Tome WLD, thing game. IRC/IM with maps
Moderator: Moderators
Fuck it, we'll just do 32 PB.
Anyway, So far we have:
1) Calibron, the Fiendish Brute Dwarf of anger.
2) JE, the person who isn't playing in this game, but feels like posting in my thread anyway, just because he thinks he might run a WLD with other people who aren't posting in this thread.
3) Koumei the (?) Wizard of pulling things out the ass.
4) Uber the interested.
So...?
Go ahead and submit characters or whatever. Since no one else appears interested, I will go ahead and start it with three if we can.
I have a friend who might be joining in May, but if everyone else can be good, I'm okay with starting this Wednesday/Thursday.
Time wise, I'm open all that time, Calibron is open all that time. Koumei is... open all that time? and Uber is?
Anyway, So far we have:
1) Calibron, the Fiendish Brute Dwarf of anger.
2) JE, the person who isn't playing in this game, but feels like posting in my thread anyway, just because he thinks he might run a WLD with other people who aren't posting in this thread.
3) Koumei the (?) Wizard of pulling things out the ass.
4) Uber the interested.
So...?
Go ahead and submit characters or whatever. Since no one else appears interested, I will go ahead and start it with three if we can.
I have a friend who might be joining in May, but if everyone else can be good, I'm okay with starting this Wednesday/Thursday.
Time wise, I'm open all that time, Calibron is open all that time. Koumei is... open all that time? and Uber is?
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
http://www.myth-weavers.com/sheetview.p ... tid=203160
For possessions I added food and clothes and then rolled on the random treasure table since my charater was sent here as a random monster. I don't really know how WLD works but I assume I'll never actually be able to turn that ridiculously expensive crown into anything worth while; if I'm mistaken I'll go ahead and drop it from the sheet.
As for why the name is undefined I figured he wouldn't know his name to start with, and the rest of the party would have to pick something to call him until he remembered his real name; at which point the party wouldn't really be under any obligation to start calling him by his real name anyway. I'm personally partial to Chompy as temporary name, but I'll leave that up to you guys.
For possessions I added food and clothes and then rolled on the random treasure table since my charater was sent here as a random monster. I don't really know how WLD works but I assume I'll never actually be able to turn that ridiculously expensive crown into anything worth while; if I'm mistaken I'll go ahead and drop it from the sheet.
As for why the name is undefined I figured he wouldn't know his name to start with, and the rest of the party would have to pick something to call him until he remembered his real name; at which point the party wouldn't really be under any obligation to start calling him by his real name anyway. I'm personally partial to Chompy as temporary name, but I'll leave that up to you guys.
Error. You need to tell me which subtype you gain by Infernal Dalliance, and by extension, what abilities you gain from that.
Last edited by Kaelik on Mon Apr 26, 2010 4:28 pm, edited 1 time in total.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
Would this paladin be acceptable? I'm thinking human for the race.
Yes you do. You get 100ft Telepathy, See In Darkness, and Fire Immunity.Caliborn wrote:Baazetu, it's also on the character sheet now. I don't get the Devil traits though, do I? That's seems a little crazy.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
- CatharzGodfoot
- King
- Posts: 5668
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: North Carolina
Yeah, you get the Deviled traits as well.Caliborn wrote:Baazetu, it's also on the character sheet now. I don't get the Devil traits though, do I? That's seems a little crazy.
[edit]Ninja'd!
I was thinking of joining in if there's still a slot.
All I've been able to come up with is a worg"riding dog" mounted goblin knight. Feats would be Mounted Combat (bonus from both knight and goblin) and Point Blank Shot; throw in Subtle Cut if he gets a replacement for the duplicated MC. Background would be Apprenticed or Royalty of a Fallen Nation, depending on the setting.
I'm trying to this fits in with the rest of the party, but it looks pretty eclectic already.
Last edited by CatharzGodfoot on Mon Apr 26, 2010 10:06 pm, edited 1 time in total.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
Uber, Sorcerer spells per day + full BAB + class features is way stretching it. I'm trying to not have to upgrade monsters much.
It is tentatively approved, but I'm going to be a real bitch when it comes to Spells and Mounts. Especially Mounts, because I fucking Hate Leadership and you know it, so a class with free Leadership added on to being a Gestalt of Cleric and Paladin is not my favorite thing ever.
