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Posted: Fri Nov 15, 2013 8:12 pm
by RobbyPants
Koumei wrote:I can't speak for Robby (I'm not a ventriloquist, after all), but you can use python to make ASCii roguelikes pretty easily. As in,
"You could probably make something that works at all in an afternoon" easy. And I think that's important. You need to be able to get some kind of visible success really early if you want people to stick around and use it.
With a lot more effort,
actual sprites can be used as well.
The obvious recommendation for people who want to make a game is "If you're already familiar with a language, use that one". But if that's not the case, then for this type of game, python is pretty good.
I wrote it in VB and stuck with colored ASCII graphics because I knew I could bang out results relatively quickly. I found a really good library online that I have yet to try and implement. My next (much prettier) Rogue-like is way down on the priority list, behind (in order) renovating a house, making more D&D house-rules, and finishing my zombie survival Doom mod.
Posted: Sat Nov 16, 2013 2:34 am
by 8headeddragon
In the very beginning I was creating ramps out of construction paper and dropping marbles onto them.
Since then, I have done a whole lot of DMing, I have built a lot of rooms, NPCs, and spells for MUDs and MUSHes and the like, I have made some completely awful attempts at making games using IRC scripts, I have been on a handful of game creation projects that have fallen apart, and most recently I created a humble homebrew of my own in Ren'py modified with a fair bit of Python.
And I ah... happen to be surrounded by talent even people on these boards would respect.

Posted: Sat Nov 16, 2013 2:55 pm
by codeGlaze
Man I hate VB.
Probably because I cut my teeth on these new fangled web languages and their 'loose' typing.
Posted: Thu Nov 21, 2013 8:07 pm
by Neurosis
Wow, this is awkward. Alright, here's the deal. I freely admit that I have frequently made reference to my pro-credits here, without ever explaining them.
I can't specifically point out the professional game design work I do here, because...
A) The Den REALLY hates many of the products with my name on them. I am thin skinned, and I cry when people are mean to me.
B) More importantly, my co-workers and bosses in RPGland would REALLY hate some of the things I've said on the Den.
I've only got one RPG credit to date: a little-known Star Hero setting published by Blackwyrm Games in 2011 called Terracide.
Link please. I'm a huge HERO fan. You say Blackwyrm Published it, so I assume you know Jason and Steve? How'd your dealings with them go?
Posted: Thu Nov 21, 2013 8:18 pm
by Blicero
Mike Mearls?
Posted: Thu Nov 21, 2013 8:22 pm
by Neurosis
Yes, it is I, Mike Mearls. lolololol
Posted: Sat Nov 23, 2013 12:19 am
by Neon Sequitur
Schwarzkopf wrote:Wow, this is awkward. Alright, here's the deal. I freely admit that I have frequently made reference to my pro-credits here, without ever explaining them.
I can't specifically point out the professional game design work I do here, because...
A) The Den REALLY hates many of the products with my name on them. I am thin skinned, and I cry when people are mean to me.
B) More importantly, my co-workers and bosses in RPGland would REALLY hate some of the things I've said on the Den.
I've only got one RPG credit to date: a little-known Star Hero setting published by Blackwyrm Games in 2011 called Terracide.
Link please. I'm a huge HERO fan. You say Blackwyrm Published it, so I assume you know Jason and Steve? How'd your dealings with them go?
Oh no, is it name-dropping time? Yep, awkward.
I completely understand you wanting to remain anonymous. Enuf sed.
Here's my book:
http://www.blackwyrm.com/catalog/produc ... cts_id=108
And because I'm completely shameless, the Amazon listing:
http://www.amazon.com/Terracide-Grady-E ... 1613186312
I don't know Steve very well because I was working with Blackwyrm rather than Hero Games, but we've met at several conventions. Jason is a partner in Blackwyrm as well as Hero, so he's one of my bosses. (He's also a partner in IPR, he's a very busy man!) I don't see much of him except at conventions because he lives in Nevada. IIRC, Jason had the final say on green-lighting Terracide for publication. My regular point of contact at Blackwyrm is Dave Mattingly, who lives just a couple of hours away from me. I'm currently working with him on the new version of Terracide for Savage Worlds.