That's actually a valid criticism of 3e in my opinion. If you aren't focused, you are useless when a fight breaks out. One can blah blah blah about D&D not being combat, but the fact remains that getting killed will pretty much put a damper on any sort of character development.Novembermike wrote:Why? Nothing he said implies that it's the only real option. In DnD terms though the player never has that choice. He can't just take a couple levels in Undead Fighting 101 because he won't be any better at fighting undead in all likelihood and he'll be a lot worse at evertyhing than someone who just went for his normal progression.Lago PARANOIA wrote:That's so incredibly myopic that it verges on retarded. I seriously cannot believe that you'd say something like that.Plebian wrote: but from the character's point of view it'd be entirely reasonable to start focusing on some undead- or mage-hunting PrC, instead of keeping on going for that PrC that focuses around punching dudes in the throat or some shit.
I feel that environment really kills any incentive to do things from a story/character perspective.
Then again, in real life people that focus really hard on things and don't do real-life character development tend to be successful, while people that wander and do things because it was a good idea at the time tend to be poor and worthless more often than not, so perhaps it's functioning as intended.