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Maxus
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Post by Maxus »

Woo-hoo! Found what was glitching me out!

Finally got 100% on that game.

Also, killed a Jackalope in the middle of the ranch you start at.

So that's two of 'em I've killed now.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Count Arioch the 28th
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Post by Count Arioch the 28th »

I couldn't get into FF13. I want to control the characters in battle.
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Post by name_here »

I've been playing Dawn Of War, although my brother has now taken it off to college. It aggrivates me that only Orcs, Necrons, and SPESS MAHRINES have anti-tank infantry capacity short of third tier units. Well, the guard does have immense masses of semi-effective plasma guns, but no rocket launchers. Also, it's really really hard to move masses of units around.
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Post by Meikle641 »

name_here wrote:I've been playing Dawn Of War, although my brother has now taken it off to college. It aggrivates me that only Orcs, Necrons, and SPESS MAHRINES have anti-tank infantry capacity short of third tier units. Well, the guard does have immense masses of semi-effective plasma guns, but no rocket launchers. Also, it's really really hard to move masses of units around.
In the Dark Heresy expansion you can make up to 2 or 3 Heavy Weapon Teams for the Imperial Guard. They need to be dug in to use them, but when you do so you start with a Heavy Bolter or can upgrade to a las cannon.

...Although, since you mentioned necrons you probably already know this. I'm not really up on the technical terms for the series.
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Post by Vnonymous »

The IG get the best anti vehicle support ever, in the form of the command squad psyker, who turns any given vehicle into paste - paralysed and given infantry armour for a long time. They also get sentinels which are ridiculously cool.
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Maxus
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Post by Maxus »

Apparently, I'm the coolest big brother in the world. Gamestop is doing a promotion this week--free shiny Enteis. I was going there today, so Sunday my sister gave me the Pokemon versions of her and her best friend and asked me if we could pick up one for them, too.

That was pretty painless. Just a wireless Mystery Gift thing. The Entei is level 30 and knows Flare Blitz, Howl, Extremespeed, and Crush Claw. Attack is 81 at level 30, speed is 72. Adamant nature.

Edit: Hm. Just check my sister's. Hers is also Adamant, but has an attack of 88.
Last edited by Maxus on Tue Jan 18, 2011 6:13 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by RobbyPants »

So, has anyone played Super Meat Boy?  A coworker pointed me to it on a good deal at Steam, and I got it for under $4.  It was totally worth that investment.  I've already managed to get two cousins hooked on it.

It's a ridiculously Nintendo hard platformer, although, not nearly as bad as I Want to be the Guy.  I think the whole point is to find that perfect balance between crazy hard and I-almost-beat-it-maybe-I-should-try-once-more difficult.

Anyway, for those of you who played it, I'm most of the way through the salt levels.  I haven't been playing for 100% completion or anything.  I did make the mistake of letting one of my cousins play on my account, and he proceeded to rack up A+ ratings on all of the forest levels.
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Post by Starmaker »

Spider and Web is so incredibly awesome that it's been 6 hours since I won it and I can't shut up about how awesome it is (text adventure, playable online). I fumbled a lot with the first half - the puzzles there are very counterintuitive for a good reason - and breezed through the second half, getting the central puzzle right in one try.
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Psychic Robot
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Post by Psychic Robot »

Unfortunately, the text adventure has largely passed us by. I miss a good MUD, but by God if trying to navigate via text isn't difficult.
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Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
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Post by name_here »

So, now for an extended post about Dawn Of War: Dark Crusade, Winter Assault, and the original:

Dark Crusade:
  • *It's a pretty minor quibble, but the Blood Ravens vs. IG seems a bit forced.

    *Strongholds are an incredible pain to attack because of the massive wave of dudes that comes at your base about a minute in. The only reasonable way to counter that seems to be using the forward base special power thingy, which leads to my next complaint

    *The battle to get the forward base ability seems ridiculously unbalanced between factions, being stupidly easier for SPESS MAHRINES because land raiders are not shit at it, unlike the relic units that think moving is for other people or Chaos' Sir Not Appearing In This Mission.

    *The stronghold missions are incredibly well done, assuming you last five minutes. "Better death than bondage" "So says the slave to the free man" is why the Tau are the best race. The eldar stronghold involves them actually being pretty clever and eldar-like, throwing guys they hate at other guys they hate. I haven't done the Orc, Imperial Guard, or Necron ones yet (see point 2 and my PRIDE), but I assume they're also pretty good. I'm told that in the Tau vs. Chaos one, the Chaos Lord forgets that Tau are not subject to telepathy: "Command, I have a buzzing in my comms. Switching channels" "Foolish alien, i am no mere buzzing, i am- alien? do you hear me?"

