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I really haven't kept up on Pathfinder since the Beta, which I last looked at quite some time ago, so I'm probably forgetting some things.
I fully acknowledge their writing skills, and that's certainly the high point of the book.
I fully acknowledge their writing skills, and that's certainly the high point of the book.
Random thing I saw on Facebook wrote:Just make sure to compare your results from Weapon Bracket Table and Elevator Load Composition (Dragon Magazine #12) to the Perfunctory Armor Glossary, Version 3.8 (Races of Minneapolis, pp. 183). Then use your result as input to the "DM Says Screw You" equation.
- Absentminded_Wizard
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It is pretty bad when they improve the class chassis (now domains give you bonus spells and multiple granted powers) and still create a mediocre iconic character.Kaelik wrote:I think the point is that they managed to make a pathetic Cleric and Sorcerer, so pretty much any character they make is going to fail to live up to the adjectives mighty and powerful, seeing as the Paladin will probably when smiting and shit do less damage per full attack than a hybrid/melee caster of his CR. (Or just a weak punchy monster if they are low enough level that there are no hybrids.)
Now let's be fair here. Gishes are the best melee builds in the game. So even if that Paladin were designed right, it would still have a weaker auto attack than them.Kaelik wrote:I think the point is that they managed to make a pathetic Cleric and Sorcerer, so pretty much any character they make is going to fail to live up to the adjectives mighty and powerful, seeing as the Paladin will probably when smiting and shit do less damage per full attack than a hybrid/melee caster of his CR. (Or just a weak punchy monster if they are low enough level that there are no hybrids.)
The problem is that it would likely have Monk level damage, even when dealing with evil foes given their laughable game design and character design skills. And that may be being overly generous.
Named bonuses are considered worse because they don't stack with themselves. But it only matters if you could feasibly get another bonus of the same time anyways. So say... +3 luck is just as good as +3 unnamed, unless there's another +3 luck you could get in which case getting +3 unnamed the first time is better so you get a total of +6 instead of still only having +3.Crissa wrote:I'm just confused why on these two points which have been made:
Naming an un-named bonus is worse.
...And why would you lose surprise rounds by being buffed?
-Crissa
You lose surprise rounds because they're 1 round a level spells, so whatever you're about to attack hears you casting and is now aware of your presence when before, you might have been able to get the jump on them. And if you already have got the jump on them, you could just spend your free standard ending the fucking combat instead of casting a round a level buff, so it is still losing a surprise round in the sense you are forfeiting it.
Last edited by Roy on Thu Jun 11, 2009 11:43 am, edited 1 time in total.
- Judging__Eagle
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Well, I never said that it was better.
I'm just making fun of the fact that they didn't really nerf the class, and instead gave it a stealth buff (free haste-package meal), when they were intending to actually nerf the class. That part is actually really funny.
It's like trying to demolish a concrete bunker; and while, the bombs land, the bunker isn't actually destroyed, but instead now has a slightly changed appearance.
Maybe the guns on the bunker got a slight bit less accurate, but instead of having 1 big gun that was worth a damn, it now has a speedloader for said gun, and that big gun shoots twice as fast.
I'm just making fun of the fact that they didn't really nerf the class, and instead gave it a stealth buff (free haste-package meal), when they were intending to actually nerf the class. That part is actually really funny.
It's like trying to demolish a concrete bunker; and while, the bombs land, the bunker isn't actually destroyed, but instead now has a slightly changed appearance.
Maybe the guns on the bunker got a slight bit less accurate, but instead of having 1 big gun that was worth a damn, it now has a speedloader for said gun, and that big gun shoots twice as fast.
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- NineInchNall
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A) You don't know what oxymoron means.Roy wrote:You didn't get it right by the way. "Damage oriented melee character' is an oxymoron. There's only one type of melee character, so specifying 'damage oriented' is redundant. Well, unless you want to count 'useless' as a type.
B) It's already been pointed out to you that there are viable melee roles that deal little to no damage.
So "buff" doesn't mean "better" to you?Judging__Eagle wrote:Well, I never said that it was better.
I'm just making fun of the fact that they didn't really nerf the class, and instead gave it a stealth buff (free haste-package meal), when they were intending to actually nerf the class.
I'm surprised that there are so many melee fighters out there with no access to Haste, but chacun a son gout. I agree that it's not really a nerf, though.
Last edited by hogarth on Thu Jun 11, 2009 6:54 pm, edited 1 time in total.
False claims are not valid claims. Try again.NineInchNall wrote:A) You don't know what oxymoron means.Roy wrote:You didn't get it right by the way. "Damage oriented melee character' is an oxymoron. There's only one type of melee character, so specifying 'damage oriented' is redundant. Well, unless you want to count 'useless' as a type.
B) It's already been pointed out to you that there are viable melee roles that deal little to no damage.
- Psychic Robot
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Let's please not start this shit again; it's what got the last thread closed. If what you think contradicts what Roy says, just ignore Roy.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
- NineInchNall
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--- nevermind. it would be contributing to the flames. ---
Last edited by NineInchNall on Fri Jun 12, 2009 4:19 am, edited 1 time in total.
