Maybe they meant orally fixated?
They did suck, after all.
Dumpshock Mods are Douchebags
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Lago PARANOIA
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I know this is kind of beyond the scope of this thread, but goddamn. Look at the thread Frank linked on the fourth page.
http://www.enworld.org/forum/d-d-4th-ed ... html?pp=15
Now, I'm not good with statistics at all, but one of the basic things you have to learn for character optimization that doesn't suck is iterative probability. So when you see ridiculous things like a complexity four skill challenge with four failures, with a DC of 20 when a character's best skill is at +10, you're going to fail about 2/3rds of the time you play if you can't take 10 and no one aids another.
People caught this less than a week after the game got out. Which mades WotC look even more ridiculous because they refused to let playtesters talk about what went on.
So I guess the big question is why people like that guy who has it out for Frank gets so upset when people point out that the game they're playing is fucked up. It's not like they made it.
http://www.enworld.org/forum/d-d-4th-ed ... html?pp=15
Now, I'm not good with statistics at all, but one of the basic things you have to learn for character optimization that doesn't suck is iterative probability. So when you see ridiculous things like a complexity four skill challenge with four failures, with a DC of 20 when a character's best skill is at +10, you're going to fail about 2/3rds of the time you play if you can't take 10 and no one aids another.
People caught this less than a week after the game got out. Which mades WotC look even more ridiculous because they refused to let playtesters talk about what went on.
So I guess the big question is why people like that guy who has it out for Frank gets so upset when people point out that the game they're playing is fucked up. It's not like they made it.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
People will always whine when you talk realistically about the limitations of their system, or about anything really. When someone who only plays system x tells you flat out it isn't designed for y, and you should use another system for that they fucking mean it. I got some whiners to the effect of the contrary.
Now this was about cinematic combats in D&D as a whole and not 4.0 skill challenges, but the concept is the same.
Now this was about cinematic combats in D&D as a whole and not 4.0 skill challenges, but the concept is the same.