And are you sure you can work with a Crazy Demon (or two) and whatever else is there?
Carthaz, I would strongly discourage mounted play, because I hate Leadership and your mount will die, probably often.
It is tentatively approved, but I'm going to be a real bitch when it comes to Spells and Mounts. Especially Mounts, because I fucking Hate Leadership and you know it, so a class with free Leadership added on to being a Gestalt of Cleric and Paladin is not my favorite thing ever.
And are you sure you can work with a Crazy Demon (or two) and whatever else is there?
Carthaz, I would strongly discourage mounted play, because I hate Leadership and your mount will die, probably often.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
1) I find combat mounts incredibly irritating as well. The mount class feature, we can pretty freely drop to the SRD warhorse and I honestly won't care. Maybe something with wings. Whatever.Kaelik wrote:Uber, Sorcerer spells per day + full BAB + class features is way stretching it. I'm trying to not have to upgrade monsters much.
It is tentatively approved, but I'm going to be a real bitch when it comes to Spells and Mounts. Especially Mounts, because I fucking Hate Leadership and you know it, so a class with free Leadership added on to being a Gestalt of Cleric and Paladin is not my favorite thing ever.
And are you sure you can work with a Crazy Demon (or two) and whatever else is there?
Carthaz, I would strongly discourage mounted play, because I hate Leadership and your mount will die, probably often.
As for the spells, the list has almost NO offensive or CC spells. Attune sphere/domain caps at three, so I can't actually hack it too far to be a true offensive caster. But the class is a very good 'tanky' class without having a whole lot of offensive punch.
Edit: Oh, and yeah I can work with demons. My PC was given a quest in a dream. He's going to try to convert them to good actions by leading by example instead of preaching.
Last edited by ubernoob on Mon Apr 26, 2010 10:32 pm, edited 1 time in total.
Except the whole Cleric Archer thing where it has all the good Cleric Archer spells + Full BAB + the ability to quicken all it's spells.ubernoob wrote:As for the spells, the list has almost NO offensive or CC spells. Attune sphere/domain caps at three, so I can't actually hack it too far to be a true offensive caster. But the class is a very good 'tanky' class without having a whole lot of offensive punch.
But yeah, like I said, approved for now, but I will be a bitch about Attune Domain stuff, and what you can Attune, because the spell list is already fucking good.
I hope that "leading by example" features a lot of murdering things and taking it's stuff, because otherwise, you and I are going to have problems.ubernoob wrote:Edit: Oh, and yeah I can work with demons. My PC was given a quest in a dream. He's going to try to convert them to good actions by leading by example instead of preaching.
Last edited by Kaelik on Mon Apr 26, 2010 11:26 pm, edited 1 time in total.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
Okay, so two possible options. One is the Wizard, the other is a Swashbuckler. Which is preferred? WIZARD!
Viel Solandria
Viel Solandria
Neutral Good Grey Elf Focused Conjurer 1
Female, Adult (see: too lazy to check the age chart)
Deity: magic, not the god of magic, but magic itself
Background: Raised by Landsharks
Str 08 (-1)
Dex 14 (+2)
Con 12 (+1)
Int 20 (+5)
Wis 10 (+0)
Cha 10 (+0)
HP: 5/5 DISEASED
Init: +5
Speed: 30'
AC: 12 (+2 Dex)
flat 10
touch 12
BAB/Grapple: +0/-1
Fort +1
Ref +2
Will +2
Features:
Immediate Teleport 5/day
B&: Evocation, Abjuration and Necromancy
Weapon Proficiency: Elf
Weapon Proficiency: Wizard
Low-light Vision
Sleepless
Feats:
Danger Sense
Skills:
Concentration +5
Spellcraft +9 (+11 for Conjurations)
Know: Planes +9
Know: Arcana +9
Know: Religion +9
Know: Nature +9
Know: Dungeoneering +9
Languages:
Common, MagiBeast
Spells:
Cantrips, DC 15
Prestidigitation, Mage Hand, +Caltrops, +Caltrops, +Acid Splash
Known: all
1st Level, DC 16
Colour Spray, Fengut, +Mage Armour, +Grease, +Resinous Tar
Known: Grease, Colour Spray, Mage Armour, Resinous Tar, Reduce Person, Eyes of the Avoral, Sleep, Fengut
Gear:
Clothes
Components
Backpack
Spellbook
Bedroll
Travel rations
Longbow +2 (1d10, 20/x3)
50 arrows
Deck of Magic Cards. Er, cards that are magic, not M:tG cards. I think
Magic Dagger
Scrolls: Identify, Bless x2, Scorching Ray x4
Viel was born not in an elf city made of trees, but in a small fortress atop a mountain, constantly besieged by manticores. Unfortunately, her parents thought being killed by them would be totally rad, and it was fortunate that all the small children were lowered down a tunnel before the final siege. Landsharks encountered the child, and for whatever reason they didn't eat her. Instead, they raised her as a pup of their own.
