Critical Hits (any system)

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Winnah
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Post by Winnah »

CCarter wrote: OK...so you like specific-damage criticals just because they impair the PCs?

You could do that just with a wound penalty system based off total hit points or equivalent, rather than needing specific injuries. For example, Shadowrun and White Wolf both have an increasing penalty when you're down Health boxes. Or, damage in Tunnels & Trolls comes straight off your Constitution and so reduces your ability to make Con saving rolls.
I guess I think that many gaming systems uses health as an abstract, which can be a useful shorthand, but it leaves a lot to be desired. Checking for bloodloss, limb failure and post battle complications like infections would probably be a too much.
Roy wrote:Obviously, when enemies can crit you back they punish the player worse. But luck always favors the opposition. Always. That's why IP Proofing is so very important. in D&D, and in other systems for that matter as the concept is system independent - any system where you play through a long campaign, with little character switching mandates IP proofing. So, just about everything except joke systems like Paranoia, CoC, etc.
Totally correct. In systems using critical hits based off probablility, the players are at a clear disadvantage. It's like gambling against a casino.

The reasoning behind implementing crtical hits or failures in a game system was just something I was curious about. If I was clever and patient enough to make my own system, I would probably use a stunting mechanic to represent killing blows in combat. Minor & major injury tables for when a PC takes a beating. That could be done with or without auto success or failure, but the gambler in me likes rolling a 20 and cool shit happening.
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Psychic Robot
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Post by Psychic Robot »

RobbyPants wrote:Holy fuck. Does that guy realize that bows are supposed to last longer than 20 shots in the real world? You're kind of incentivized not to want to confirm your crits on that system, too.

Ugh.
He also ruled that Manyshot stacked the enhancement bonus of the bow onto each arrow, and each arrow stacked with itself. A +5 bow at full BAB could thus launch +20 arrows.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
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Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
CCarter
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Post by CCarter »

Winnah wrote: I guess I think that many gaming systems uses health as an abstract, which can be a useful shorthand, but it leaves a lot to be desired. Checking for bloodloss, limb failure and post battle complications like infections would probably be a too much.
Yeah that's HarnMaster. It has infection rules and Sever rolls if you take a high-damage hit to the wrong place.

There's worse...

Somewhere in my mother-in-laws garage I have a copy of Swords' Path: Glory by Leading Edge Games. Its a gaming supplement rather than a full system, basically just a book of tables. You roll a hit location and go to the appropriate page, where you cross reference the Impact Points and armour type to find the flesh depth penetrated. Reading across tells you which organs are hit, bones broken etc., then gives the number of 'shock points' for that depth of penetration. That's not just for criticals, that's for every hit.

There's an ad at the back of the first book for another supplement ("Are You Ready To Take The Next Step...?") which has elaborations on that, e.g. for creature size, ranged combat, and advanced healing rules, but I don't have that one.
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