Well, I never had a problem with running 2e.Pinniped wrote:Except the goal of D&D is not to be a simulation, but a game. Sometimes, the simulation has to take a backseat to things like ease of play and balance.Doom314 wrote:Back to the point, certainly, you can get some theoretically stupid results on some arbitrarily slapped together simulator...but if you work on a simulator for 30 years, it usually doesn't have hole after hole after hole after hole in the simulation.
The D&D I played growing up was 2e, which has a lot of cool ideas, but was always a nightmare to actually run. 2e had so many fiddly little rules that looked good on paper, but just slowed the game down in practice while someone hunted through the DMG to look up the relevant table. If you can't write a good object-damage simulation by hand (and it must be tricky, if people are STILL arguing about 3.5's rules for it), then just throw it out and let the DM tell you whether you blew open the door or merely singed it.
3e's advantage is that is took the lessons learned in 1e and 2e and made a better game with those lessons. While not perfect but any means and riddled with some of the flaws of previous edition, it was enough of an improvement that it was able to dominate the RPG market.
4e swept the table clean, using only a few of 3e's lessons (feats, and a few minor rules). If we have learned any lessons from history, this means it won't be until 6e when we get a game good enough to dominate the industry again.