Some years ahead, Viel has grown, and finally been told to seek out her destiny - but to take care, wash behind her very long ears, and remember to come back and visit some day. She was already developing "the gift", so although they couldn't teach her magic, they pointed her in the right direction.
Although city life taught Viel how to speak with humans and elves, and how to develop the gift into actual magic, it still didn't feel right for her. And so, born to roam, she set out into the wild...
Female, Adult (see: too lazy to check the age chart)
Deity: magic, not the god of magic, but magic itself
Background: Raised by Landsharks
Str 08 (-1)
Dex 14 (+2)
Con 12 (+1)
Int 20 (+5)
Wis 10 (+0)
Cha 10 (+0)
HP: 5/5 DISEASED
Init: +5
Speed: 30'
AC: 12 (+2 Dex)
flat 10
touch 12
BAB/Grapple: +0/-1
Fort +1
Ref +2
Will +2
Features:
Immediate Teleport 5/day
B&: Evocation, Abjuration and Necromancy
Weapon Proficiency: Elf
Weapon Proficiency: Wizard
Low-light Vision
Sleepless
Feats:
Danger Sense
Skills:
Concentration +5
Spellcraft +9 (+11 for Conjurations)
Know: Planes +9
Know: Arcana +9
Know: Religion +9
Know: Nature +9
Know: Dungeoneering +9
Languages:
Common, MagiBeast
Spells:
Cantrips, DC 15
Prestidigitation, Mage Hand, +Caltrops, +Caltrops, +Acid Splash
Known: all
1st Level, DC 16
Colour Spray, Fengut, +Mage Armour, +Grease, +Resinous Tar
Known: Grease, Colour Spray, Mage Armour, Resinous Tar, Reduce Person, Eyes of the Avoral, Sleep, Fengut
Gear:
Clothes
Components
Backpack
Spellbook
Bedroll
Travel rations
Longbow +2 (1d10, 20/x3)
50 arrows
Deck of Magic Cards. Er, cards that are magic, not M:tG cards. I think
Magic Dagger
Scrolls: Identify, Bless x2, Scorching Ray x4
Viel was born not in an elf city made of trees, but in a small fortress atop a mountain, constantly besieged by manticores. Unfortunately, her parents thought being killed by them would be totally rad, and it was fortunate that all the small children were lowered down a tunnel before the final siege. Landsharks encountered the child, and for whatever reason they didn't eat her. Instead, they raised her as a pup of their own.
Some years ahead, Viel has grown, and finally been told to seek out her destiny - but to take care, wash behind her very long ears, and remember to come back and visit some day. She was already developing "the gift", so although they couldn't teach her magic, they pointed her in the right direction.
Although city life taught Viel how to speak with humans and elves, and how to develop the gift into actual magic, it still didn't feel right for her. And so, born to roam, she set out into the wild...
Last edited by Koumei on Wed May 12, 2010 9:29 pm, edited 5 times in total.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
Well, there appears to be no shortage of facestabbing, and a definite shortage of BC/knowledges, so I say Wizard is probably preferred.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
I'm busy like a motherbitch this week, but if you need a substitute/are rolling next week I'd love to take another swing at this. Since you need smarts, I'd be down with playing your/Catharz's errataed Conduit, or a Gadgeteer, or a Mana Alchemist, whatever works best for you.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
You were actually just tricked by free will debates and landsharks.Caliborn wrote:The wizard is more mechanically necessary, but the swashbuckler seems like she has a more fun personality and backstory.
