Posted: Mon Feb 20, 2012 5:16 pm
I actually play in a 4th edition game, intending to go all the way to 30th I believe (or close to it anyway). It's a rather linear game, with unispired sources of fantasy (Kingdom Hearts, WoW, references abound), but hey it fulfills getting to play an RPG semi-reliably.
As for details, currently 13th level, we're an "All Ranged" Party, an idea I got everyone to agree on, since figured it would make 4th edition bit more interesting (optimization included). Party is currently: Thrii-Kreen Ranger Battlefield Archer (me), Orb Wizard, Minotaur Dragonblood Sorcerer, Tiefling Bow Warlord from MP2, Prescient Bard, and...the "Bob" player that's just kind of there, which is a....Dragonborn fighter..
We use Character Builder, but NOT the latest one, I know that much, not sure how old it is, I know it doesn't have Dark Sun or Essentials material on it. Group Policy on Errata? other than what's in the Character Builder, DM is open to at times using material in its original form, such as using all the core material for Orb of Imposition, without all the "first save" nerf junk for awhile.
Other House rules have employed:
1.) Array is follows: 18, 16, 14, 12, 12, 10 OR... 18, 16, 14, 14, 10, 10
2.) Weapon Expertise Stealth RNG fix whatever, is free feat for all attack rolls
3.) Races don't provide set bonuses, pick to ability scores to go up by +2
4.) 4th/8th level, and their equivalent attribute increases are +2 to two scores, +1 to everything else, while 11th and 21st stay the same +1 to all.
5.) enchantment bonuses are inherent, like in vein of DMG II page 138.
6.) -ish, Spoken to him about using Skill Challenges as Frank suggested long ago, removing the failures, and just tracking successes on a round timer, and so forth. So pretty sure DM be using that idea, but not entirely sure.
Not sure if there's any other House rules I might be forgetting, these are mostly ones I've used for my 4th edition as well.
In some way, I do thank Frank and Lago_Paranoia, for ideas to help improve the 4th edition experience. Actually got the ranged idea from when read old 4th edition threads on here, how could "mongol archer" everything in the game, and thought such a party dynamic might actually change the game a little.
If have any further ideas for this kind of game, that might make it all the more interesting, by all means let me know.
As for details, currently 13th level, we're an "All Ranged" Party, an idea I got everyone to agree on, since figured it would make 4th edition bit more interesting (optimization included). Party is currently: Thrii-Kreen Ranger Battlefield Archer (me), Orb Wizard, Minotaur Dragonblood Sorcerer, Tiefling Bow Warlord from MP2, Prescient Bard, and...the "Bob" player that's just kind of there, which is a....Dragonborn fighter..
We use Character Builder, but NOT the latest one, I know that much, not sure how old it is, I know it doesn't have Dark Sun or Essentials material on it. Group Policy on Errata? other than what's in the Character Builder, DM is open to at times using material in its original form, such as using all the core material for Orb of Imposition, without all the "first save" nerf junk for awhile.
Other House rules have employed:
1.) Array is follows: 18, 16, 14, 12, 12, 10 OR... 18, 16, 14, 14, 10, 10
2.) Weapon Expertise Stealth RNG fix whatever, is free feat for all attack rolls
3.) Races don't provide set bonuses, pick to ability scores to go up by +2
4.) 4th/8th level, and their equivalent attribute increases are +2 to two scores, +1 to everything else, while 11th and 21st stay the same +1 to all.
5.) enchantment bonuses are inherent, like in vein of DMG II page 138.
6.) -ish, Spoken to him about using Skill Challenges as Frank suggested long ago, removing the failures, and just tracking successes on a round timer, and so forth. So pretty sure DM be using that idea, but not entirely sure.
Not sure if there's any other House rules I might be forgetting, these are mostly ones I've used for my 4th edition as well.
In some way, I do thank Frank and Lago_Paranoia, for ideas to help improve the 4th edition experience. Actually got the ranged idea from when read old 4th edition threads on here, how could "mongol archer" everything in the game, and thought such a party dynamic might actually change the game a little.
If have any further ideas for this kind of game, that might make it all the more interesting, by all means let me know.