60-odd Magic Items inspired by Pop Culture

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Prak
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Post by Prak »

Moving out of cartoons now, into movies and such.

The Spear of Destiny While the soldier who bore this spear is all but unknown to most people, it's true claim to fame is that it pierced the side of an alleged demi-god, killing him, and the vileness of this act has infused the spear with power. It is said that he who holds it cannot be defeated, or may conquer the world. In truth, a person who possesses the spear gains DR 20/- and Regeneration 10, with only negative energy dealing normal damage. When fitted with a new shaft (the old one has long since been lost or rotted away) and wielded, it is a Magic Planar Longspear which deals an additional 2d6 damage to good (or evil, depending on what version you use) outsiders.

The Pick of Destiny This item is a small guitar or lute pick seemingly made out of green bone, and carved to resemble a a horned demon head. It is actually made from the chipped tooth of a powerful banished demon. When used while performing, and in direct relation to the instrument used (including worn on a choker by a singer, used to play a string instrument, or incorporated into the workings of a wind instrument) it provides the bearer with a +30 profane bonus to the perform check.

The Fountain of Youth Unlike the other items on the list, this artifact cannot be easily transported. It is a natural spring, which has a direct connection to the plane of positive energy. When drank it heals the drinker of 5d8+10 points of damage, and reverts them 1d8 years. If bathed in, it completely heals the bather of all damage to hitpoints and ability scores, all ability drain, removes aging penalties, grants a new saving throw against any diseases currently infecting the player (but does not cure them), and reverts them 5d12 years. Should they be reverted to less than their original age, they cease to exist until such time as their mother gives birth to a new child, at which point, they return to existence as a new born, with their full special abilities, and will regain their memories of their original life over time (little by little over 3d6 years), usually completely by the age of ten. During this time, they may, if they would gain a feat, take any feat normally only available to first level characters if they otherwise qualify for it.

The Sword of Kings The simple nature of this sword belies it's power. When found, it is a battered sword of brass, scratched and chipped and missing gems decorate the hilt and pommel, and the blade is rusted and pitted. When grasped, it shimmers, and becomes a paragon of fine craftsmanship, it's style according to the bearer's culture and progress. In the hands of a stone age barbarian, it becomes a fine specimen of their primitive methods, chiseled to a razor's edge from obsidian, it's hilt finely tooled animal horn. In the hands of a gallant knight, it's a shining steel longsword, honed to perfection, and bedecked in engravings, gold, and jewels. When held by a hobgoblin samurai, it's a masterfully crafted katana, folded millions of times, by the exalted masters who have forsaken all earthly concerns to dedicate their lives to their work. Regardless of form, it is a Magic, Cursed (whatever type of sword) of Sharpness which also acts as a Rod of Lordly Might (minus the transformative properties) and Rulership.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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