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- Serious Badass
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Haste is a perfectly reasonable thing for the Wizard to throw down every fight if he was otherwise considering tossing Fireballs. Over a battle, haste is going to hand out a lot more damage than a fireball ever would. But a lot of the time your Wizard is going to want to be casting battle magic of a more defensive nature - like Stinking Cloud or Black Tentacles.hogarth wrote:I'm surprised that there are so many melee fighters out there with no access to Haste, but chacun a son gout. I agree that it's not really a nerf, though.
Those Wizards are frankly more effective than the ones that spend their time buffing attacks. So the Cleric hasting himself is going to get a big thumb's up from the Conjurer.
-Username17
But there's Boots of Speed, too. And Snake's Swiftness. And Righteous Whatchamacallit. Etc.FrankTrollman wrote:Haste is a perfectly reasonable thing for the Wizard to throw down every fight if he was otherwise considering tossing Fireballs. Over a battle, haste is going to hand out a lot more damage than a fireball ever would. But a lot of the time your Wizard is going to want to be casting battle magic of a more defensive nature - like Stinking Cloud or Black Tentacles.hogarth wrote:I'm surprised that there are so many melee fighters out there with no access to Haste, but chacun a son gout. I agree that it's not really a nerf, though.
At any rate, every campaign is different, I suppose.
Last edited by hogarth on Fri Jun 12, 2009 11:01 am, edited 1 time in total.
Except you're all forgetting the original point. If Divine Power is basically Righteous Wrath now in that you get Haste for free as part of the deal, then that action you would have used on Righteous Wrath is now also giving you Divine Power. Or you aren't casting anything. And you save 12k and your boot slot for other things.
Since they did in fact roll Righteous Wrath into Divine Power, this means in any situation you would have hasted yourself you are now better off in. Therefore, Divine Power is buffed in every situation, despite their claims to the contrary.
The other classes aren't the ones with Divine Power. They're an irrelevant smokescreen. Same for their access to Haste, or lack thereof.
Since they did in fact roll Righteous Wrath into Divine Power, this means in any situation you would have hasted yourself you are now better off in. Therefore, Divine Power is buffed in every situation, despite their claims to the contrary.
The other classes aren't the ones with Divine Power. They're an irrelevant smokescreen. Same for their access to Haste, or lack thereof.
So you are not only actually surprised that casting a spell (which involves a lot of noise by the way) ruined your surprise round, but are actually offended it isn't treated as a 'mob hasn't spawned yet' by the enemies hearing you doing that and now knowing you're there?Crissa wrote:Okay, if your casting spoiled your surprise, let me hit your DM with a shovel. And you.
Second, if unnamed bonuses are a 'good system' - why are we phasing them out?
-Crissa
*grabs an oversized shovel fitted with chainswords*
C'mere ya little fucker. Darwin demands it.
Last edited by Roy on Sat Jun 13, 2009 10:49 am, edited 1 time in total.
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- Ganbare Gincun
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I must admit that I like what they tried to do with the Sorcerer class to set it apart from the Wizard. And I also like the changes that they made to the Polymorph Spells. But as Roy would say... it's mostly filled with Fail.hogarth wrote:It's not, but 90% of the changes in Pathfinder are cosmetic anyways.
Last edited by Ganbare Gincun on Sun Jun 14, 2009 3:00 am, edited 1 time in total.
It isn't. They changed a lot of stuff here and there for no discernible reasons. Well, at least there are no discernible reasons for (or benefits from) their particular changes. They redid combat maneuvers and made them shit, added a new skill because, and introduced a whole lot of small non-obvious changes into just about everything else, from races to spells that ensured that the system will blow up the instant you try to connect it to 3.X supplements. At best, you'll be able to run 3.X monsters against Pathfinder characters.Iron Mongler wrote:Pathfinder is meant to be compatible with all other 3.5 books, right? How is that even possible?
Last edited by FatR on Sun Jun 14, 2009 4:29 am, edited 1 time in total.
- Psychic Robot
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The problem with "You can use PrCs feats and spells from normal books with Pathfinder" is that Pathfinder was supposed to be a fix.
If you splatbook spells, all their spell nerfs are fucking wasted. It just means people cast Vertigo Field instead of Glitterdust.
If you allow feats, then they take all those awesome feats like Shocktrooper and shit that were designed to compensate for weaknesses in Core that Pathfinder supposedly fixes, overfixing a weakness usually means being too strong. Oh yeah, and by the way, they get more of them.
So you end up with the actual balance completely fucked, and absolutely zero characters actually playing the way Pathfinder intended.
If you splatbook spells, all their spell nerfs are fucking wasted. It just means people cast Vertigo Field instead of Glitterdust.
If you allow feats, then they take all those awesome feats like Shocktrooper and shit that were designed to compensate for weaknesses in Core that Pathfinder supposedly fixes, overfixing a weakness usually means being too strong. Oh yeah, and by the way, they get more of them.
So you end up with the actual balance completely fucked, and absolutely zero characters actually playing the way Pathfinder intended.