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General questions, debates, and rants about RPGs

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Stubbazubba
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Post by Stubbazubba »

The One Ring hits a sweet spot between too rules-lite and too much to remember, I love its combat engine. And its a very pretty book.

One of the slickest things that I didn't expect to work at all has to be Marvel Heroic Roleplaying. It's definitely got its fundamental issues, but it's got a lot of great things and is pretty fun with the proper buy-in. I might back the Cortex Plus Hacker's Guide KS to get the Smallville and Leverage rules, I've heard those have equally good things in different directions.
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mean_liar
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Post by mean_liar »

Josh_Kablack wrote:
mean_liar wrote:Street Fighter: the Storytelling Game
- for the tactical combat system. Needs a GM that embraces the pulp.
I do get the impression that it needs not merely a GM, but an entire group who embraces the pulp.
That's a much better way to put it. Playing the game as a serious endeavor will be pointless at a few breakpoints: 1, when the boxer hits harder than a rocket launcher and 2, when the GM employs a horde of low-skill mooks with bats to just utterly beat the shit out of your character in a way that M Bison only wishes he could accomplish.

If you're interested in my house rules for the game, send a PM. It just occurred to me that I need to update them anyway.
Mask_De_H
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Post by Mask_De_H »

SF RPG is great. I dig its newer bastard cousin, Burn Legend, as well.

I'm on a huge Dungeon World/Apocalypse World kick, since it runs off an elegant system and is MTP with a solid, well tested set of rules behind it. VB is also like storygame Frank, only with weird, loopy rambles on theory instead of swearing, rage-filled rambles on theory.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
sabs
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Post by sabs »

Earthdawn, Shadowrun(before it got destroyed), Ars Magica are my 3 favorite RPGs.

Sadly, I'm playing pathfinder, and unlikely to get to play something else any time soon.
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mean_liar
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Post by mean_liar »

I didn't really like AW, but I tried. My main mistake was minmaxing the Touchstone I was playing and then running around with an effective +4 or +5 to Hard. It loses a lot of grittiness at the far edge, but most games do.

I usually can't help myself.

EDIT - I'll go check out Burn Legend... the reviews seem to indicate that it's SF:tSG all over again. :)
Last edited by mean_liar on Tue Jan 22, 2013 4:27 pm, edited 1 time in total.
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tussock
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Post by tussock »

Castles & Crusades. Like, a bigger book of houserules would help, but that's still smaller and more playable than other post-2K forms of D&D, and I fucking love the DC 15(+-3) skill/everything system and tiny classes and monsters and ....

Or whatever bullshit homebrew I've worked up recently for a few sessions. Always a pile of laughs: at me, as I try desperately to put out the fires. The odd gonzo evening with random AD&D 2nd ed book combos.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.
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nockermensch
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Post by nockermensch »

D&D 3.X sits on a pretty sweet spot between number crunchiness (GURPS, Rolemaster) and abstraction (oWoD) which were my main other experiences.
@ @ Nockermensch
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NineInchNall
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Post by NineInchNall »

3.5: The poor balance and wtf-ness of certain things actually added to my overall enjoyment.

Weapons of the Gods: I love the ideas in this book. It's too bad it's so terribly poorly written and organized. It doesn't help that the setting is an obscure Chinese comic or that the company folded after doing only one supplement.
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Mask_De_H
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Post by Mask_De_H »

NineInchNall wrote:3.5: The poor balance and wtf-ness of certain things actually added to my overall enjoyment.

Weapons of the Gods: I love the ideas in this book. It's too bad it's so terribly poorly written and organized. It doesn't help that the setting is an obscure Chinese comic or that the company folded after doing only one supplement.
Play Legends of the Wulin. It's basically WotG 2e and much better organized.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
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