He clearly said
DMs are entitled to have "this way leads to death" sections of an adventure as long as it's reasonably obvious that it is one and that there are ways to get around it; which might even entail come back when you can handle this.So long as the solution is logical and the DM is open to other solutions that could work, I don't really have a problem with this.
Any DM worth playing with is going to let any player ideas with merit go through, even if it throws his whole campaign (or at least session plan) in a tail spin. Because the game is about the PCs and the interesting ways that the players come up with to deal with situations. Heck the players give me the better half of my plot hooks through their own antics at solving the worse half of my plot in the 7th Sea campaign I'm currently running.
To me the dice and the mechanics are tools to make the players feel more involved in the game. They are not for deciding the overall outcome of the game, because the outcome should be self evident:
The PCs are going to kick ass take names and chew bubblegum; screw all the girls including the queen; make the BBEG into their bitch; and be heroes (if not rulers) of realm.
A game/campaign where the outcome has much of a chance of being much different is not a game that I or anyone I've ever played with are likely to want to play for long.
I think that'd depend on the situation. A good RPed speech to the troops would give bonus points straight off. A debate or something would get a bonus to a contested role. I'm not the most eloquent of speech givers so I can't properly represent a supposedly eloquent NPC in the counterargument. But if the players came up with an awesome rebuttal or argument, I'd definitely make it count in their favor, probably enough so that it would all but guarantee their success. If they did fail, I would begin to weave in a subplot of contrivance against the PCs to explain why their awesomeness was fruitless.PR wrote:As a complete side note, I wouldn't make my players roll for a rousing speech if they RPed it well. If they were just like, "I make a rousing speech," I'd make them roll a Diplomacy check or something.