New Spells
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Protection from Sunlight
Abjuration
Level: Brd 2, Clr 3, Druid 3, Pal 1, Rgr 1, Shu 3, Sor 3, Wiz 3, Wuj 3
Components: V, S,
Casting Time: 1 round
Range: Touch
Target: One Creature
Duration: 24 hours
Saving Throw: Will Negates (harmless)
Spell Resistance: No
This spell protects a creature from some of the effects of sunlight. For example, a vampire can walk outside at day without taking damage or staggering, and isn't counted as a creature harmed by sunlight for any effects that care. However, for the duration of this spell, a creature who would otherwise be harmed by sunlight is instead sickened while in it's light (or any effect that counts as sunlight).
Note: This doesn't protect the creature from any other effects of light. A creature that would be blinded or dazzled by bright light still is, and they do not gain any resistance to light damage.
Abjuration
Level: Brd 2, Clr 3, Druid 3, Pal 1, Rgr 1, Shu 3, Sor 3, Wiz 3, Wuj 3
Components: V, S,
Casting Time: 1 round
Range: Touch
Target: One Creature
Duration: 24 hours
Saving Throw: Will Negates (harmless)
Spell Resistance: No
This spell protects a creature from some of the effects of sunlight. For example, a vampire can walk outside at day without taking damage or staggering, and isn't counted as a creature harmed by sunlight for any effects that care. However, for the duration of this spell, a creature who would otherwise be harmed by sunlight is instead sickened while in it's light (or any effect that counts as sunlight).
Note: This doesn't protect the creature from any other effects of light. A creature that would be blinded or dazzled by bright light still is, and they do not gain any resistance to light damage.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.

RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
Hotherains Size Swap
Transmutation
Level: Clr 4, Sor 4, Wiz 4
Components: V, S,
Casting Time: Standard Action
Range: Close
Target: Two Creatures
Duration: 2 rounds/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes
While originally created by the dragon-wizard Hotherain-Metana, this spell has been adapted by others. It is a particular favorite of halflings and gnomes.
Should the targets of this spell fail their saving throw, the caster may transfer size between them. When one grows, the other shrinks correspondingly, up to one size category, with all the normal effects of changing size. For every 5 additional caster levels, one extra size category may be swapped.
Transmutation
Level: Clr 4, Sor 4, Wiz 4
Components: V, S,
Casting Time: Standard Action
Range: Close
Target: Two Creatures
Duration: 2 rounds/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes
While originally created by the dragon-wizard Hotherain-Metana, this spell has been adapted by others. It is a particular favorite of halflings and gnomes.
Should the targets of this spell fail their saving throw, the caster may transfer size between them. When one grows, the other shrinks correspondingly, up to one size category, with all the normal effects of changing size. For every 5 additional caster levels, one extra size category may be swapped.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.

RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
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- Knight-Baron
- Posts: 666
- Joined: Wed Sep 05, 2012 9:39 am
Yes.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.

RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
- AndreiChekov
- Knight-Baron
- Posts: 523
- Joined: Fri Aug 17, 2012 12:54 pm
- Location: an AA meeting. Or Caemlyn.
Why is this a 3rd level spell?Wiseman wrote:Protection from Sunlight
Abjuration
Level: Brd 2, Clr 3, Druid 3, Pal 1, Rgr 1, Shu 3, Sor 3, Wiz 3, Wuj 3
Components: V, S,
Casting Time: 1 round
Range: Touch
Target: One Creature
Duration: 24 hours
Saving Throw: Will Negates (harmless)
Spell Resistance: No
This spell protects a creature from some of the effects of sunlight. For example, a vampire can walk outside at day without taking damage or staggering, and isn't counted as a creature harmed by sunlight for any effects that care. However, for the duration of this spell, a creature who would otherwise be harmed by sunlight is instead sickened while in it's light (or any effect that counts as sunlight).
Note: This doesn't protect the creature from any other effects of light. A creature that would be blinded or dazzled by bright light still is, and they do not gain any resistance to light damage.
Peace favour your sword.
I only play 3.x
I only play 3.x
Higher? Lower?
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.

RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
- AndreiChekov
- Knight-Baron
- Posts: 523
- Joined: Fri Aug 17, 2012 12:54 pm
- Location: an AA meeting. Or Caemlyn.
It is a very specific spell that only has minor benefits to a specific set of creatures.Wiseman wrote:Higher? Lower?
So, basically lose a spell slot to be able to go, not new places, but just at new times. I would suggest making it lower level, because it is some interesting utility, but doesn't really expand a character very much (Except to make vampires more like the Cullens)
Peace favour your sword.
I only play 3.x
I only play 3.x
Wood Soldier Seed
Conjuration (Creation)
Level: Drd 4, Rgr 2
Components: V, S, M
Casting Time: 1 round
Range: Touch
Effect: Soldier Seed
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
By way of this spell, the caster creates a seed that will grow into a Wood Soldier. Once the seed is created, it remains completely inert until it is planted in the ground like any other seed, once this happens, it begins to grow, and in 1d4 days, the growth of the Wood Soldier will be complete. The Wood Soldier is loyal to whichever creature created it's seed, and will only follow their orders, though that creature can transfer control to another creature by ordering their Wood Soldiers. A Wood Soldier who's master dies reverts to the control of it's previous master. Should it's originaly creator die, the wood soldier becomes independent. At this point, they will usually seek out another master to follow, though some may set out on their own (25% chance).
Material Component: Arbitrary magical materials totaling 100 gp in value.
Not sure if I'm missing something. This is the first time I've done something like this. Any advice?
Conjuration (Creation)
Level: Drd 4, Rgr 2
Components: V, S, M
Casting Time: 1 round
Range: Touch
Effect: Soldier Seed
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
By way of this spell, the caster creates a seed that will grow into a Wood Soldier. Once the seed is created, it remains completely inert until it is planted in the ground like any other seed, once this happens, it begins to grow, and in 1d4 days, the growth of the Wood Soldier will be complete. The Wood Soldier is loyal to whichever creature created it's seed, and will only follow their orders, though that creature can transfer control to another creature by ordering their Wood Soldiers. A Wood Soldier who's master dies reverts to the control of it's previous master. Should it's originaly creator die, the wood soldier becomes independent. At this point, they will usually seek out another master to follow, though some may set out on their own (25% chance).
Material Component: Arbitrary magical materials totaling 100 gp in value.
Not sure if I'm missing something. This is the first time I've done something like this. Any advice?
Last edited by Wiseman on Wed Dec 09, 2015 6:31 am, edited 2 times in total.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.

RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
Plantshaper
Transmutation
Level: Drd 5
Components: V, S,
Casting Time: Standard Action
Range: Close (25ft.+5/level)
Target: One Creature
Duration: Concentration
Saving Throw: Reflex (see text)
Spell Resistance: No
By means of this spell, the caster gains complete control over plantlife with fine control and shape. They can cause plants within close range to grow in a shape they desire, each round filling up to 2 free 5ft. cubes per caster level with vines, wood, leaves or other plant material as plants shape themselves to the casters desire, forming any shape they wish (even ones they wouldn't normally take). This can cause plants to grow and mature instantly, causing flowers to bloom, trees to bear fruit, crops to ripen and any other processes the plants go through.
If this spell would affect plants in an cube adjacent to a creature, they may make a reflex save to move to the nearest area not adjacent to the affected plants.
This spell requires preexisting plant material in the area. It cannot create plants from nothing. It has no effect on plant creatures.
Transmutation
Level: Drd 5
Components: V, S,
Casting Time: Standard Action
Range: Close (25ft.+5/level)
Target: One Creature
Duration: Concentration
Saving Throw: Reflex (see text)
Spell Resistance: No
By means of this spell, the caster gains complete control over plantlife with fine control and shape. They can cause plants within close range to grow in a shape they desire, each round filling up to 2 free 5ft. cubes per caster level with vines, wood, leaves or other plant material as plants shape themselves to the casters desire, forming any shape they wish (even ones they wouldn't normally take). This can cause plants to grow and mature instantly, causing flowers to bloom, trees to bear fruit, crops to ripen and any other processes the plants go through.
If this spell would affect plants in an cube adjacent to a creature, they may make a reflex save to move to the nearest area not adjacent to the affected plants.
This spell requires preexisting plant material in the area. It cannot create plants from nothing. It has no effect on plant creatures.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.

RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
Celestial Host
Conjuration (Good, Summoning)
Level: Clr 9, Sor/Wiz 9
Components: V, S,
Casting Time: Full Round Action
Range: Long (400ft.+40/level)
Duration: See Text
Saving Throw: No
Spell Resistance: No
Speaking words in both Celestial and Creation, you invoke the ultimate of holy powers, calling the greatest servants of good before you.
By means of this spell, the greatest creatures of good appear before you. You summon an Astral Deva, a Phoneix, a Solar, and a Great Wyrm Gold Dragon.
These creatures act on your initiative count, and their summoning ends at the beginning of your next turn. The duration cannot be extended in any way.
Conjuration (Good, Summoning)
Level: Clr 9, Sor/Wiz 9
Components: V, S,
Casting Time: Full Round Action
Range: Long (400ft.+40/level)
Duration: See Text
Saving Throw: No
Spell Resistance: No
Speaking words in both Celestial and Creation, you invoke the ultimate of holy powers, calling the greatest servants of good before you.
By means of this spell, the greatest creatures of good appear before you. You summon an Astral Deva, a Phoneix, a Solar, and a Great Wyrm Gold Dragon.
These creatures act on your initiative count, and their summoning ends at the beginning of your next turn. The duration cannot be extended in any way.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.

RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
Unholy Transformation
Unholy Transformation
Transmutation [Evil]
Level: Clr 7, Sor 8, Wiz 8,
Components: V, S
Casting Time: 1 Standard Action
Area: Close Range (see below)
Range: Personal
Target: Self
Duration: 1 minute/level
Saving Throw: Fort Negates (see below)
Spell Resistance: Yes (see below)
"Ancient Spirits of Evil! Transform this decayed form into Mumm-Ra the EVER-LIVING!"
By means of this spell, the caster invokes dark powers to transform themself into a much more powerful and mighty form. For the duration of the spell the caster is under the effects of Divine Power, Righteous Might as well as gaining the Half-Fiend template (even if it's not normally applicable to them). They gain the [Evil] and [Partial] subtypes for the duration if they don't already have them though no other subtypes are gained.
In addition, upon first transforming, any non-evil creatures within close range suffer 1d6/2levels unholy damage (max 10d6) and are blasted back to up to the edge of the area. If they hit an obstruction, they stop and take 1d6 bludgeoning damage and land prone. A fortitude save negates the knockback, but not the damage. Creatures who are neither good nor evil take only half damage and do not suffer knockback. Creatures with the [Good] subtype suffer 1d6/level damage (max 20d6) and do not receive a save. Spell resistance applies to this effect.
Variant: You could probably multiply this by -1 to get a [Good] version. Or make some sort of [Lawful], [Chaotic] or Neutral version or whatever.
Had this for years, completely forgot about it.
Transmutation [Evil]
Level: Clr 7, Sor 8, Wiz 8,
Components: V, S
Casting Time: 1 Standard Action
Area: Close Range (see below)
Range: Personal
Target: Self
Duration: 1 minute/level
Saving Throw: Fort Negates (see below)
Spell Resistance: Yes (see below)
"Ancient Spirits of Evil! Transform this decayed form into Mumm-Ra the EVER-LIVING!"
By means of this spell, the caster invokes dark powers to transform themself into a much more powerful and mighty form. For the duration of the spell the caster is under the effects of Divine Power, Righteous Might as well as gaining the Half-Fiend template (even if it's not normally applicable to them). They gain the [Evil] and [Partial] subtypes for the duration if they don't already have them though no other subtypes are gained.
In addition, upon first transforming, any non-evil creatures within close range suffer 1d6/2levels unholy damage (max 10d6) and are blasted back to up to the edge of the area. If they hit an obstruction, they stop and take 1d6 bludgeoning damage and land prone. A fortitude save negates the knockback, but not the damage. Creatures who are neither good nor evil take only half damage and do not suffer knockback. Creatures with the [Good] subtype suffer 1d6/level damage (max 20d6) and do not receive a save. Spell resistance applies to this effect.
Variant: You could probably multiply this by -1 to get a [Good] version. Or make some sort of [Lawful], [Chaotic] or Neutral version or whatever.
Had this for years, completely forgot about it.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.

RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.