Posted: Tue Apr 27, 2010 2:27 pm
Synner posted that Corp Guide and Vice were his projects, and delivered for layout and editing a year ago. So, that makes Jason's work output look a lot less impressive, if it ever was.
Let me put it this way. The game is supposed to be a murder-mystery. Except when you play the game you feel as though you're framing someone for the murder as opposed to finding out the real killer. I hear there's a variant that "fixes" this. But the base game makes me want to strangle the designer.Wesley Street wrote:Hmmm. Glad I received that game as a gift then.
Risk is acceptable once you put all the stuff from the lord of the rings or star wars or whatever variants in it.Lago PARANOIA wrote:Anyone who says that Risk is fun is high.
The only mainstream game more boring than Risk are Monopoly and Mouse Trap.

I'm sorry, but any attempt to correlate commercial success with success in design is doomed the moment it mentions Pathfinder. Which you did.Zinegata wrote:Huh? I thought Dark Heresy/Rogue Trader were pretty good as well. FFG in fact is now the #3 RPG company in terms of Q4 2009 sales according to ICV2 - with #2 being Pathfinder.
Try harder, or actually frequent the forums instead of googling them (or worse, using their internal search 'function') once in a while. Edit: am going to help you here a bit. Apart from the books I already mentioned (RT and CA), two books that drew serious ire from even the hardest of hardliners of fans (to the point of "please withdraw them from circulation") were the quest/scenario books for Tide of Iron and Descent. Happy reading.Zinegata wrote:My search results aren't turning up any threads about people complaining about their editting in the forums either.
Yep, because Runebound and Arkham Horror don't suffer from rolling a mediocre design into a 3-hour experience. Also, the fact that you quote "War of the Ring" as an instance of FFG design tells me that you simply didn't get my point. War of the Ring was designed and - what's even more crucial - playtested externally. That's part of why it was a success. My actual point concerned the drek that befalls us when FFG attempts design in-house. As they are prone to especially when they get a shiny IP on their hands they can rape with their splendid design "insights".Zinegata wrote:I'm also tempted to say you're a bit nutty regarding the quality of FFG games.
I'm not going to argue with someone who hasn't grokked the Borg engine. Hey, FFG designers haven't either, so I guess you should appreciate Westeros. You got my respect for actually having played these games, but beyond that, I'm afraid we'll have to disagree.Zinegata wrote:Also, Command & Colors... sucks. And it's ironic you sing its praises when it also has illogically custom dice... confusing counters, and claims to simulate "Cannae" and yet the Romans and Carthaginians have the same fucking number of soldiers in that scenario. It's not that good a game, and much of Battlelore's suckage stems from Command & Colors being pretty bad.
2210 is the best variant personally. LoTR is okay, albeit it's embarassing that Frodo still goes through Shelob's lair even though we already took the Black Gate, burned Sauron's Tower to the ground, and displayed his pantaloons for all to see. Star Wars is interesting mainly for Order 66.souran wrote:Risk is acceptable once you put all the stuff from the lord of the rings or star wars or whatever variants in it.Lago PARANOIA wrote:Anyone who says that Risk is fun is high.
The only mainstream game more boring than Risk are Monopoly and Mouse Trap.
A time limit, a better resource model, the ability to actually WIN a fight instead of just take proportional losses. Add all that crap and suddenly its playable.
Yes, statement of fact is fact.Zinegata wrote: 2210 is the best variant personally.
What? Those zones had names? The ring is just a timer, I assumed that the whole band of heros had been killed while leaving the shire and thats how long it took for the ring to roll along the ground and back to the dark lord. Besides, I was to busy kicking ass and conqureing the red area to actually read what the map called those places.LoTR is okay, albeit it's embarassing that Frodo still goes through Shelob's lair even though we already took the Black Gate, burned Sauron's Tower to the ground, and displayed his pantaloons for all to see.
True, but it also has more card options than LOTR. Star Wars is a little bit like 2210 but still simple enough that I could teach the whole game to my 9 year old cousin and we could play. 2210 I don't own but had a friend who did and while it was awesome to play it was good that we all had real wargame experience because otherwise it would have been slow with all the options.Star Wars is interesting mainly for Order 66.
Sales are sales. Pathfinder or no.Windjammer wrote:I'm sorry, but any attempt to correlate commercial success with success in design is doomed the moment it mentions Pathfinder. Which you did.
You could actually link them instead. Because honestly I find the claim dubious given your dozens of pages of errata turned out to be a mere 19 for both RT and DH combined.Try harder, or actually frequent the forums instead of googling them (or worse, using their internal search 'function') once in a while.
For a mediocre design Arkham's the best in its class. Maybe you need to redefine your definition of "mediocre design"?Yep, because Runebound and Arkham Horror don't suffer from rolling a mediocre design into a 3-hour experience.
And Battlelore was not? Which was still designed by Borg?Also, the fact that you quote "War of the Ring" as an instance of FFG design tells me that you simply didn't get my point. War of the Ring was designed and - what's even more crucial - playtested externally.
Chaos in the Old World was also an in-house. Honestly I don't understand the FFG hate. They have both hits and misses with both in-house and out-house designs. I think your over love for the C&C system is clouding your assessments.That's part of why it was a success. My actual point concerned the drek that befalls us when FFG attempts design in-house. As they are prone to especially when they get a shiny IP on their hands they can rape with their splendid design "insights".