If you put free will and land sharks in the first one, it's just as fun a personality and backstory.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
Andrew Jackson
Neutral Good Human Paladin 1
Male, Middle Aged (see: too lazy to check the age chart)
Deity: Pelor
Background: Royalty of the Fallen Nation (I expect free drinks everywhere I go)
Str 10 (+0)
Dex 10 (+0)
Con 12 (+1)
Int 14 (+2)
Wis 16 (+3)
Cha 16 (+3)
HP: 9/9 DR 1/Adamantine, Fire Resist 5, Cold Resist 5, Acid Resist 3
Init: +0
Speed: 20' (30 out of armor)
AC: 24 (10 base +0 Dex +11 armor +3 shield)
Flat 24
Touch 10
BAB/Grapple: +1/+1 Constant Freedom of Movement
Has edge if opponent has less dex and wis than my wis
Fort +3 Immune to poison
Ref +2
Will +3
Features:
Aura of Good
Healing Touch (3/3)
Exorcism
Personal Warding
Turn Undead (6/6)
Weapon Proficiency: Paladin
Armor Proficiency: Paladin
Feats:
Product of Infernal Dalliance[Demondand]
Insightful Strike
Skills:
Concentration(4): +5
Diplomacy(4): +7
Know: Religion(4): +6
Sense Motive(4): +7
Spellcraft(4): +6
-10 ACP, -8 ASP
Languages:
Common, Sylvan, Celestial
Spell list:
0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Disrupt Undead, Guidance, Light, Mending, Read Magic, Resistance, Virtue
1st: Atonement, Bless, Bless Water, Bless Weapon, Cure Light Wounds, Deathwatch (no [Evil] descriptor), Delay Poison, Detect Chaos, Detect Good, Detect Law, Detect Undead, Greater Dispel Magic, Divine Favor, Endure Elements, Enlarge Person, Entropic Shield, Magic Vestment, Greater Magic Weapon, Nondetection, Protection From Chaos/Evil/Law (opposed alignments only), Remove Fear, Searing Light, Shield of Faith, Lesser Vigor*, Find the Temple*
2nd: Aid, Align Weapon, Bull's Strength, Consecrate, Cure Moderate Wounds, Desecrate (desanctifying use only, no [Evil] descriptor), Eagle's Splendor, Heroism, Owl's Wisdom, Protection from Arrows, Remove Paralysis, Resist Energy, Lesser Restoration, See Invisibility, Shield Other, Status, Zone of Truth , Divine Insight*
*Added by Kaelik and I
Spells per day:
0 (DC 13): 5/5
1 (DC 14): 4/4
Gear:
Clothes
Components
Backpack
Divine Focus
Bedroll
Travel rations
Masterwork Adamantine Carapace -8 ACP -4 ASP
Masterwork Dragonscale Shield(Acid resist 3) 0 ACP -6 ASP
Masterwork Bastard Sword +5 1d10 19-20/2 Slashing and Bite -1 1d6 20/2
2 Scythes
Opal and Gold ring [Minor transmutation]
Shell Necklace [Minor Transmutation]
Andrew Jackson is a mother fucking war hero. He fought in the south, he fought in the west, and he fucking SURVIVED. Bitch just wants to do good by his people, y'know? Also, he comes from a noble line. Not enough to have any reasonable claim to a throne, but enough that he has some god damn table manners.
