[ToG] Gadgeteer

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Maxus
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Post by Maxus »

Utterfail wrote:I really like it, but you should probably add a blurb about how the gadgets function if the Gadgeteer hands them out (I assume they can). Do they just stop working if the Gadgeteer doesn't maintain them as part of their daily routine?

It also strikes me as odd that the only guns are [Daily], so you never end up with a Gadgeteer who Invents a gun and runs around shooting people all day. But that's pretty minor.

Edit: also, I'm totally going to start formatting this for the PDF
That is true...why not have guns be charged and let the Gadgeteer make the ammo, like with the Golem-Knight?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

Okay, I added a bit about sharing, and also made a change to Greater Gadgets:

Turbine Laser is now a [Daily], and buffed to be worth it. I added Simple-Ammo Gat as a [Charged] for Greater, too (identical to the Gatling Gun from Good Gadgets), so now there is indeed a [Charged] gun.
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Post by Utterfail »

Totally rad. You forgot to change the tag to [Charged] on the Simple-Ammo Gat though.
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Post by Koumei »

That's because I'm an idiot. Fix'd.
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Post by Utterfail »

I know I'm kinda harping on this gun thing, but would it be ok for the Shotgun to eventually become [Charged]? I just had the mental image of an Orc in Mechanus Armor walking down a hallway pumping rounds into everything he meets.

And really, sorry about harping on the gun thing, I just know that this is my change to slip a shotgun wielding orc into my D&D games.

A much less important issue: Once the Gadgeteer completes an Armageddon Clock no one will ever laugh at him again, but there is no Armageddon clock in the gadgetry list. Does this mean that the Gadgeteer is forever doomed to a life of ridicule among his peers?
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Post by Koumei »

Okay, Pump-Action added. Good Gadgets currently has the highest count (13, as opposed to the 10-12 of others), but that's okay, seeing as that primarily covers levels 4-7, which are generally seen as the most popular/most commonly played, or the sweet spot or whatever.

And yes, in a kind of small way it is actually superior ("clip size") to the basic Daily version, but hell, you're higher level, what do you expect?

Yes, I left an actual Armageddon Clock out on purpose. They will be laughed at forever. I might put up a sample character later, who will basically be a Gnome version of Doctor Evil.
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Post by Utterfail »

I suggest Sherlock Gnomes.
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Post by Koumei »

Nah, it'll be an Urgo-Gnome. So that he can create Urgo-Gnomic (say it out loud) Devices.
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Post by Utterfail »

The class itself is now formatted. I'll finish up by formatting the gadgets after my sleep cycle.
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Post by CatharzGodfoot »

Koumei wrote:Nah, it'll be an Urgo-Gnome. So that he can create Urgo-Gnomic (say it out loud) Devices.
That's almost as bad as echo-gnomics.

Anyway, the deafening effects should probably be blocked by ear plugs (or earmuffs that the gadgeteer gets to make for free). The effect of wearing protection would, of course, be deafness.

You could also change terrain destroyed by the Armageddon Cannon into lava.
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Post by Red_Rob »

Very cool! Just a couple of points I was unclear about. It references the Inventions taking "twice as long" to make, but I can't see how long a gadget takes to build, unless you mean double the 1hr preparation time? Also, the Int penalty from Cybernetic Soldier will never get turned into a bonus, as any 19th level Gadgeteer will have more than a +3 always-on enhancement bonus to Int already. So its a penalty to your prime stat that you have to spend a standard action to negate for a minute.

Not a big point, its a level 19 ability ffs, but just something I thought looked a bit odd.
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Post by Koumei »

I never got round to assigning time to build for most, so it can assumed to be "in an hour-ish", yes.

Also, the penalty/bonus is only to Int-based skills. So it's a small skill penalty that can be turned into a small bonus (Enhancement to the Skill stacks with Enhancement to the Ability Score).
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Post by Red_Rob »

Koumei wrote:I never got round to assigning time to build for most, so it can assumed to be "in an hour-ish", yes.

Also, the penalty/bonus is only to Int-based skills. So it's a small skill penalty that can be turned into a small bonus (Enhancement to the Skill stacks with Enhancement to the Ability Score).
So it is, I read that as a bonus to Int. Thanks for the clarification.

So, any clues on the charging requirements? Are these like a standard action to reload, or 5 mins non-combat time to refresh (i.e. effectively 1/encounter)?
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Post by Koumei »

I mention how to charge them in the individual descriptions. Some end up as "At will", others "Per encounter" and so on.
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Post by Utterfail »

It's formatted! I assume It'll be included into the next release of the PDF.