    *Grr, Tau doctrine and no organic heavy weapons for fire warrior teams. They can't even call in Skyray artillery from across the map. Okay, so I can't blame the game for that

    *What I can blame the game for is Crisis teams also not being able to use anti-tank weapons and Broadside suits needing to deploy instead of just standing still for a bit to use their main guns.
Winter Assault:
  • *I quite like the format in principle, but interrupting throwing bodies at guns until they run out of ammo to run around sneaky-like is still a bit jarring

    * The Eldar manage to piss me off despite not actually shooting holes in imperial forces as part of their efforts to gang up on Chaos and Orcs with the aid of the IG. Explain things, that is what people do. Just, like, call up the imperial general and say, "Yo, we're going to launch an attack on their heavy artillery, so slow the rate at which you are flinging dudes at them until we've cleared the way". It's not like the imperial guard could actually punch a hole through to threaten the eldar, because they're unable to break through or the eldar wouldn't have intervened.

    *They'd also have much better luck if they just explained what the hell was special about the Titan. You guys might not have to face the ancient enemy alone if you told the imperials about it.

    *The corridors are too damn narrow. This is a campaign designed around the imperial guard, it's time it started acting like it.

    *Despite the immense frustration of trying to fit twelve squads through a one-squad canyon, being able to outnumber orcs is satisfying
Dawn of War:
  • *Only one point for now: I, once again, want to bitch about the eldar. Here's a breakdown of the situation:
    -Alpha Legion is visiting the planet because their sorcerer wants to do stuff
    -They've brought over some orcs because they need a bunch of angry green dudes for a distraction and stuff
    -The Blood Ravens have shown up to stop the Orcs but don't know about the others, but really hate Alpha Legion because Horus Heresy.
    -The Eldar have shown up because fuck chaos and additional background reasons
    Now, the Blood Ravens encounter the Eldar when moving to investigate a chaos artifact. The Eldar respond by ambushing them instead of radioing or straight-up teleporting away. It turns out that the Artifact is a pointer towards another artifact, and the Blood Ravens get to there by climbing a mountain despite fierce Eldar resistance. Now, note how the Blood Ravens and the Eldar share a common motivation of fuck Chaos, and the Eldar have no particular reason to engage the Blood Ravens beyond both of them going to the same places to stop chaos. Also note that the Eldar can teleport their entire army and all of their bases.
I mean, murdering a bunch of dudes of another species to save a few members of your own is extremely evil but understandable. Getting in a pitched battle with dudes who want to do the same thing that you do is rather less understandable but still pretty evil. For those of you who complain about the IoM being racists, there's kind of a reason they hate aliens.
Last edited by name_here on Thu Jan 20, 2011 3:00 am, edited 1 time in total.
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Ganbare Gincun
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Post by Ganbare Gincun »

Count Arioch the 28th wrote:I couldn't get into FF13. I want to control the characters in battle.
Good news, everyone! :lol:
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Post by Avoraciopoctules »

I won Golden Sun 3 around 20 minutes ago. Overall it was entertaining, but easy and a little simplistic. Some new ideas, but most could have been handled better. Felt overly fan-pandering at times. Still found it a pretty decent handheld experience, and I'll probably buy the next one when it comes out.
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Post by name_here »

Okay, the imperial guard one is pretty rocking but fuck that gun. You know which one I'm talking about.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Post by Avoraciopoctules »

Starmaker wrote:Spider and Web is so incredibly awesome that it's been 6 hours since I won it and I can't shut up about how awesome it is (text adventure, playable online). I fumbled a lot with the first half - the puzzles there are very counterintuitive for a good reason - and breezed through the second half, getting the central puzzle right in one try.
If you are looking for more decent text adventures, you can find a lot of nice freeware and shareware through Play This Thing.

http://playthisthing.com/taxonomy/term/6
EDIT: Here's one I particularly liked: http://playthisthing.com/lost-pig-and-p ... der-ground
Last edited by Avoraciopoctules on Sat Jan 22, 2011 3:39 am, edited 1 time in total.
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Post by Meikle641 »

name_here wrote:Okay, the imperial guard one is pretty rocking but fuck that gun. You know which one I'm talking about.
Haha, indeed. The best part is taking it over and frying the IG with their own weapon.
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Maxus
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Post by Maxus »

I'm actually suffering from a game overload right now.

Mass Effect 2, Fallout 3, and Dragon Age: Origins are all on my to-do lists. And I still haven't beaten Overlord.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by MGuy »

Manxome wrote:
MGuy wrote:FF13 is the worst FF I think I've played
The first 3-4 hours are terrible (I have a save file right after that so I never have to play them again), but after that the fights are interesting and reasonably challenging. There are meaningful tactical differences between characters and roles, you continue to gain useful new abilities for the entire length of the game, and the AI is surprisingly good (some things it did that I thought were poor choices even turned out to exploit mechanics I didn't know about at the time).

