Lokathor wrote:Pseudo Stupidity wrote:There's an RP sale right now (or there just was one, I forget when it ended/ends) and the 7 page bundle is like, $10.
Dunno what sale you're talking about, but currently it's $20 for enough RP to get the 7 page bundle (+400 RP left over).
Ah, my mistake then. The sale was (is?) a doubling of bonus RP for any purchase, so you'd get an extra 500 or so RP if you spent $35. Not sure if it's still running.
With page bundle prices being brought to light, my suggestion for people who really enjoy playing multiple roles (and can't stand unoptimized rune pages) is to spend $35 and get two rune page bundles. If you can't satisfy yourself with 17 rune pages (free one for hitting 30!) just save some IP and wait for the random two-for-one page sales to hit the maximum. It'll take forever to fill 17 pages with unique combinations, though.
I still say there isn't a single role you can't be competent in up to and including diamond with the following pages.
"I deal primarily magic damage and am not jungling" page: Magic penetration marks, armor seals, Mres/level glyphs, flat AP quints.
"I jungle/deal primarily physical damage/want to play an on-hit build" page: Attack speed marks, Armor seals, Mres/level glyphs, AD quints.
IMO attack speed is absolutely required in the jungle and should be run on every jungler with the exception of Fiddlesticks. They increase your early clear by a ton because of machete's on-hit passive, and most champions deal the majority of their sustained dps through autoattacks pre-6.
If anyone ever gives you shit for running attack speed on any jungle champion (except Fiddlesticks and Karthus) they are terrible.
Sure you won't be running an optimal ADC page without life steal quints and AD marks, and you won't be doing cheese pages like straight armor or straight AP, but you'll be competitive in every position against any champion. Also, as a nice bonus, you'll never be required to build an Mres item. Mres itemization sucks right now.