Votes registered; Belushi Jackson will go with these strange creatures.
368
[spoiler]

[/spoiler]
You find yourself in a large clearing with a roof formed by a canopy of branches. Emerging from among the trees and out of the undergrowth come more of the strange plant-like people you have already encountered. They look as if they are clothed entirely in leaves, moss, bark, bracken and fungus, but you know now that these are not clothes. Some of the men and women have long green hair plaited with ivy and other plants. They are all watching you intently, and you feel the same scalp-tingling sensation you had in the forest when you thought you were being watched. These man-like creatures are the Wodewose, also referred to in folklore as the Green Men. They are primal spirits of the woods, ancient elemental beings of nature. Two of the Wodewose hold your arms while your weapon is taken from you. You are then led to the far side of the clearing and made to kneel on the ground in front of a screen of branches. The branches are drawn apart and you find yourself facing a huge figure, seated on a great chair that seems to be rooted in the earth. The figure is a giant of a man, wearing a robe of leaves. His beard and hair are green and matted with moss, and his skin is grey and cracked like bark, covered with knotty brown veins. The giant’s eyes are ringed like the stumps of branches, and when he speaks his voice is like the creaking of branches in the wind. ‘I am the Lord of the Forest,’ he says. ‘You have trespassed in the forest and your progress has been observed. This woodland comes under my protection and I cannot allow it to be harmed by careless humans. However, before I pass judgement on you, you may speak and defend your actions.’ Quickly you relate the events that have taken place so far on your adventure and explain the nature of your quest.
Read through the following list of actions that you may have carried out to date in the forest or possessions you may have acquired, and total the number of points for all that apply:
For trespassing in the forest +3 points
For hunting a wild boar in the forest +2 points
For having some of the fungus Ironbane +2 points
For having a Cleric’s Talisman -1 point
For having a twisted staff -1 point
For having the potion Witherwell +4 points
For having an Elven Amulet -1 point
For fighting Orc Wolf-Riders -1 point
For fighting a Tree Man +4 points
For killing one of the Wodewose +5 points
Roll two dice. If the total is less than or equal to the number of points you have scored, turn to 92. If the total is higher, turn to 280.
[spoiler]

[/spoiler]
Belushi Jackson has trespassed in the forest, hunted a wild boar in the forest, has some of the fungus Ironbane, has a Cleric’s Talisman, has a twisted staff, has an Elven Amulet, has fought Orc Wolf-Riders, and has fought a Tree Man. All of these actions result in a total of 7 points. Rolling the dice yielded a 6, which is less than the total number of points.
92
‘I have made my judgement,’ the Lord of the Forest intones. ‘You have caused harm to these ancient woodlands and you are a danger to all who dwell here. Therefore I pronounce that you be given to the forest to pay for your crimes,’ These words spoken, the Wodewose surround you and dispense justice. Your adventure is over.
Well, that was tragic. A resurrection is used to send Belushi Jackson back to paragraph 278, when he hears the sound of the Tree Man. This time, he wisely ignores the noise and continues on his present path by heading to paragraph 324, where he encounters the leaf-man and its companion. Since it is known that that attacking the Wodewose fares poorly in the Lord of the Forest’s eyes, Belushi Jackson waits for these strange humanoids to make the first move by heading to paragraph 76. He goes with the strange creatures to the Lord of the Forest by heading to paragraph 368.
The new total is 3 points, and rolling the dice yielded a 5, so we will now go to paragraph 280 instead.
280
‘Although you have committed crimes against the forest, your intentions are of the greatest good and ultimately you seek peace for these ancient woodlands,’ says the Lord of the Forest. ‘Therefore I pronounce that you may pass freely through these lands in your search for the Elf-Spear.’ Forest maidens return your weapon and hand back Firemane’s reins to you. The Wodewose watch you depart, then dissolve into the undergrowth. However, you know that they will still be keeping an eye on your movements while you remain in the great forest.