I don't play console RPGs for the story, but FF13 had a unique and rather detailed world and some interesting themes. The ending involved pulling some world-threatening big bad out of their asses, but that's not exactly a first for the series. I abandoned FFX-2 fairly quickly because I couldn't stand the characters, but I belive that's the only RPG I've quit for that reason.

The gameplay is somewhat different from other FF games, so I can understand if some series fans don't like it as much, but that doesn't make it bad. I actually like it more than most of the others.
The ending isn't bad because they pulled a bad guy out of their asses. They had been talking about that fucker for a while. Its bad because the ending itself defecates over half the story and reasoning that had been established in the second and third disks.
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Post by MGuy »

Ganbare Gincun wrote:
Count Arioch the 28th wrote:I couldn't get into FF13. I want to control the characters in battle.
Good news, everyone! :lol:
WHAT?!!!!!!! WHY?!!!
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Post by Ganbare Gincun »

MGuy wrote:
Ganbare Gincun wrote:
Count Arioch the 28th wrote:I couldn't get into FF13. I want to control the characters in battle.
Good news, everyone! :lol:
WHAT?!!!!!!! WHY?!!!
Here's the trailer! Bask in its glory! :lol:
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Maxus
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Post by Maxus »

Borrowed the Red Dead Redemption Undead Nightmare disc for shits and giggles.

I DLC'd Undead Nightmare, so it runs off the same saves. I started a new one. The only major difference in single-player is you get a couple of new weapons: Tomahawks and Explosive Rifles.

Tomahawks are a thrown weapon. They're fun. Handy in a close fight, too.

The explosive rifle is a ton of fun, however. Generally, whatever creature you shoot with it turns into a fine red mist. The challenges for it are all about taking out groups of creatures at once.

Also, if anyone who has Red Dead Redemption but hasn't tried Undead Nightmare, here's as good a place for a review as any:

1) Zombies generally don't do ranged attacks. It's still challenging because if you're shooting them, you -must- get the headshots. They also move fast and in awkward lurches, so sometimes getting that bead on the head will be a problem. Otherwise you have to burn them to death (your knife is replaced by a torch for this purpose) or blowing them up.

2) There's no money. Ammo and items are scarce and they're given out as rewards for completing challenges/sidequests/saving towns. You get weapons as rewards for doings things. There's a few random events which reward you with weapons if you do them correctly. So early one you're looking for ways to avoid using a bullet because you've only got 10 for your shotgun and twelve for a revolver. You -can- scavenge ammo from corpses, but it's usually a piece here and a piece there.

3) The story is basically a runaround. Most of the side characters from the game (the old gunslinger, the graverobber, the snake oil salesman, the anti-semitic shopkeeper, etc) turn up. And their personalities are exaggerated. So the graverobber is actually playing cards and having a dance with zombies, and the gunslinger is single-handedly keeping zombies out of a town by dint of his jaded personality and shooting them when they're within arm's reach to bite. It's not terribly long--I think eight "Story" missions in all and a good handful of sidequests, but it's a some decent entertainment for ten dollars.

4) They really try to work the creepy vibe. The weather is raining, overcast, or foggy a lot more than it would be in the main game. A lot of the sidequests don't have a happy ending. There's zombie versions of most animals--specifically, the carnivores. Zombie wolves and zombie bears and zombie cougars and zombie horses and once a zombie boar took my horse out from under me.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Avoraciopoctules
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Post by Avoraciopoctules »

Super PSTW RPG:
http://www.newgrounds.com/portal/view/495903
:awesome:

EDIT:
Also, the below game seems to have disappeared a couple hours of my life quite effectively.
http://playthisthing.com/hack-slash-crawl
Last edited by Avoraciopoctules on Sat Jan 29, 2011 1:21 am, edited 2 times in total.
Parthenon
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Post by Parthenon »

Avoraciopoctules wrote:Super PSTW RPG:
http://www.newgrounds.com/portal/view/495903
:awesome:
This makes me want to put you on ignore. Why the fuck would you link anyone to this?
Avoraciopoctules wrote:Also, the below game seems to have disappeared a couple hours of my life quite effectively.
http://playthisthing.com/hack-slash-crawl
But this game more than makes up for it. Depressingly addictive, and it always feels like I could have done just that little bit better.
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Post by cthulhu »

http://game.worldoftanks.com/news/gener ... eta_begins

^ World of tanks is actually a pretty good fun, semi realistic massive multiplayer tanking game. It's free in the open beta (and, afaik, free to play on an ongoing basis, the 'premium' pay for gear isn't actually very good). I recommend it highly.
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Post by Zinegata »

I play World of Tanks. Have some pretty nice tanks already and can give advice.
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Post by cthulhu »

Kv +152MM = lols.
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