Agreed. One thing I have tried to implement in my 3rd edition games recently is this:FrankTrollman wrote:I would like people to have wounds that they carry for the entire adventure in addition to wounds that vanish between scenes. If we're going for Hollywood healing, we should do Hollywood healing. That means that a bullet wound becomes much less debilitating by the time it gets to the next action scene, but it's still there in the next combat.
Characters should end adventures like a Transporter movie: limping along as a connect-the-dots of cuts and bruises.
-Username17
Wound Threshold
Anytime a character takes damage equal to 1/3 or more of their total hit points in one shot they take a wound. Wounds can only be healed quickly through magic. Otherwise the character must rest normally.
Wounds also have some negative effects:
1st 1/3 = Battered
Effect: May only take a Standard and Move action during a round.
2nd 1/3 = Badly Injured
Effect: Movement is reduced by 10ft.
Any other hit points that are lost during an encounter are immediately "healed" once the encounter is done.
In this way you have "real" wounds represented and you also have luck, small cuts and bruises and combat endurance included in hit points.
Admittedly this has not been playtested extensively but in my mind it has the right feel to it.
Second Wind would fit in nicely too if someone wanted to port it over from 4th to 3rd edition. Representing an adrenaline surge the second wind ability would only heal non-wound hit points mid combat.