When night falls you are still within the confines of the Forest of Lein. Having tethered Firemane, you settle down to sleep. You are woken by the sound of pounding hoofs. Galloping straight towards you and clearly visible in the darkness is a knight, riding a fiery steed. The warrior is dressed in orange and carries a shield bearing the image of a flame. In one hand he wields a blazing fire-sword. The horse’s mane and tail seem to be on fire, while wisps of scintillating flame fly from its hoofs. You must face the fiery warrior in combat.
KNIGHT OF THE FLAME SKILL 12 STAMINA 12
If you are hit by the fire-sword, you must lose 3 STAMINA points rather than the usual 2. If you are victorious in your struggle against the knight, turn to 33.
The fight:
[spoiler]Round 1: Knight of the Flame Attack Strength: 18, Player Attack Strength: 20;
Knight of the Flame Stamina: 10, Player Stamina: 18
Round 2: Knight of the Flame Attack Strength: 21, Player Attack Strength: 15;
Knight of the Flame Stamina: 10, Player Stamina: 15
Round 3: Knight of the Flame Attack Strength: 16, Player Attack Strength: 19;
Knight of the Flame Stamina: 8, Player Stamina: 15
Round 4: Knight of the Flame Attack Strength: 18, Player Attack Strength: 24;
Knight of the Flame Stamina: 6, Player Stamina: 15
Round 5: Knight of the Flame Attack Strength: 15, Player Attack Strength: 17;
Knight of the Flame Stamina: 4, Player Stamina: 15
Round 6: Knight of the Flame Attack Strength: 18, Player Attack Strength: 19;
Knight of the Flame Stamina: 2, Player Stamina: 15
Round 7: Knight of the Flame Attack Strength: 21, Player Attack Strength: 19;
Knight of the Flame Stamina: 2, Player Stamina: 12
Round 8: Knight of the Flame Attack Strength: 13, Player Attack Strength: 18;
Knight of the Flame Stamina: 0, Player Stamina: 12[/spoiler]
The Knight of the Flame deals 6 Stamina damage to Belushi Jackson before falling to him.
33
You awaken with a start just as the first rays of dawn are penetrating the depths of the forest. Restore 2 STAMINA points and add 1 day to the Time Elapsed. But what of your adversary? Was your battle with the knight all a dream? Looking around, you notice a shield lying against a tree: on it is the image of a flame. If you want to take this shield, in battle you may reduce any opponent’s Attack Strength by 1 point. (You may carry only one shield at a time.) You have successfully bested the Champion of the Shrine in combat and have earned the right to finish your journey. As you ride on, the ground gradually rises and eventually you leave the forest. You find yourself at the edge of a chasm which stretches as far as the eye can see to the east and west. It is too wide even for Firemane to leap across – but there is no need for that, since a narrow stone bridge spans the gorge. On the end-pillars of the bridge is engraved the badge of the Templars: a cruciform sword inside a ring inscribed with the Oath. Mist rises from the depths of the chasm so that you cannot see the bottom. There is only one way to go, and you guide Firemane on to the bridge. Do you suffer from the Fear of Heights? If you do, turn to 169. If you don’t, turn to 245.
Unless somebody objects, I will have Belushi Jackson take the Flame Shield. Belushi Jackson does not suffer from the Fear of Heights.
Important Note: Due to obtaining great renown for winning a difficult battle against the Champion of the Shrine and also because of the difficulty of an upcoming Honour check in the following paragraph, I will also have Belushi Jackson gain 1 Honour for the victory.
245
Having crossed safely, you follow the track that leads from the gorge south-eastwards through the rocky hills. This boulder-strewn wilderness makes a complete contrast to the sheltered paths of the forest. A cold wind ships across the bleak grey highlands, making you shiver at its chill touch. The landscape becomes even more odd-looking as the track leads you between the half-buried bones of some leviathan from a bygone age. And then you see it. Set into the side of a rocky hillock are two great stone doors, flanked by the statues of two armoured warriors: the Shrine of the Templars. You dismount and approach the doors. A deep, booming voice makes you start, echoing out across the barren hilltops: ‘Who seeks entrance to the sacred Shrine of the Templar Knights of Telak the Swordbearer?’ You give your name and await a response. If your HONOUR score is 11 or greater, turn to 330. If it is less than 11, turn to 257.
