Actually...My aunt plays that Star Wars MMO. They have elaborate houses with paintings and holograms and what-have-you. Hell, she plays the Imperial side, and one of their greatest resources on the server is a cantina a player built, including an NPC who's been leveled up and macro'd to uber-buff anyone who stands in front of him.Crissa wrote:That's one thing I dislike about MMOs, there's no motivation to hold onto the Giant Penny, and all games that follow the MMO trope even holding onto the Giant Penny eventually makes you worse somehow... Limited inventory space, paying for a house, defenses for the giant penny, having to lose a retainer to polish the giant penny instead of holding your torch... Or you were supposed to exchange the Giant PEnny for a pile of gold and get better weapons. All things which hurt the game aspect of the character.
-Crissa
Listening to the people talk, they brag about how they have paintings and items that are still in the game that literally will not drop or be given away ever again. I spent ten minutes talking with my cousin while he mounted guns on his wall and got a Krayt Dragon Skull displayed just right. If anything, it's validation of the "Playing house" principle.
The cantina including a dancing stage, a human skeleton on the floor, and three people frozen in carbonite.
I'd drink there.
Edit: I guess my point is, there is something fun about making a place exactly how you want it to be, and it's fun to hang onto stuff that you know is irreplaceable. Hell, one of my favorite aspects of Pokemon Ruby was the Secret Base.