Lago wrote:The part I don't like is when low-level wankers stick their dicks into high-level play. 4E calling their sad simulation of epic just that is offensive to me because it crowds out stories of actual high-level play. When Andy Collins decides that a Vanilla Action Hero and the things that they can do should be a meaningful focal point for high-level play, this means that you can't actually have high-level plots. There's no terraforming and race creating and whatever because the game has to accommodate people who don't want to do that or aren't aware that they should be doing that.
As has been said before, this entire complaint boils down to "they don't define 'high level' the way I want them to!" Seriously, you're complaining because there are no rules for terraforming and race creating? Why don't you complain that it has no rules for designing spacefaring mecha or
tons of other shit that D&D is not about?
Lago wrote:Or hell, since it's high-level and the game is about to end anyway you can totally just change the status quo, do a few more adventures if you want, and then just end the game.
So, let me get this straight...you admit that you really only do a few high-level adventures (and in fact, many people never do ANY high-level adventures) before ending the campaign, but you want all this bullshit crammed in there anyway? Why? Is that really a worthwhile use of page space? Especially when it's radically different from the rest of the game? What is served by welding it on?
Lago wrote:When you're low level, the exploits of a port city can totally be campaign-defining, to the point where you can look up the names of the bartenders in a book. When you become mid-level things zoom out and you learn more about what's going on in other cities and strongholds and whatever, at the cost of no longer being able to know what every major business in a city is.
You can play a low-level campaign where you travel the breadth of the nation (or even the world), and you can play mid-level campaigns where you spend your entire time in a single city. Those are entirely setting conceits, and not related to level. What you are talking about is entirely different.
Lago wrote:But I do think that there is a potential audience interested in the story of how Zondar the Mid-Level Wizard became Zondar the God of Magic.
There is. That audience picks up Raymond E. Feist's novels, or Robert Jordan's, or something. But no, I disagree utterly that there are very many people who want to play a
game about people going through wacky-extreme shifts in personal power.
Lago wrote:(Lago's laundry list of facts of high level play)
If you like all that shit, you should absolutely find a game that lets you do it. But that game is not D&D. And it has in fact NEVER been D&D. I have played Redbox, 1E, 2E, 3.5...none of them have dealt with any of the shit you just outlined. No multi-year timeframes, no being the incarnation of war, no constant status quo shifts, no army of dragons, no hundreds of thousands of followers, no raising continents. Any of that shit is pretty much in the realm of MTP.
The only version of D&D with a decent mass combat minigame expected a big army to be maybe a thousand guys.
ckafrica wrote:But the problem is 3e and 4e don't really have any good rules for running mass combat or owning and running castles. Which means that most of Lagos ideas are crap for the last 2 incarnations of D&D, regardless of whether they would be desirable or not.
Lago's ideas are crap for EVERY edition of D&D ever published. Seriously. Because he is way beyond "own a castle and run a barony" or "fight a war with my army and the orcish horde", which is something you can seriously do with several editions of D&D (and which, honestly, was the definition of 'high level' for most of D&D's history). He's talking about building planets, not castles...and fighting a war with your army of 10,000 angels against all 666 layers of the Abyss. And D&D has never dealt with that kind of scale.
Frank wrote:But the bottom line here is that the "Sweet Spot" theory is bullshit. And "extending the sweet spot" is actually just stagnating the game.
Could not disagree more. What stagnates the game is lack of story advancement and character development, not lack of power advancement.
I think people want some power advancement; it's fun. But I think there is an inherent limit on how much of that is good for the game. And regardless of personal preference, playing a game where power level is mostly static does NOT automatically equal stagnation...this is clear from other genres of fiction/games. There is generally very little power advancement in westerns, for instance, but that does not mean the stories are stagnant or uninteresting. Or crime/detective stories. Or low fantasy mercenaries. Hell, what about Shadowrun? You start as a crook who often sleeps in an alley doing dirty deeds for cash. And at the end of the game, what are you? Quite often, a crook who usually sleeps in a penthouse apartment, doing dirty deeds for cash.
Vertical advancement is a nice reward for gameplay, but the level of vertical advancement Lago is positing is insane.
People like their guy to go from being the brash kid to the ace gunfighter, or the farmboy to the jedi knight, or the peasant hero to the King who pulled the sword out of the stone. But there is a ceiling; the ace gunfighter doesn't eventually become able to gun down armies with magic revolvers...the jedi knight doesn't rewrite the minds of an entire planet...the King with Excalibur is still dealing mostly with the Kingdom, not the entire planet (plus the moon).
But no, I don't think most people really want to play Steve the Crap Farmer who later becomes Steve the God of the Outer Realms with angels who wipe his ass. That shit is ridiculous. And it's especially ridiculous if (as has been pointed out in other threads) that transformation takes place in less than a year, and to multiple people (some of whom are not the PCs).
I am judging the philosophies and decisions you have presented in this thread. The ones I have seen look bad, and also appear to be the fruit of a poisonous tree that has produced only madness and will continue to produce only madness.
--AngelFromAnotherPin
believe in one hand and shit in the other and see which ones fills up quicker. it will be the one you are full of, shit.
--Shadzar