But, in case you don't want to wait, I've whipped up an individual PDF for it over here.
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Post by Josh_Kablack »

This seems like a good place to repost a character portrait a player did for their char in my old 3.0 game
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Post by Rejakor »

Koumei, you're awesome. You're so awesome I don't have words to describe how awesome you are.
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Post by Maxus »

Rejakor wrote:Koumei, you're awesome. You're so awesome I don't have words to describe how awesome you are.
This is a common sentiment around here.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Utterfail »

I have a few rules questions about the gadgeteer, since we (my group) will be using one in our game soon.

[*]The shotgun type gadgets use an attack action to activate. Would using a shotgun be considered a "standard attack"? One of my players asked because of the potential of cross-classing between Soldier and Gadgeteer. If it is a standard attack you could for example use the Knockdown or Blinding Blow maneuver with your shotgun and hit a cone of people, and select one of them to blind/knockdown (since the maneuvers are pretty clear the effect only triggers once).

[*]When you make an invention, does it actually use up one of your blueprint slots? If not could you still make the non-invention version and hand it to someone else? Aka "Here, I don't need this old crap, but you might like it."

[*]Some of the inventions have ammo/fuel that take a specific amount of time to make. Can these be made in advance?
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Post by Koumei »

[*]I honestly hadn't considered that. I'll say "yes" tentatively, but watch for any weird shit that happens as a result.

[*]You need to still have the Blueprint for it, but it doesn't use the "it exists" slot. So you could give another to someone else, and still maintain it.

[*]Yes, unless it's Daily.
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Post by Utterfail »

Honestly since a maneuvers affect only get's applied once (at least, that's how it seems to be), the weirdest thing I can see coming from shotgun maneuvers is that on-damage maneuvers always go off unless the target has evasion. At low levels it looks like you could prone-lock someone, and at high levels you could always shotgun outsiders back to their native plane.

In any event, I'll report on how the Gadgeteer does after Wednesday.
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Post by Utterfail »

Battle Report!

So, I had a 5th level Kobold Gadgeteer in the party today. He seemed to be roughly on par with the other characters damage wise by switching between his shotgun and his shock staff. The Proximity detector allowed him to function as a rogue replacement for traps. Coax magic device let him keep the party topped off with wands between encounters reliably.

The Dynamite also got used and was pretty spiffy.

Also, it really seems to play well with others. At one point he lent his jetpack to a stronger character who proceeded to carry the Fire Mage on a bombing run. He also gave his old (non-invention) shotgun to the party Soldier who used it to force saves vs blindness every round on one target, which was sweet.

On the whole it seemed fun and varied without being overpowered.
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Post by Maxus »

Looking at it...It seems the game I'm running will feature a Ninja Robot Girl Executioner Girlfriend sometime in the near future. The Ninja even fits the Robot Girl, since most of their shticks could really be mechanical extras.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Rejakor »

I feel like this needs a backup weapon as a class feature. Looking at it, there's a lot of weapons you can take, even charged ones, from level 1. But the charged ones all have a ramp-up time or cool-down and I don't want this class to ever have to resort to crossbow plinking, because that sucks.

Some kind of 'you have a gun/laser/crossbow that only you can make work. With a ranged attack, this gun deals 1d8 damage per 2 gadgeteer levels'. Although I don't like that. Also, it's kinda unclear as to whether if you have the Steam Spray[Charged] blueprint you can make a bunch and hand them out to the party as long as you 'maintain' them once per day, or if you only get one and have to choose between keeping it for yourself or handing it to someone.

But yeah. There are going to be times when none of your inventions are ready/useful, and you're going to want to attack someone. Having a class ability for that would be tops.

I also have an idea for a bunch of cantripesque 'minor gadgets' - as all the gadgets so far are heavy hitters, it'd be cool to have a bunch of minor tricks to help fill the spaces between using your Shotgun or Super Laser. Because there's nothing worse than having actions to spend and nothing to spend them on. Also, a gadgeteer having a bunch of little gadgets that help with things like looking around corners or picking locks is iconic, not powerful, and fun.
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Post by Koumei »

Rejakor: I'll give that some thought later. Feel free to put ideas up, though. I'll be honest and admit I don't actually care what happens before level five, because I never play lower than that.
Maxus wrote:Looking at it...It seems the game I'm running will feature a Ninja Robot Girl Executioner Girlfriend sometime in the near future. The Ninja even fits the Robot Girl, since most of their shticks could really be mechanical extras.
The only way you could make that more weeaboo is by adding cat-ears. Let me know how it goes.
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