No, I have grokked Borg's engine. And it's just not that good of an engine - it's limited to a simple beginner's wargame. It simply can't handle anything more than a fight between two evenly matched forces. Moreover, at "competitive" play it's more about the card play than anything else, because the board isn't really big enough to allow for real maneuvers (play something like "Proud Monster" and you'll see a MASSIVE difference in terms of maneuvering). So you may as well play a fucking TCG where there are more available decks.I'm not going to argue with someone who hasn't grokked the Borg engine. Hey, FFG designers haven't either, so I guess you should appreciate Westeros. You got my respect for actually having played these games, but beyond that, I'm afraid we'll have to disagree.
I can't really tell. The board in question lists everyone as having one post, even though Jason posts more than once on that thread. It's a Jason Hardy who signs off exactly the same way that Jason Hardy, Battletech Writer signs off on forums. But it's also not a weird way for a guy named Jason Hardy to sign things.Fuchs wrote:Is that the Jason Hardy? Shows up as an external user, and the post count stays at 1, so hard to track.
LOTR Risk (the full version) has a mechanic similar to War of the Ring. Sauron has a chance to capture the ring if Frodo enters an area occupied by enemy forces. So the good guys are constantly trying to clear a path for the Fellowship.souran wrote:What? Those zones had names? The ring is just a timer, I assumed that the whole band of heros had been killed while leaving the shire and thats how long it took for the ring to roll along the ground and back to the dark lord. Besides, I was to busy kicking ass and conqureing the red area to actually read what the map called those places.
I forgot that the ring needs to stay in zones where the yellow and green armies are. That could indeed make the pathing stupid. But it never really seemed to matter much anyway especially for the players contesting the upper half of the board.Zinegata wrote: LOTR Risk (the full version) has a mechanic similar to War of the Ring. Sauron has a chance to capture the ring if Frodo enters an area occupied by enemy forces. So the good guys are constantly trying to clear a path for the Fellowship.
Unfortunately it turns on its head when we took fucking Mordor on turn 4. And the idiot Frodo didn't see Gandalf waving his fucking staff at the Black Gates, telling him NOT to go into Shelob's Lair because some Orcish resistance was still alive in there.
The Fellowship barely survived the Shelob encounter. And we decided that Gandalf tossed Frodo into Mount Doom along with the Ring for his stupidity.
I did link to one such discussion for your benefit above (though I guess that Edit came too late for you).Zinegata wrote:You could actually link them instead.Windjammer wrote:Try harder, or actually frequent the forums instead of googling them (or worse, using their internal search 'function') once in a while.
I thought we were talking about massive complaints about DH and RT though, not Descent?Windjammer wrote:I did link to one such discussion for your benefit above (though I guess that Edit came too late for you).Zinegata wrote:You could actually link them instead.Windjammer wrote:Try harder, or actually frequent the forums instead of googling them (or worse, using their internal search 'function') once in a while.
I explicitly said, "Every time a new book comes out they [FFG] fuck up AGAIN". I think it's only fair game to point out that they majorly fuck up non-RPG books they release too, don't you?Zinegata wrote:I thought we were talking about massive complaints about DH and RT though, not Descent?Windjammer wrote:I did link to one such discussion for your benefit above (though I guess that Edit came too late for you).Zinegata wrote:
You could actually link them instead.
Yes I read the thread and noticed it was a Descent threadWindjammer wrote:I explicitly said, "Every time a new book comes out they [FFG] fuck up AGAIN". I think it's only fair game to point out that they majorly fuck up non-RPG books they release too, don't you?Zinegata wrote:I thought we were talking about massive complaints about DH and RT though, not Descent?Windjammer wrote:
I did link to one such discussion for your benefit above (though I guess that Edit came too late for you).
And did you actually read the thread?
As to Rogue Trader, I recall there being at least 3, if not 4 or 5, such threads. They were started frequently in the weeks post-release. One of the earliest ones here. If you browse the RT forums around its release date, you'll easily find more. But seriously, are you too handicapped to browse the RT fora yourself or what?
I gotta disagree on that. They could just be exceedingly drunk, because as a drinking game, Risk is awesome.Lago PARANOIA wrote:Anyone who says that Risk is fun is high.
I love risk and am very rarely high. Though I mostly play online with people who know what they're doing.Lago PARANOIA wrote:Anyone who says that Risk is fun is high.
The only mainstream game more boring than Risk are Monopoly and Mouse Trap.
The reality is that SR4 sold more copies than all previous editions of Shadowrun. Combined. So the core mechanics of SR5 are going to be pretty interchangeable with those of SR4. Oh sure, skills will be added and removed, most everyone involved in the process will admit in their candid moments that "Dodge" was a poor skill and depending on who gets the chapter you can expect it to be revised or eliminated. But the core mechanic? The thing where you add Attribute to Skill and roll that many dice against a Target Number of 5? That stays.So my follow up questions would be:
1. Where do you see 5E going, if it was heading towards a significant departure from 4E?
2. What do you think the chances are of 5E being a superior to game to 4E Anniversary Edition + Frank's "Ends of the Matrix"?