Tieflings with a lvl of True Fiend: can they gain mental bon
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Re: Tieflings with a lvl of True Fiend: can they gain mental
So your head cook is a bad ass.
What, never been to Benihana's or watched One Piece?
-Crissa
What, never been to Benihana's or watched One Piece?
-Crissa
Re: Tieflings with a lvl of True Fiend: can they gain mental
Here we come to the point of the issue. If you're immortal, then if you've got any sense at all, you're going to immediately book it to a plane where time passes at the rate of 1 year per material plane round. Then you're going to stay there for like, an hour or so. And come back really ancient and wise.
There are any number of demiplanes that have been set up for just such a purpose; the better ones include nice things like libraries that you can use to get some benefit from waiting around for a couple hundred years. The worse ones rather lack amenities, and expect you to spend your time mediating or some such... and to have your own means of getting food, for that matter.
There are any number of demiplanes that have been set up for just such a purpose; the better ones include nice things like libraries that you can use to get some benefit from waiting around for a couple hundred years. The worse ones rather lack amenities, and expect you to spend your time mediating or some such... and to have your own means of getting food, for that matter.
FrankTrollman wrote:We had a history and maps and fucking civilization, and there were countries and cities and kingdoms. But then the spell plague came and fucked up the landscape and now there are mountains where there didn't used to be and dragons with boobs and no one has the slightest idea of what's going on. And now there are like monsters everywhere and shit.
Re: Tieflings with a lvl of True Fiend: can they gain mental
Endovior wrote:There are any number of demiplanes that have been set up for just such a purpose;
Which begs the question -- if time is not a constant over the planes, why do deities only grant spells once per day?
Re: Tieflings with a lvl of True Fiend: can they gain mental
Endovior at [unixtime wrote:1176049234[/unixtime]]If you're immortal, then if you've got any sense at all, you're going to immediately book it to a plane where time passes at the rate of 1 year per material plane round. Then you're going to stay there for like, an hour or so. And come back really ancient and wise.
You may well die on that plane adventuring. Heck, problems can crop up anywhere, and you might well be thrust into the midst of adventures upon arrival. Unless you just sit on the crapper reading books for 100 years. In which case I'd imagine you'd probably face the biggest killer of immortals, boredom.
At the very least, someone is likely to have a radically different personality after a century or more of just cautiously waiting. Those friends you left behind on your home plane are likely to become distant memories which have deviated grandly from who they really were.
Probably not the adventuring type any more.
It could work out, but definitely you're at the mercy of the DM's opinion. Heck, such a plan could be an entertaining plot line even. The adventuring party waits that 1 hour and no immortal friend returns. Another couple hours pass, and the expletives start flowing. Time to go rescue immortal guy, assuming he's still alive, assuming he isn't an evil mastermind or crazy, or koresh knows what else. He's probably already gone through all the stages of denial after he's waited a few hundred extra years for the team that he barely remembers to decide to come in and save him.
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Re: Tieflings with a lvl of True Fiend: can they gain mental
AlphaNerd wrote:Which begs the question -- if time is not a constant over the planes, why do deities only grant spells once per day?
Game balance.
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Re: Tieflings with a lvl of True Fiend: can they gain mental
You're talking about Clerics here.
CHICKENS ARE NOT SUPPOSED TO DO COCAINE, SILKY HEN
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
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Re: Tieflings with a lvl of True Fiend: can they gain mental
Fine. Pretending at game balance.
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Re: Tieflings with a lvl of True Fiend: can they gain mental
Why would the time have to pass in game? The simple expedient of writing a paragraph back story for a level 10 game allows you to become immortal then ass around for a few centuries all in a few lines of text.
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Re: Tieflings with a lvl of True Fiend: can they gain mental
With the Tiefling/True Fiend thing JE mentioned, that's a viable background at first level.
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Re: Tieflings with a lvl of True Fiend: can they gain mental
Even better.