Belushi Jackson’s Honour score is 11, so we will head to paragraph 330.
330
The voice addresses you, saying simply, ‘Enter.’ The great stone doors swing open and you step between them into the shrine. You walk along a pillared corridor, lit by a golden glow from the ceiling, past statues of knights and warriors, standing to attention or at prayer, your footsteps on the stone floor the only sound. The corridor ends at a large circular chamber, the floor of which is a mosaic showing the badge of the Templars. In front of you is another set of double doors, but these are plated with gold and adorned with two huge dragon carvings. The beauty and majesty of the place fill you with awe and wonder. Even as you are marvelling at the intricacies of the decoration of the shrine, something is happening in the centre of the room. If you suffer from the Fear of Spiders, turn to 366. If you are afflicted with the Fear of Snakes, turn to 273. If you have the Fear of Heights, turn to 165. If you suffer from none of these fears, turn to 222.
Belushi Jackson does not suffer from any of these fears.
222
Once again, everything is as it was when you entered the chamber. You move towards the gilded doors, but there is yet another surprise in store for you. Hearing footsteps behind you, you turn to see yourself standing on the other side of the mosaic. However, as you watch, your double undergoes a horrifying transformation. First it begins to grow in size, then terrible sores appear on its skin; they burst open, revealing decaying flesh beneath. Its hands become cruel talons and unholy fires burn within its eyes. At the same time your double’s armour and weapon tarnish, and its tunic becomes a grave-shroud. What will you do? Will you attack the horror (turn to 113) or wait to see what happens (turn to 58)?
Please make your votes before 9:00 AM PST or a 4-vote majority is reached to be sure that they will be counted.
Adventure Sheet
[spoiler]Belushi Jackson
SKILL: 12 Initial Skill = 12
STAMINA: 14 Initial Stamina = 24
LUCK: 12 Initial Luck = 12
SPECIAL SKILLS:
Battle Tactics
Ride
Tracking
Arcane Lore
Banish Spirit
HONOUR: 11
TIME ELAPSED: 7 days
WEAPON: Magic Sword (can harm undead and Demons)
GOLD PIECES: 22
EQUIPMENT AND NOTES:
Chainmail Coat
Horse named Firemane
Backpack
5 Provisions
Lantern
Tinderbox
2 Purses
Aranandus’s Restorative Potion (one tot, restores STAMINA to
Initial level)
Griffin Shield (-1 to enemy Attack Strength)
Helmet of Ventarc
Ironbane (Roll 1 die against armored opponent before combat, 1-2 destroys enemy armor, 3-4 reduces enemy SKILL by 3 if enemy has an iron weapon, 5-6 destroys enemy armor and reduces enemy SKILL by 3 if enemy has an iron weapon)
Great Boar’s Tusks
Nroht
Ecrof
Cleric’s Talisman
Raven Charm
Ecrof
Twisted Staff
Enorc
Encountered Banshee On Paragraph 175
Eehsnab
Reduce the Skill of any undead creature in Myrton by 1 point
When at the Door of Skulls, convert Necromage’s name using the code A=1, B=2, C=3 … Z = 26, total the numbers, multiply the total by 5, and turn to that number
Necromage’s name is Cadaver
Shield Ring (-1 to enemy Attack Strength)
Ronnoc
Assassin’s Dagger (weapon in Firemane’s saddle)
Connor’s Shield (-1 to enemy Attack Strength, may not be used with other shields)
Bottle of Forest of Lein Sap
Elven Amulet
Flame Shield (-1 to enemy Attack Strength, may not be used with other shields)
RESURRECTIONS: 2[/spoiler]
Say No To Fascism. The left is the one true way to go.