +5 gear = 12
Astrid: <19> +2 qik +1 skill +2 gear -3 armor -2 wounds = 19
Thrain: <2> -3 qik +3 skill +6 gear -5 armor = 3
Churlaf: <5> +7 INIT = 12
Hogni Not-normal: <9> +3 INIT = 12
Killer-Osk: <4> +3 INIT = 7
Vigfus the Vain: <4> +3 INIT = 7
The turn order is:
• Astrid
• Sigrid
• Churlaf
• Hogni
• Vigfus
• Osk
• Thrain
The machine cannot target its own insides, so Astrid's the only eligible target.
Big Machine lightning: Dodge (Qik) vs TN 7.
Astrid: <8> +2 qik -3 skill = 7
(Dang.)
Last edited by angelfromanotherpin on Thu Nov 22, 2018 12:48 am, edited 1 time in total.
-
- King
- Posts: 6244
- Joined: Thu Sep 29, 2016 3:30 pm