Abd-Al-Salil (Aka. Servant of the Blade)
Human Barbarian 6
Medium Humanoid - HD 6d12 + 18 (65 HP)
Alignment: Chaotic Neutral
Speed: 60 ft. (75 ft when Raging)
Initiative: +1
Armour Class: 23 (1 Dex, 1 Amulet of Natural Armour, 1 Ring of Protection, 8 +1 Adamantine Breastplate, 2 Two Weapon Fighting)
Armour Class (Raging): 21 (As above, -2 Rage)
Damage Reduction: 6/Adamantine (6)
Damage Reduction(Raging): 11/Adamantine (6), - (5)
Attacks(Raging): Melee +1
Flesh-seeking Rage-Fueled Warchain +16/+16/+14/+14 (
Main 1/Off 1/Main 2/Off 2) Warchain Melee (Main: 4d6 + 9; Off: 1d6 + 9 |
Plus Daze Fort DC 16|17-20/x2| +6 damage When
Blitzing)
orAttacks(Raging): Melee +1
Flesh-seeking Rage-Fueled Warchain (w/ 10 foot Reach) and Armour Spikes/Razors +16/+16/+14/+14 (
Main 1/Off 1/Main 2/Off 2) Warchain Melee (10 foot Reach) (Main: 4d6 + 9) Armour Spikes/Razors (Off: 1d6 + 9) |
Plus Daze Fort DC 16|17-20/x2| +6 damage When
Blitzing, provokes and AoO)
Attacks(Ranged):Ranged +7 Javeling (1d6+3 20/x2)
Special Attack:
Trip +16 to hit +11 To Trip (+4 Weapon, +4 Imp Trip, +3 Str, +0 Size)
Grapple +11 to hit +13 on Grapple checks (+3 str, +6 Bab, +4 Imp Grapple, +0 Size)
Special Actions:Rage (Rage Dice +3d6, Combat Movement +15’; DR 5/-) Battle Hardened, Sidestep Hazards; Blitz, Whirlwind
Special Qualities: Fast Healing 5, DR 11/ Adamantine (6), - (5)
Saves: Fort +9 Reflex +4 Will +3
Saves(raging): Fort +11 Reflex +11 Will +11
Abilities: S 16 D 12 C 16 I 14 W 10 Ch 8
Skills:
Feats:Combat School, Two Weapon Fighting, Blitz, Whirlwind
Character "Options":Dark Stalker, Improved Trip, Improved Unarmed Strike, Improved Grapple, Endurance, Diehard
Notable Items:
Belt of Health +2; Amulet of Natural Armour +1, Ring of Protection +1, Ring of Animal Friendship, +1 Flesh-Seeking Rage-Fueled Adamantine Warchain, Cloak of Resistance +2; Warboots of Expeditious Assault
Breakdown of abilities:
Abilities (28 Point Buy)
Str 15 (base) +1 (Level)=
16 (+3)Dex 12 (Base)=
12 (+1)Con 14 (Base) +2 (Item) =
16 (+3)Int 14 (Base) =
14Wis 10 (Base) =
10Cha 8 (Base) =
8Init +1
BAB +6, Grap +9
Fort +9 (5 base +3 con +1 resistance)
Ref +4 (2 base +1 dex +1 resistance)
Will +3 (2 base +0 wis +1 resistance)
Levels/Feats:
- Barbarian 1 [Two Weapon Fighting; Combat School (Jaws of Destruction)]
- Barbarian 2
- Barbarian 3 [Blitz]
- Barbarian 4
- Barbarian 5
- Barbarian 6 [Great Fortitude]
AC: 21 or 23 (T 12, FF 22 (sheild) or 19 (TWF))
10
+ 1 [Dex]
+ 1 Amulet of Natural Armour
+ 1 Ring of Protection
+ 7 [+1 Spiked & Razored Adamantine Breastplate]
+/- 4 [+1 Spiked & Razored Adamantine Sheild]
or
+/- 2 [TWF sheild Bonus, when using 2 weapons & not FF]
My actual breakdown of combat bonuses is as follows.
Attack: +16/+16/+14/+14 War Chain and/or Armour Spikes/Razors
+6 Bab
+3 Str
+1 Magic Weapon
+2 Combat School
+/-2 Rage (Class Rage)
+/-2 Rage (Weapon Granted while raging)
-/+ 1-6 (Power attack)
Damage:Main Hand (Two Attacks at: +16/+14): 4d6 + 9 (+/- 6 Damage to all attacks, but provoke an AoO)
1d6 War Chain
+ 3d6 Rage Dice
+ 3 Str
+ 2 Combat School
+/- 2 Rage (Class Rage)
+/- 2 Rage (Weapon Granted)
(+/-6) Blitz
+/- 2-12 (Power Attack)
Off Hand (Two Attacks at: +16/+14): 1d6 + 9 (+/- 6 Damage to all attacks, but provoke an AoO)
1d6 War Chain or 1d6 Armour Spikes/Razors
+ 1 Str
+ 2 Combat School
+/- 2 Rage (Class Rage)
+/- 2 Rage (Weapon Granted)
(+/-6) Blitz
+/- 2-12 (Power Attack)
Tactics, in order of imporance:
1. Move to engage enemy (Via Whirlwind), hit an enemy, start raging. Move among enemies, use TWF + Whirlwind to get double attacks on each target moved past
3. Make your way to the squishy charactes near the back or middle of the group. (Remember he has 14 Int, so he knows tactics)
4. Either make a full TWF attack on a vunerable target (casters first, always) or keep whirlwinding among the group, with 75 feet of movement, you should be able to move around anything and most people won't be able to keep up with you.
5. If anything can keep up with you, kill it first, use a full attack action on the target.
6. If the enemies can't really hurt you with their melee attacks, be willing to blitz to finish the job faster. You can't mix and match Blitz with non Blitz attacks, so be careful. You can choose to use your reach with your wachain on dangerous threats to mitigate AoOs on you while blitzing (you provoke an AoO, but if they don't have a reach weapon, it's useless for them).
Picking up Juggernaut in later levels is also handy, you can enter enemy squares to make whirlwind even more effective.