Clearly its a bad idea to let the aging rules into the game. If changing the order of the sentences in you background is giving you bonuses the game is unbalenced.
Clearly its a bad idea to let the aging rules into the game. If changing the order of the sentences in you background is giving you bonuses the game is unbalenced.
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Re: Tieflings with a lvl of True Fiend: can they gain mental
Umm, hello?
Who cares if you aged yesterday?
You don't get yesterday's damage just because you lowered your spell immunity today.
-Crissa
Who cares if you aged yesterday?
You don't get yesterday's damage just because you lowered your spell immunity today.
-Crissa
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Re: Tieflings with a lvl of True Fiend: can they gain mental
If you aged as part of your backstory, you get appropriate penalties/bonuses, because that's how old your character is, and it says right in the book how old you have to be to get those penalties/bonuses.
If the penalties no longer apply, you can just assume you have the bonuses and say you've been watching TV for the past nine hundred years.
If the penalties no longer apply, you can just assume you have the bonuses and say you've been watching TV for the past nine hundred years.
Re: Tieflings with a lvl of True Fiend: can they gain mental
The penalties are for aging, not for having been old. If you age forty years, you get this result.
You just started aging. Your 'age' is irrelevent if you weren't aging at the time. If that was true, every person ressurected the nth time would fall to dust. And that's just not in 3.x
-Crissa
You just started aging. Your 'age' is irrelevent if you weren't aging at the time. If that was true, every person ressurected the nth time would fall to dust. And that's just not in 3.x
-Crissa
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Re: Tieflings with a lvl of True Fiend: can they gain mental
But you clearly were aging, it just occurred off camera. The true fiend dosen't make you older at level one it just makes you not die from aging. Then you write "after becoming a true fiend I sat about for 300 years" on your character sheet. Presto, you aged 300 years and get some mental stat bonuses.
Re: Tieflings with a lvl of True Fiend: can they gain mental
Tome of Fiends wrote:Immortality (Ex): Like a pizza on the counter, the True Fiend only gets worse with age.
True Fiends obviously don't get bonuses from aging done after they take the first level.
I could certainly see a case for a tiefling accruing penalties and bonuses as a tiefling, then becoming a true fiend and keeping all the penalties and bonuses (no reason you can't become a decrepit smart demon). But that's just the same as any old character who might want to start at middle or old age.
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Re: Tieflings with a lvl of True Fiend: can they gain mental
That's a matter of interpretation, as has already been discussed.
Re: Tieflings with a lvl of True Fiend: can they gain mental
I'm pretty sure 'worse' meant in application to EVIL and not effective/ineffective.
It's like, a joke n stuff. Frank does that, he has quite a knack for it really.
It's like, a joke n stuff. Frank does that, he has quite a knack for it really.
Re: Tieflings with a lvl of True Fiend: can they gain mental
If, after you got the ability, you sat on your ass and wrote three hundred years of back history between levels... Sure.
But you could also say that you went and spent the winter in Antarctica with your new coat of frost immunity or learned Kua-toa with your underwater breathing...
It's all stuff that happens in the campaign and your DM arbitrates it.
But you don't get your prior penalties and bonuses back just because you're immune to aging today - you weren't, yesterday, on your birthday when you took the 'age' penalty out of your ass.
It's just the level loss problem all over again - but this time it's pretty straightforward; lest we have to get rid of bonuses acrued from adventure.
-Crissa
But you could also say that you went and spent the winter in Antarctica with your new coat of frost immunity or learned Kua-toa with your underwater breathing...
It's all stuff that happens in the campaign and your DM arbitrates it.
But you don't get your prior penalties and bonuses back just because you're immune to aging today - you weren't, yesterday, on your birthday when you took the 'age' penalty out of your ass.
It's just the level loss problem all over again - but this time it's pretty straightforward; lest we have to get rid of bonuses acrued from adventure.
-Crissa