My own story for gaming started back in grade 4.
I saw these older kids talking about fighting orcs, and shooting fireballs, and throwing daggers through metal gates in order to hit a button to open the gate, and I asked what they were doing.
They were basically playing a free-form, talking-focused game of D&D.
Soon enough I was joining these older kids, I was... some sort of guy with a green magic arrow that could be shot over and over out of a bow. The arrow was a "gift" from a trap, it was actually stuck in my character's shoulder for an extended period of time before I could use it, or get it removed.
Eventually the year ended and my lighting sword, and magic arrow using fighter (? we never clarified the class I was.... like ever) was retired.
That left deep impressions in me, and I was always looking at D&D stuff.
The thing is... I didn't
know that what I had been playing was D&D. So... I sort of took an omni-directional approach. I was interested in fantasy and science fiction in general, but really, I've been intestested in
everything in terms of literature.
I got a set of "Battlemasters", and started painting minis. With testor paints (
it was terrible, no primer, and paint not designed for plastic models). Me and my brother played lots of Battlemasters, we actually didn't know the rules that well, specifically the defense rolls rules, and the amount of dice that a unit was supposed to use (the dice are attack & defense, with more powerful units getting more dice, we didn't actaully -realize- that fact, ever; only now, years later can I say that I know better).
Later I got a copy of Battletech (but not "Space Marine", the epic version of 40k). Me and my brother played very little of this, compared to how much time we spent
desgining super- optimized mechs. Crazy assasin mechs designed to jump in and around other mechs before opening up with an alpha-strike of machine-guns and small lasers on the back of an other mech's armour, or super long-ranged assault weight gun platforms. Plus everything inbetween.
Later on, in high school, in the 90's one of my friends went out and bought the core books for 2nd Ed. We rolled up... a bunch of characters; and then later went out and bought some of the class handbooks.
My friend both DMed the sessions, and played his wizard, I played the party's melee damage and tank, my friend's youngest brother played an assasin, and my friends second oldest brother played.. well, essentially a retarded fighter (he charged around without really thinking, he fell into a -lot- of pits).
There was no cleric, but you know what? When the DM is -also- the player of the Wizard who rolled a "1" for HP at level 1, you can just say "we rest until we're all healed", and you know what? It worked out just fine.
It took a whole other edition before that was commonplace.
Later on, my brother joined and made a Samurai. Now, Samurai has this ability where they could get an Str of 18/00 for a few rounds. That actually meant nothing to my brother. He rolled an 18/98 for strength. The third adventure was when his Samurai joined us. Having two competent melee characters made a huge difference, the caster and assasin could hang back, while we, and the npc fighter hirelings (we... seriously used the "pre-generated" characters as minions) went into the thick of it.
Now, the samurai seemed pretty much the same as my axe and sheild using fighter; until we faced that 3rd adventure's end boss, a dragon. Katanas deal more damage against large creatures (or.. at least we -thought- that's how it worked); the dragon died after a very large crit from the Samurai's katana.
The "game" pretty much ended when we were just assaulting dragons for their treasure. It was difficult, but we did planning, buying attack dogs, by the horde, and a war elephant (my brother's samurai bought it, and rode it). Of course, the loot was good, mostly b/c we divided up the treasure as we found it, and then actually individually rolled what was found. My brother's ridiculous luck netted him a +6 ring of protection, he rolled a natty 100 on the d%.
After that I went through an RPing dry spell, and picked up the 3.5 books around ... 2005 or so.