44
Each taking on a Wild Elf, you charge into battle.
WILD ELF SKILL 7 STAMINA 6
If you win, turn to 212.
[spoiler]
![Image](https://i.imgur.com/YoU6pl0.png)
Rolling the dice due to the Helmet of Cowardice’s effect yields an 8, which is unsurprisingly lower than Dirk the Impaler’s Skill, so he summons up enough courage to fight.
The fight:
[spoiler]Round 1: Wild Elf Attack Strength: 9, Player Attack Strength: 17;
Wild Elf Stamina: 4, Player Stamina: 16
Round 2: Wild Elf Attack Strength: 10, Player Attack Strength: 23;
Wild Elf Stamina: 2, Player Stamina: 16
Round 3: Wild Elf Attack Strength: 14, Player Attack Strength: 18;
Wild Elf Stamina: 0, Player Stamina: 16[/spoiler]
As expected, Dirk the Impaler flawlessly guts the Wild Elf with Razaak’s sword.
212
Symm and Borri are both unscathed, apart from a gash in Borri’s arm. But the adventurer is close to death, with a flint dagger protruding from his stomach. ‘Is one of you the wielder of Razaak’s sword?’ he asks weakly. You reply that you are carrying the sword. ‘Then my mission will be completed. I have a message for you from Yaztromo. If you slay Razaak, escape from the crypt immediately, or else you will perish.’ The brave adventurer does not say another word and dies before you can even thank him. The knowledge that Yaztromo is still helping you, even from afar, fills you with determination, and you set off boldly once again. Turn to 162.
162
After an hour of trekking through the blackened hills, you reach your goal at least. Lying at the bottom of a valley like a giant open wound, the fissure throws out its putrid vapour into the air. You step warily to the jagged edge of the fissure and look down inside the gaping maw. Steps run down one side into a black void, but there is little else to see. You step back from the edge to work out a plan. If you wish to wait for a servant of Razaak to appear, turn to 81. If you would rather go down the steps straight away, turn to 381.
[spoiler]
![Image](https://i.imgur.com/YoU6pl0.png)
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Dirk the Impaler
SKILL: 12 Initial Skill = 12
STAMINA: 16 Initial Stamina = 24
LUCK: 5 Initial Luck = 12
NOTES:
Dabbed self with Chameleonite blood
Memorized the rhyme: To go beyond A granite door, Press the numbers One eight four.
A Gargantis purportedly dwells in the Howling Tunnels of the Western Flatlands
Immune to any fire attacks
Call out “Suma 11” to summon Suma for aid
Record for the number of Hobbits’ ears eaten by a Troll in a competition is 119
It costs 35 Gold Pieces for a war-hammer
Razaak’s father, Tamal, died at age 108
Razaak’s zombies are all tattooed with the number 5
To activate magic screen against conjured animals or insects, say “Hamakei” and call out 66
Upon slaying Razaak, escape from the crypt immediately or die
TREASURE:
7 Gold Pieces
EQUIPMENT:
Leather Armour
Backpack
Healing Potion (five tots, +6 STAMINA per tot)
Skull Ring
Cracked Silver Mirror
Silver Rod with the Inscription “37”
Candle
Crystal of Sanity
Gargantis Scroll
Defender Shield (+1 Attack Strength)
Gold Ring with Iridescent Jewel
Razaak’s Sword (+1 Attack Strength)
Piece of Faded Parchment with the Number “66”
Polished Stones
Helmet of Cowardice (Roll two dice before combat, player dies if total is greater than Skill)
Gargantis Horn
Bronze Key
RESURRECTIONS: 1[/spoiler]