Wishlist:
Magic Adamantine Carapace (Changes to Mechanus Gear at level 10)
Natural Armor Item
+Cha Item
+Wis Item
Magic Dragonhide Shield (Changes to Magic Buckler at level 6)
+Resist Item
+Con Item
+Deflection Item
Magical Boneblade Kasuri Gama to be made at level 6
Current build idea:
Paladin 6/ Boneblade Reaper 10/ Paladin Whatever
1) Product of Infernal Dalliance[Demondand]
Human) Insightful Strike
Paladin 2) Iron Will
3) Blitz
6) Boneblade Master
Paladin 6) Ironhide
9) Duration Spell
12) Whirlwind
15) Horde Breaker
18) Attune Sphere: Bubbles
Planned spell picks:
3rd level: Wieldskill
7th level: Listening Lorecall
11th level: Spelltheft
15th level: Antimagic Ray
19th level: Choose Destiny
Fighting Style: Ignore hardness/DR, Fort save vs stun 1 round
Master fighting style: Ignore hardness/DR, Fort save vs Stun 1 round, reflex save vs helplessness 1 round
Neutral Good Human Paladin 1
Male, Middle Aged (see: too lazy to check the age chart)
Deity: Pelor
Background: Royalty of the Fallen Nation (I expect free drinks everywhere I go)
Str 10 (+0)
Dex 10 (+0)
Con 12 (+1)
Int 14 (+2)
Wis 16 (+3)
Cha 16 (+3)
HP: 9/9 DR 1/Adamantine, Fire Resist 5, Cold Resist 5, Acid Resist 3
Init: +0
Speed: 20' (30 out of armor)
AC: 24 (10 base +0 Dex +11 armor +3 shield)
Flat 24
Touch 10
BAB/Grapple: +1/+1 Constant Freedom of Movement
Has edge if opponent has less dex and wis than my wis
Fort +3 Immune to poison
Ref +2
Will +3
Features:
Aura of Good
Healing Touch (3/3)
Exorcism
Personal Warding
Turn Undead (6/6)
Weapon Proficiency: Paladin
Armor Proficiency: Paladin
Feats:
Product of Infernal Dalliance[Demondand]
Insightful Strike
Skills:
Concentration(4): +5
Diplomacy(4): +7
Know: Religion(4): +6
Sense Motive(4): +7
Spellcraft(4): +6
-10 ACP, -8 ASP
Languages:
Common, Sylvan, Celestial
Spell list:
0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Disrupt Undead, Guidance, Light, Mending, Read Magic, Resistance, Virtue
1st: Atonement, Bless, Bless Water, Bless Weapon, Cure Light Wounds, Deathwatch (no [Evil] descriptor), Delay Poison, Detect Chaos, Detect Good, Detect Law, Detect Undead, Greater Dispel Magic, Divine Favor, Endure Elements, Enlarge Person, Entropic Shield, Magic Vestment, Greater Magic Weapon, Nondetection, Protection From Chaos/Evil/Law (opposed alignments only), Remove Fear, Searing Light, Shield of Faith, Lesser Vigor*, Find the Temple*
2nd: Aid, Align Weapon, Bull's Strength, Consecrate, Cure Moderate Wounds, Desecrate (desanctifying use only, no [Evil] descriptor), Eagle's Splendor, Heroism, Owl's Wisdom, Protection from Arrows, Remove Paralysis, Resist Energy, Lesser Restoration, See Invisibility, Shield Other, Status, Zone of Truth , Divine Insight*
*Added by Kaelik and I
Spells per day:
0 (DC 13): 5/5
1 (DC 14): 4/4
Gear:
Clothes
Components
Backpack
Divine Focus
Bedroll
Travel rations
Masterwork Adamantine Carapace -8 ACP -4 ASP
Masterwork Dragonscale Shield(Acid resist 3) 0 ACP -6 ASP
Masterwork Bastard Sword +5 1d10 19-20/2 Slashing and Bite -1 1d6 20/2
2 Scythes
Opal and Gold ring [Minor transmutation]
Shell Necklace [Minor Transmutation]
Andrew Jackson is a mother fucking war hero. He fought in the south, he fought in the west, and he fucking SURVIVED. Bitch just wants to do good by his people, y'know? Also, he comes from a noble line. Not enough to have any reasonable claim to a throne, but enough that he has some god damn table manners.
Wishlist:
Magic Adamantine Carapace (Changes to Mechanus Gear at level 10)
Natural Armor Item
+Cha Item
+Wis Item
Magic Dragonhide Shield (Changes to Magic Buckler at level 6)
+Resist Item
+Con Item
+Deflection Item
Magical Boneblade Kasuri Gama to be made at level 6
Current build idea:
Paladin 6/ Boneblade Reaper 10/ Paladin Whatever
1) Product of Infernal Dalliance[Demondand]
Human) Insightful Strike
Paladin 2) Iron Will
3) Blitz
6) Boneblade Master
Paladin 6) Ironhide
9) Duration Spell
12) Whirlwind
15) Horde Breaker
18) Attune Sphere: Bubbles
Planned spell picks:
3rd level: Wieldskill
7th level: Listening Lorecall
11th level: Spelltheft
15th level: Antimagic Ray
19th level: Choose Destiny
Fighting Style: Ignore hardness/DR, Fort save vs stun 1 round
Master fighting style: Ignore hardness/DR, Fort save vs Stun 1 round, reflex save vs helplessness 1 round
Last edited by ubernoob on Wed May 19, 2010 7:31 pm, edited 24 times in total.
