New 4E Battle Tactic: Murder Pinball
Moderator: Moderators
- Absentminded_Wizard
- Duke
- Posts: 1122
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Ohio
- Contact:
Since the whole 4e shebang is all about exception-based design, I'd have to say that the Wall of Fire doesn't create any standard terrain type. After all, one of the points of EBD is that things don't have to always conform to some general category. If the designers wanted Wall of Fire to create a specific kind of terrain from the rules on DMG 60-62, they would have called it hindering terrain or obscured terrain. Instead, Wall of Fire creates its own unique kind of terrain with the features listed in the power description (damage for being adjacent to or inside the wall, 3 extra squares of movement to enter, blocks line of sight). Since it's not hindering terrain, the target doesn't get a save.
Now, it's not particularly consistent and it doesn't make sense, but such are the wonders of Exception-Based Design.
Now, it's not particularly consistent and it doesn't make sense, but such are the wonders of Exception-Based Design.
Doom314's satirical 4e power wrote:Complete AnnihilationWar-metawarrior 1
An awesome bolt of multicolored light fires from your eyes and strikes your foe, disintegrating him into a fine dust in a nonmagical way.
At-will: Martial, Weapon
Standard Action Melee Weapon ("sword", range 10/20)
Target: One Creature
Attack: Con vs AC
Hit: [W] + Con, and the target is slowed.
Yup, that's pretty much what I said. By RAW, it ain't hindering terrain. By the principles of EBD, it's either "special terrain" or "not a terrain type at all", just a number of squares that have special effects.
If I found myself in the position of running a game where such a scenario occurred, I'd be inclined to get out my 100% handwavium aerosol, spray away the rules as written and allow the save. Trouble is, "It doesn't say that it does and therefore doesn't" is the only fair and consistent way to treat it, because "It doesn't say that it doesn't and therefore does" is straight into Cops and Robbers territory.
Meh, I'm going all cross-eyed considering this shit. How long before someone comes out and says "Yeah, but it's all OK because the DMG tells you to rule these things however you think is sensible," do you suppose?
Don't get me wrong, Rule 0 is important; it's just not an excuse for getting it so confused in the first place.
What about the link to the ENWorld thread you mentioned?
If I found myself in the position of running a game where such a scenario occurred, I'd be inclined to get out my 100% handwavium aerosol, spray away the rules as written and allow the save. Trouble is, "It doesn't say that it does and therefore doesn't" is the only fair and consistent way to treat it, because "It doesn't say that it doesn't and therefore does" is straight into Cops and Robbers territory.
Meh, I'm going all cross-eyed considering this shit. How long before someone comes out and says "Yeah, but it's all OK because the DMG tells you to rule these things however you think is sensible," do you suppose?
Don't get me wrong, Rule 0 is important; it's just not an excuse for getting it so confused in the first place.
What about the link to the ENWorld thread you mentioned?
- Absentminded_Wizard
- Duke
- Posts: 1122
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Ohio
- Contact:
Another thing is that it does take some positioning to pull this off. Though it's probably not the philosophy of the 4e design team, I have no problem with using tactical positioning to get a real, significant advantage. I mean, what's worse than a tactical skirmish game where no strategy you use can ever significantly change your side's effectiveness.
Also, I think there's the issue of there being different types of forced movement (though not, as far as I can be bothered to check, an actual mechanical difference).
We have mind control, where you deal psychic damage and they wander across the lake of lava and stab their friend in the head. Then, because you specialise in psychic damage and took the feat, they take a small penalty to hit on their next turn. Whatever.
This kind easily allows them to zig-zag through a wall of fire. It's also the only one that could be argued to allow a save (depending on whether you feel "I hit your Will defence, I have control over your actions. I am inside your brain, MIND SLAVE!" is complete enough that they can't get an extra heroic burst of willpower to shrug the effects off).
