PhoneLobster wrote:Your claim has no fucking basis in fact you moron.
Look, Mr. Snookelfink, I am fine with you yelling insults at me, but would you mind providing some facts, or even a single one to support your "argument"? I will settle for an example even.
PhoneLobster wrote:In the example system the RNG of the 3d6 is actually smaller that is a fact.
As has been pointed out multiple times to your tiny brain now the number of possible results is smaller. The actual range of
all RNGs is
always one.
PhoneLobster wrote:Modifiers to the result push you off faster. That is a fact.
Why yes, if you take the same number, which actually represents a larger shift on the RNG with less possible results it does push you off faster there. Exactly as, for example, Frank pointed out. That is not contended, you doodledork.
PhoneLobster wrote:The various percentile values in changes to the odds of success of each of those modifiers doesn't fucking change that because when you talk about the RNG and adding modifiers directly do dice rolls, you aren't talking about the fucking percentage values.
Except that most humans actually
are talking about percentages, or rather, talking about "if I do x, how will that affect my odds?". And when a given +1 modifier to the roll can do as little as absolutely nothing (going from needing to roll 1+ to 2+ with a 1 being an autofail) and as much as killing off your chances altogether (going from succeeding on a 20 to going to 21) that question stinks. It also sucks when you are trying to give some example modifiers and have to realize that your +2 circumstance modifier will do absolutely nothing to one PC and will absolutely cripple the other. I don't even get why this is so hard to understand.
PhoneLobster wrote:The only thing 3d6 does is change how much of that RNG has reliable and observable impacts. Shrinking the part of the RNG that any bugger gives a shit about.
You know, those edges of the 3d6 system you don't care about ... guess what? Those are everything the fucking d20 consists of. Tiny 5% slices. Meanwhile the edge parts of the 3d6 system are 3% and 6% per step. Huge difference there, sure.
PhoneLobster wrote:Frank is using some simple slight of hand where he goes from talking about a percentage chance modifier, converts it to a flat bonus to roll, then pretends he is talking about another percentage chance modifier of the same value without performing the appropriate unit conversion.
So you are proposing that instead of having flat modifiers we have algorithms in our player handbooks, like "recalculate the to hit roll so as to halve the chances"? Because that is the only way a modifier will stay constant as a percentage. Of course we will have to account for modifiers which are supposed to actually stay constant as a flat modifier.
Short version: Flat modifiers have a different impact depending on where you are on the RNG. No matter whether you are on the d20 or 3d6 RNG. Pretending the percentages don't change just because your prefered RNG has a fixed step size does not change that.
PhoneLobster wrote:You don't get to convert from odds of success to a simple bonus to roll and then keep that value when the conversion value for the odds of success for that bonus changes.
Then why do
you do it?
PhoneLobster wrote:It's basic fucking numeracy.
Actually it is an unsolved problem. All we are doing is fucking around with half-fixes. Shadowrun 3rd edition came close, except for unacceptable threshold jumps. Most other systems aren't even trying. And then we have you, who doesn't even understand what we are talking about.
PhoneLobster wrote:4x10 does not equal 4x2. You are doing the same thing as taking the same 4 centimeters from the middle of a logarithmic graph and claiming it represents the same value as 4 centimeters from the end of a logarithmic graph.
No, but close. What I am doing is to try to find a system where I don't have to recalculate percentages multiple times per die roll just to be able to have large modifiers while staying on the RNG.
PhoneLobster wrote:LEARN UNIT CONVERSION.
LEARN TO THINK!