That's completely true, and fair.FrankTrollman wrote:JE wrote:Third; where human history and mythology doesn't correlate with After Sundown; After Sundown will have to be modified to some degree.Bottom line is that giving final say to "mythology" in a role playing game is a fucking horrible idea. The role playing game can give consistent answers and the mythology can't. The stories you've read almost certainly aren't the same as the stories I've read, and anything you change to be more like a story you've read is likely to make it less like a story I've read. And at the table this corresponds to you making things less like one of the players expects things to be in the name of doing something more similar to something that the player in question is pretty sure actually goes the other way. It's like getting real world physics into D&D, but even worse because any two sources you look up won't say the same things.
Real world mythology is specifically inconsistent, even contradictory. The Bible can't stop itself from repeatedly contradicting itself, and it's a single edited book. Oral mythologies, or mythologies that have multiple competing books, are even more so. Greek mythologies can't "decide" whether Okeanos is a god, a river, or a sea. It's not vague on that point or anything, different authors simply claim incompatible ideas.
Even modern mythologies have incompatible canons. How strong is Superman? What was Wolverine doing at any particular point in recent history you care to name? Does Wonderwoman have a mother? A father? How many clones are there of Peter Parker?
The fact is that real world mythologies are a series of stories told by different people in order to evoke different kinds of reactions. Sometimes a story is a power fantasy where the protagonist effortlessly mops the floor with bad guys. Sometimes it's a story of struggle and pain where the very same bad guys are too strong to confront directly.
Cooperative storytelling games require solid answers to questions like "how strong is this character?" and "what can this character's sorcery actually do?". And so it gives them. There are numbers and power lists and stuff. But real world mythologies don't even care about those consistencies. Even basic interactions aren't consistent in real world mythologies. If a vampire gets sunlight on them, what happens? I can show real world stories in the body of mythos where the answer is "Nothing", "The get physically weak", "They can't use some of their powers", "They get a modest sunburn and don't really like it", "They start burning and have to run to safety in the shadows", or "they explode, leaving nothing but a pile of dust". All of those are valid mythological answers.
-Username17
To be more clear, I've been trying to distill contradictory content on the mythology side. In general this has involved lots of trawling through wikipedia and cited sources; and backwards searching related information I find at other sources through tineye and/or google.
The general path that I've taken in cleaning up the contradictory nature of mythos generally involves going as far back as possible with a myth (or chunk of related myths); and then finding out how universal a myth is, and if it goes as far as 10,000 years or so, and across multiple continents.
In places where AS doesn't jive with the bulk of the mono-myths, after said mono-myths are distilled; or when it doesn't jive with scientific based structures (shifting Hyenas from Berzerkers to Hellcats). Hopefully resulting in a result that is consistent with human myths across the six inhabited continents.
Notes on The Shattered Empire:
An other thing that I've started thinking about this week based on more of my ongoing research is that the Shattered Empire might actually have some historical basis to it, if we wanted to have it.
The histories of ice-age cities that were sunk in the coming Deluge (such as Dwarka); and the intentionally back-filled religious site of Gobelki Tepe could be used as basis for more structured locations for The Shattered Empire. Although, at this point I prefer to label it The Buried Empires; and calling some of them Atlantis, Indus, Mu, Golgotha, and other names could very well happen.