As you spring at the Chieftain, his servant rises to his feet, picks up a hefty wooden stick and joins the melee. But to your disappointment he attacks you! Ungrateful wretch! Seeing this, you may Escape through the door down the corridor, or continue the fight. If you choose to Escape, you suffer normal escaping penalties.
(Fuck that shit, we'll probably take less damage if we stay and fight; unlike the servant, Henderson's no coward.)
The battle commences!
ORC CHIEFTAIN SKILL 7 STAMINA 6
SERVANT SKILL 5 STAMINA 3
Fight them one at a time.
Combat Log:
Chieftain 16, Henderson 23. Chieftain is at 2.
Chieftain 16, Henderson 14. (Since LUCK is so easy to come by in this book and our STAMINA sucks, I'm going to Test our Luck here.) Luck test: 10, Lucky. Henderson is at 15.
Chieftain 18, Henderson 22. Chieftain is dead.
Servant 11, Henderson 21. Servant is at 1.
Servant 16, Henderson 20. Servant is dead.
(I just know you guys are going to vote to loot this.)
The lock was obviously inadequate; it flies off and lands on the floor several meters away. You lift up the heavy lid and your eyes widen as you see the gold sheen coming from within. A fair number of Gold Pieces are inside. In one corner lies a small black bottle with a tight glass stopper, containing a liquid of some kind. Also in the chest is a silky black glove. But as you are admiring this treasure you hear a soft click and wince in pain as a small dart shoots forward into your stomach. Roll one die and subtract this number of points from your STAMINA to determine the effect of the poison on the dart tip. (3 damage.)
You sink to the floor. You pull the dart out and decide to bandage the wound. This gives some relief, but you still feel weak. You decide to take it easy and examine the contents of the chest, but if you wish you may eat some Provisions here. There are 25 Gold Pieces and the label on the bottle shows it to be a Potion of Invisibility, good for one dose. The glove is a mystery. You may put any or all of these into your haversack and leave the room.
(I assume we eat a meal, since we only can do so when prompted to in this book, and we have lost exactly 4 STAMINA so far. I also assume we take all of these items, since we're given no reason not to.)
You arrive back at the junction in the passage and walk straight on eastwards.
You arrive at another junction in the passage. You may either go northwards or continue eastwards.
Old Man Henderson Jr.
SKILL 11/11
STAMINA 16/16
LUCK 9/10
Equipment: Sword, Shield, Leather Armor
Provisions: 9 (+4 STAMINA each)
Potions: Potion of Skill (restores SKILL to Initial value, 2/2 uses left), Potion of Invisibility (1 use)
Gold Pieces: 26
Keys: Bronze Key #99
Items: Silky Black Glove
(Just tell me if I'm making too many assumptions on your part, dear readers; I don't want to make this any more railroading than it already is, but am also trying to make sure that this doesn't drag on like Space Assassin's dull bits.)