virgileso wrote:I hardly think it to be at all fair or sane to compare a multi-classed, multi-book conglomeration to a single book character. This is literally their rendition of a core, PHB-only, sample fighter, and you're pulling out several splatbooks as well as intra-party circle jerks. And I'm also not terribly certain how those are level 1 stats, because there's no way in hell that I could make a level 1 character with physical stats of 16/20/16 and still conceive of having mental stats of higher than 8.
This is very much NOT any kind of endorsement for the quality of Jason's fighter; as choosing a better selection of magic items (sticking to core, of course) will multiply his character's potential.
Did you read the post? It doesn't fucking matter because even after accounting for the stat drop it still comes out far better.
It's level 1 stats because he has /16 Strength/. Except that 4 of that is from an item so he actually is far worse. Imagine a level 14 anything with a 16 or a 12 in its primary stat. It doesn't fucking matter how many classes you have at this point, you are made of Fail.
A level 1 could easily get 12 Str and 16 Con... not that they'd want to, but since all the dex does is let him gimp himself further with fucking TWF this build is functionally identical stat wise.
Josh_Kablack wrote:This devastating attack is made at a +23 bonus and it deals 3d8+21. Note that Valeros can move 30 feet during this charge, despite wearing a breastplate. This is due to his armor training, which allows him to move at full speed while wearing such armor.
And as an off-the top of my head trivial comparison a level 14 Transmuter can be packing 7 (or more)
Disintegrates which are a +10 ranged touch attack that can hit targets 240' feet away, and deals 28d6 unless a DC 28 fortitude save is made, in which case it still deals 5d6.
(Assuming Int of 22, Greater Spell Focus, Dex of 14)
Wait a sec. Aren't charges supposed to be double moves? Which means this fucker went from a 40 foot charge to 30 feet. Congratufuckinglations.
This is on top of the damage fail. Seriously. This fucker could roll max damage and barely tickle anything at the level. 45. Lulz. Note average level FIVE enemies have about 125% as much health... thus it cannot OHKO something NINE levels lower.
virgileso wrote:I never heard of them removing the option of sneak attack with TWF, but I'll look around their site a bit for that. I do know they intend for sneak attack to work against corporeal undead and constructs now.
One thing I did find out is that they're undoing that stupid ruling with Quicken Spell and sorcerers back to where it works again. And dispel magic is seeing a major change; no level cap on the check, only dispels the most powerful active spell, and greater dispel removes one spell per four caster levels (starting from highest level).
Awesome. So now super buffed casters are even better, since other casters are less capable of removing their wards. Standard Paizil Fare.
FrankTrollman wrote:CatharzGodfoot wrote:But they want to be able to illustrate their iconic fighter TWFing. Of course, really supporting that in the mechanics would be going too far...
Isn't their iconic TWFing rules simply that they disabled the option of using sneak attack with it and now it sucks for
every character instead of "every character who isn't a pounce rogue?"
I don't understand the logic behind taking an option that was woefully underpowered except for one iconic character type and then leaving it essentially as-is but nerfing it for that one character.
-Username17
Paizil Logic is an oxymoron. You're not supposed to understand it. There's nothing to understand, as it is the 'professional' equivalent of drunken monkeys playing darts.
Caedrus wrote:virgileso wrote:Jason Bulmahn wrote:I should note that the star blocks in these previews are built to show off specific themes and new rules bits, not to create a super optimized character. That, and I think that a fun weakness can really help to define a character. For Valeros, having a poor Will save sort of fits.
There is a fucking difference between "super-optimized" and "viable" and "waste of space," Jason. You want that spot in-between, not "laughably useless with descriptions that insult our intelligence, like "this devastating attack" or "goodies hidden for the math savvy.""
Glitterdust, got them all.
Even with a starting Int of 16 you end up with 25 after your circlet and level bonuses. DC 19 without even trying. 75% chance to auto negate the mook for near zero resource expenditure.