What are GOOD things that happened to the RPG industry 2012

General questions, debates, and rants about RPGs

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sabs
Duke
Posts: 2347
Joined: Wed Dec 29, 2010 8:01 pm
Location: Delaware

Post by sabs »

cavemaster seems incredibly lame.
you have rocks that you split between two hands, the other guy does the same.. and then you each pick a hand, and the hand with the most rocks in it wins?

I mean, it's cute.. but not something I want to play more than once or twice a year.. with a lot of beer.
fectin
Prince
Posts: 3760
Joined: Mon Feb 01, 2010 1:54 am

Post by fectin »

...You Lost Me wrote:The game would be full of stuff like...

A: "I want to make a castle"
MC: "I have no damn clue how to even start that."
A: "How much does it cost?"
MC: "Uhh wealth doesn't exist."
A: "So can I have a castle?"
MC: "I... don't know?"
So, like DnD for the past decade?

mote, beam, etc.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
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