Color Spray. Sleep.Koumei wrote:Free Will and Landsharks make everything better. That said, I'll go with the Wizard, and hope that the face stabbers stop my five HP from vanishing in two seconds.
Later on, Solid Fog + Black Tentacles, or things like Sickening Cloud.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Oh, don't get me wrong, I know I'm good to go, there, but put it this way: it doesn't take a critical hit to deal 15 damage at level 1. A high damage roll, sure, but not necessarily critical.
Also, should I change her background to be raised by Landsharks? It's not like apprenticeship does anything if you're in one big dungeon for the whole campaign, after all. That way it can have the hilarity of LANDSHARK. I'd lose a lot of languages there for dealing with monsters we could possibly communicate with to avoid combat some of the time, but on the other hand, gaining the ability to talk with Magical Beasts is a pretty cool trick, and could also turn the occasional "SEA CAT ATTACKS" into "You have a discussion with the Sea Cat and trade valuable information re: food. It turns out it made you a cookie... but eated it."
Because while I'm expecting many encounters here to be "Stab in face, take belongings in a sack", having a few talky-talky things would be nice as well. Even flat-out assuming the Diplomancy rules can eat a bowl of dicks.
Also, should I change her background to be raised by Landsharks? It's not like apprenticeship does anything if you're in one big dungeon for the whole campaign, after all. That way it can have the hilarity of LANDSHARK. I'd lose a lot of languages there for dealing with monsters we could possibly communicate with to avoid combat some of the time, but on the other hand, gaining the ability to talk with Magical Beasts is a pretty cool trick, and could also turn the occasional "SEA CAT ATTACKS" into "You have a discussion with the Sea Cat and trade valuable information re: food. It turns out it made you a cookie... but eated it."
Because while I'm expecting many encounters here to be "Stab in face, take belongings in a sack", having a few talky-talky things would be nice as well. Even flat-out assuming the Diplomancy rules can eat a bowl of dicks.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
-
- Knight
- Posts: 491
- Joined: Sat Feb 06, 2010 8:28 pm
So, times are wednesday and thursday.
Uber, when can you play on wednesday?
And as for everyone who hasn't made a character yet:
Carthaz/Dominicus/Mask, I could totally add another game that starts next week or on thursdays or whatever.
Uber, when can you play on wednesday?
And as for everyone who hasn't made a character yet:
Carthaz/Dominicus/Mask, I could totally add another game that starts next week or on thursdays or whatever.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
-
- Knight
- Posts: 491
- Joined: Sat Feb 06, 2010 8:28 pm
Good then. Since all other roles seem to be covered I'll be making an assassin.
Would you allow a custom race? Here is what I had in mind:
Ratmen
A short-lived race of ratlike inventors that once lived below the earth. Since then many of them have made their homes in cities where they serve as mechanics, crafters or theives.
-2 Str
+2 Dex
+2 Int
-2 Cha
Low Light Vision
+4 vrs disiese
Cowardly: Ratmen recieve a -2 penalty against fear effects and to resist being intimidated.
Masterful adaptation: A ratmen character can select two skills. These skills now work off Intelligence instead of their original atribute. Once selected, this choice can only be changed after a full year of dedicated training.
Favored Class: Gadgeteer
Would you allow a custom race? Here is what I had in mind:
Ratmen
A short-lived race of ratlike inventors that once lived below the earth. Since then many of them have made their homes in cities where they serve as mechanics, crafters or theives.
-2 Str
+2 Dex
+2 Int
-2 Cha
Low Light Vision
+4 vrs disiese
Cowardly: Ratmen recieve a -2 penalty against fear effects and to resist being intimidated.
Masterful adaptation: A ratmen character can select two skills. These skills now work off Intelligence instead of their original atribute. Once selected, this choice can only be changed after a full year of dedicated training.
Favored Class: Gadgeteer