I used to think I liked traps - the more the better. Then I played in a con game where traps were the main threat, and I realized they're definitely best when used scarcely. With so many traps, there was no reason not to just assume everything was trapped, and set it off from a distance. And with a lot more traps than foes, there was no real pressure in doing so.
I think traps that are triggered by foes do have some potential though, especially if there's ways to obstruct / disable them more interesting than "blast it repeatedly from 100' away".
Traps
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