Refluffing should not be a way of life

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shadzar
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Post by shadzar »

fluff causes a problem in some cases because it doesnt resemble the same things some people expect.
needing a specialized class to play a concept
this is the very problem that fluff or to refluff does not solve. and exampel can be found in, yes, 2nd edition.

http://www.dragonsfoot.org/forums/viewt ... 44#p529144
virel wrote:Would you share your view of the 1/2 orc race and assassin class being cut from the 2e PHB. What were your feelings toward this at the time?
zebcook wrote:Since I'm the guy who said they should be cut, I think it was a good idea.

The assassin class created a lot of problems for players and DM's, everything from game abuse to party harmony. It was a class specializced powers for specialized situations that a lot of players insisted should be a general utility in a standard adventuring party which killed the point. Besides which, assassination is more a mindset than a single set of skills. If you RP'd an assassination proper, any character class could do it, they just had to use the skills they had. I didn't argue to remove it to be PC (believe me, I'm not that PC); I felt it created more problems for play than it was worth.
class groups existed to show similarities, but most things within them were still showing they are really the same class.

a ranger isnt anything special form a fighter, just he does a few different things. you do NOT need the name ranger, just because Tolkien had Aragon as a ranger.

a fighter is a fighter, be he a ranger or monk...a concept about the "power system" of 4th that was gotten right.

likewise a thief class isnt needed just because Tolkien had a Hobbit burglar.

can any class really fall outside of the 3 main archetypes?

melee
arcane
divine

any other little parts like tracking and such are found in the editions skill systems...but them really the skill systems arent needed as the character flavor is NOT created by the game, but by the player playing it.

anyone should be able to fight with two weapons, and anyone should be able to pick pockets...you just need to have those things available to mutate the class to your character concept.

even a fighter should be able to "cast" spells, but that doesnt mean they should have such access to do so that another caster becomes redundant, otherwise you are classless and just picking abilities to make your own concept completely...ergo GURPs....for the msot part.
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
Koumei
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Post by Koumei »

FrankTrollman wrote:There isn't an "on cold" or "on acid" condition,
There needs to be an "an acid" condition. Wait, that's Confusion, isn't it?
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K
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Post by K »

Koumei wrote:
FrankTrollman wrote:There isn't an "on cold" or "on acid" condition,
There needs to be an "an acid" condition. Wait, that's Confusion, isn't it?
All jokes aside, there is no reason why "on cold" or "on acid" can't be handled the exact same way, thus making any refluffing mechanically apt. I mean, getting hit with cold might means that actual chunks of super-cold ice are now stuck to your body and you need to roll around in the dirt to get them to break off in the same way that you roll in the dirt to put out a fire.

In the same way, combat acid might be sticky and gooey and you need to get on the ground and scrape it off or suffer round-by-round damage.
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