Judging__Eagle wrote:There was also one where you would roll a great big pool of dice, then arrange them into groups and no stat could be over 18 using any amount of dice in the pool, so many 16's and 15's were the result.
This has pretty much become the standard way to do it for Rifts: for human characters, roll 32d6, then discard 8 of them, and arrange the rest into groups of 3. Try to get as many 16+ ones as possible so that you get bonus dice, and make Speed the lowest because it seriously never does anything. Even relative to the "doesn't do much" of the stats in general.
Sigma: IIRC, in 1E there was a crazy rule where you got XP equal to the gold (or value) looted. As a result, people went around threatening creatures known to carry big diamonds, basically doing the "Your GP or your HP!" routine.
Then in 2 & 3, they decided it was fundamentally stupid to weld wealth and level together, even though they sort of did it with 3E. And then in 4E, they did a huge amount of coke and said "Hey, let's weld level to wealth!"