We also have "I telekinetically grab you and throw you around the place." This might allow a zig-zag, depending on how clumsy the telekinesis is. I can't see any reason to offer a save, though. They're already grabbed and held. They failed to break free already.
Then there's "I hit you with my sword/golf club and you go flying". This should not allow a save, because that'd imply that the existence of danger allows you to defy physics but the lack of danger does not - I don't mind people being able to break the rules of the Universe (see: we already have magic there), but it's dumb to have "there is a source of danger and I don't want to catch fire" be what slows you down and brings you to a sudden halt.
That one, however, probably shouldn't allow a zig-zag. Maybe a curve if you're confident in your golfing skills. Even a boomerang arc is pushing it.
We have mind control, where you deal psychic damage and they wander across the lake of lava and stab their friend in the head. Then, because you specialise in psychic damage and took the feat, they take a small penalty to hit on their next turn. Whatever.
This kind easily allows them to zig-zag through a wall of fire. It's also the only one that could be argued to allow a save (depending on whether you feel "I hit your Will defence, I have control over your actions. I am inside your brain, MIND SLAVE!" is complete enough that they can't get an extra heroic burst of willpower to shrug the effects off).
We also have "I telekinetically grab you and throw you around the place." This might allow a zig-zag, depending on how clumsy the telekinesis is. I can't see any reason to offer a save, though. They're already grabbed and held. They failed to break free already.
Then there's "I hit you with my sword/golf club and you go flying". This should not allow a save, because that'd imply that the existence of danger allows you to defy physics but the lack of danger does not - I don't mind people being able to break the rules of the Universe (see: we already have magic there), but it's dumb to have "there is a source of danger and I don't want to catch fire" be what slows you down and brings you to a sudden halt.
That one, however, probably shouldn't allow a zig-zag. Maybe a curve if you're confident in your golfing skills. Even a boomerang arc is pushing it.
I'm suddenly imagining a bigass orc teeing off with some kobold heads on a pike.Koumei wrote:"I hit you with my sword/golf club and you go flying".
"Fore!"
"I say, Reginald. That beholder never saw it coming!"
*Takes a sip of tea*
"Now then, shall we rage?"
"Indeed, old chap."
"GRRRRRRRRRRRAFAAAAAWHAHAAA!!!!"
Last edited by Ravengm on Sun Jul 20, 2008 10:36 pm, edited 2 times in total.
Random thing I saw on Facebook wrote:Just make sure to compare your results from Weapon Bracket Table and Elevator Load Composition (Dragon Magazine #12) to the Perfunctory Armor Glossary, Version 3.8 (Races of Minneapolis, pp. 183). Then use your result as input to the "DM Says Screw You" equation.
Wasn't this a joke in LotR? The burly hobbit of antiquity who fought some battle, beheaded the goblin chief and simultaneously invented the game of golf?Ravengm wrote:I'm suddenly imagining a bigass orc teeing off with some kobold heads on a pike.Koumei wrote:"I hit you with my sword/golf club and you go flying".
"Fore!"
"I say, Reginald. That beholder never saw it coming!"
*Takes a sip of tea*
"Now then, shall we rage?"
"Indeed, old chap."
"GRRRRRRRRRRRAFAAAAAWHAHAAA!!!!"
- Absentminded_Wizard
- Duke
- Posts: 1122
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Ohio
- Contact:
- Judging__Eagle
- Prince
- Posts: 4671
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Lake Ontario is in my backyard; Canada
So....
Hobgoblins are Feudal Wapanese.
No, not Japanese. Remember, they're a mockery of Feudal Japan, so Wapanese holds.
Orcs are British. Oooooh, then all of the brutish orcs are the equivalent of lower-class Londoners.....Which might make Frank's rage about how GW Orcs speak suddenly be slightly less. The Orc king and Queen seriously ride around in chariots and greet the people by holding their arms up and turning their hands at the wrist.
Hmm, this gives me a whole new thread idea.
Hobgoblins are Feudal Wapanese.
No, not Japanese. Remember, they're a mockery of Feudal Japan, so Wapanese holds.
Orcs are British. Oooooh, then all of the brutish orcs are the equivalent of lower-class Londoners.....Which might make Frank's rage about how GW Orcs speak suddenly be slightly less. The Orc king and Queen seriously ride around in chariots and greet the people by holding their arms up and turning their hands at the wrist.
Hmm, this gives me a whole new thread idea.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
-
- Master
- Posts: 233
- Joined: Sun May 25, 2008 5:19 am
Yeah, fucking seriously, how could anyone not look at Lord of the Rings and not conclude that the races in that game weren't based on:
A) Smug Aryan bastards that are just Better Than You
B) Cave Jews
C) Happy Take-It-Up-The-Ass slaves
This book was dated by the time the Atomic Age rolled around. THINK, you shitmongrels!
A) Smug Aryan bastards that are just Better Than You
B) Cave Jews
C) Happy Take-It-Up-The-Ass slaves
This book was dated by the time the Atomic Age rolled around. THINK, you shitmongrels!
- JonSetanta
- King
- Posts: 5525
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Cave. Jews.
Well.
Anyway, I've always seen the Hobbit connection of what Irish are generally viewed as; stout, obnoxious, racist little shits that spent their non-worktime being suspicious, drinking, partying, complaining, drinking, smoking, drinking, and drinking some more.
They are insular, inbred, and simple, simple, simple folk.
Some say "endearing" while others say "comic relief", but seeing how I appear to have taller versions of hobbits in my own extended family (albeit bipolar, schizophrenic, what have you), whenever someone plays a 'halfling' in any RPG or begins to extoll the virtue of such a wonderful Tolkein creation, I cringe inside.
Well.
Anyway, I've always seen the Hobbit connection of what Irish are generally viewed as; stout, obnoxious, racist little shits that spent their non-worktime being suspicious, drinking, partying, complaining, drinking, smoking, drinking, and drinking some more.
They are insular, inbred, and simple, simple, simple folk.
Some say "endearing" while others say "comic relief", but seeing how I appear to have taller versions of hobbits in my own extended family (albeit bipolar, schizophrenic, what have you), whenever someone plays a 'halfling' in any RPG or begins to extoll the virtue of such a wonderful Tolkein creation, I cringe inside.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
- Absentminded_Wizard
- Duke
- Posts: 1122
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Ohio
- Contact:
I was always surprised that nobody ever compared the superior Numenoreans to the Aryan "master race." I mean, you don't even have to get into the different "species races" to read race into Tolkien. The fact that there are some races of Men that are taller, healthier, and longer-lived smacks so much of eugenics that it's ridiculous. And this is coming from somebody who thoroughly enjoyed both the books and the movies.
I think everyone gets distracted by the bold-face statements that the Races of Men that come from the East and South are superstitious, stupid, fearful and lesser in every way imaginable. The racism gets pretty overt, in that lovely patronizing early 20th century British way.
@sig- not Irish. Just plain old British commons. Lots of old British sitcoms tap into the same vein, tune into some of the PBS channels on saturday night and watch shit like Are You Being Served, Fawlty Towers, and especially Keeping Up Appearances [Mrs 'Bucket' really is the Sackville-Baggins bitch]. They tend to be funny because the people are actively horrible, but its also fairly cringe inducing at the same time.
@sig- not Irish. Just plain old British commons. Lots of old British sitcoms tap into the same vein, tune into some of the PBS channels on saturday night and watch shit like Are You Being Served, Fawlty Towers, and especially Keeping Up Appearances [Mrs 'Bucket' really is the Sackville-Baggins bitch]. They tend to be funny because the people are actively horrible, but its also fairly cringe inducing at the same time.
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
Quote, please.Voss wrote:I think everyone gets distracted by the bold-face statements that the Races of Men that come from the East and South are superstitious, stupid, fearful and lesser in every way imaginable. The racism gets pretty overt, in that lovely patronizing early 20th century British way.