1[21:30] <Maxus> 3
01[21:30] <Maxus> 2
01[21:30] <Maxus> 1
01[21:30] <Maxus> FOR THE EMPEROR
1[21:34] <Maxus> This world--Kressel, the Administratum had dubbed it--was home to a human population. As well as Xenos. They lived in primitive, feudal conditions (mostly, anyway), with several varieties of likewise-primitives xenos. The planet would have been overlooked, except for its high adamantium content: The stuff was here, naturally occurring in the soil. So the Imperium had come, and two local years after their arrival, the city of Mons Imperialis was shaping up nicely. The humans were getting accustomed to the Imperium and its trappings. There were also a local rivalry going Astartes chapters, Soritas orders, and Assassinorum temples all vying for a presence and claim to some real estate--and a stake in the local ore production.
01[21:36] <Maxus> So here you are: Disparate representives, to win prestige for your local group. It's a civil rivalry among the factions; it's not like there's not plenty of space--five continents' worth. But this time, it's a bit different.
01[21:36] <Maxus> The natives had come to the Imperium with a problem, begging protection. And you all had been sent to solve it,
01[21:37] <Maxus> You stand before the gates of a dark abbey, which looms in the distance like a shadow passing before the sun. The grounds of the abbey are still and silent, the trees twisted and heavy with greasy fruit, the grass grown lush, wild and black. The chill air is permeated with the stench of terror, burnt flesh and spilled blood - the scent of demons. You know almost nothing of the cult who claims this forsaken place as their own, but that matters little. You know that they worship the beasts of the Choas, you know that they have claimed this place as their own, and you know that they have stolen away the men, women and children of every nearby village. You know these things, and that is enough.
01[21:38] <Maxus> You stand before what appears to be the main entrance to the abbey, an arched stone gateway tall enough for a giant to pass under without stooping. At one time, the gate must have been an imposing sight, but now it lies in ruins; its doors
01[21:38] <Maxus> torn from their hinges and shattered upon the ground, its stones scorched by fire and stained with dried blood and gore. Beyond the gate is a cobblestone path flanked by a poorly tended hedge, winding towards a long, wide staircase climbing a three-tiered hill covered by trees. The spires of the abbey loom in the far distance.
01[21:38] <Maxus> Start
01[21:39] <Maxus> *Chaos
06[21:39] * Sister_Serenity hovers, her feet refusing to touch the tainted earth of this befoulled area. "In the name of the Immortal Emperor, let us cleanse this of all Chaos. We shall purge it with fire until there is nothing left."
[21:40] <Wes> "Alright everyone, I know that it's weird working with folks outside your factions and all, but we're all that's here so let's put aside our differences and do what we can for the one thing we can agree on. Let's do this, for the emperor"
[21:40] <Wes> (Perfection Aura, +5 to all d20s)
06[21:42] * Ronto lumbers forward in his terminator armour, "YAP YAP YAP. LET'S GET ON WITH IT."
01[21:43] <Maxus> As Ronto lumbers through the archway, he steps on a ragged piece of the ruined gate. Fort saves everyone.
[21:44] <Wes> !dice d20 + 13 + 5
[21:44] <~Yuffie> Wes : Result of5 d20 + 13 + 5 : 10
[21:44] <Ronto> !dice d20+19
[21:44] <~Yuffie> Ronto : Result of5 d20+19 : 12(11) 30
1[21:44] <Maxus> There's a loud sound like lightning striking nearby. It rattles everyone's armor.
[21:44] <Wes> 28
[21:44] <Sister_Serenity> !dice 1d20+19
[21:44] <~Yuffie> Sister_Serenity : Result of5 1d20+19 : 12(3) 22
01[21:45] <Maxus> Everyone's ears ring a bit, but it's nothing too terrible. (Everyone passed)
06[21:46] * Sister_Serenity frowns, finding the sound to be irritating, and an ill omen. Still, she proceeds, still shedding light.
01[21:46] <Maxus> Beyond the gate, there's a ruined building to the left, and a relatively small two-story building to the right, on either side of the paved pathway to the Abbey's hill.
06[21:46] * Ronto irritatedly throws rubble off himself.
06[21:47] * Wes smirks. "We shall know no fear"
01[21:48] <Maxus> It's a couple hundred feet to either building, and the steps up the hill are another hundred beyond that.
[21:48] <Wes> (Fear and compulsion immunity)
01[21:49] <Maxus> Which way do you go? The ruined, burned building, or the intact one, or both and in what order?
[21:49] <Sister_Serenity> "We should first scout the building to the right - if they're smart they'll have snipers and back-up forces there"
06[21:50] * Wes nods.
06[21:51] * Ronto hauls out his auspex.
[21:51] <Ronto> (Eh, nevermind)
[21:52] <Wes> (Probably a good idea to have Detect Magic on)
[21:52] <Wes> (do you have UMD?)
01[21:53] <Maxus> (He can if he wants it. No class lists 'ere.)
06[21:54] * Ronto keeps Det Mag on, then.
[21:54] <Wes> (Detect Magic doesn't need it though)
[21:55] <Wes> (I think I'll max UMD)
06[21:55] * Wes sets his Auspex to Find Traps
01[21:56] <Maxus> The Auspex is slowly pinging out its signal. No traps. Going to the intact building?
06[21:57] * Wes tries Detect Chaos
01[21:57] <Maxus> It pings a little more quickly.
06[21:58] * Ronto Dimension Doors on up. Fuck walking that far.
[21:58] <Wes> !dice d20 +19
[21:58] <~Yuffie> Wes : Result of5 d20 +19 : 7
[21:58] <Wes> 26
[21:58] <Ronto> (Or rather, I DD 100 feet since that is the max)
06[21:58] * Sister_Serenity flies onwards to the building - and to victory!
06[21:58] * Wes runs after them
01[21:59] <Maxus> The years have not been kind to this squat twostory building. Though its many windows remain intact, they are covered in years of grime, making it difficult to see inside. The sloped roof of the building is shrouded in slick-looking moss, and its narrow brick chimney leans precariously to one side, as though it might collapse at any moment. The front door of the building is ajar, and swaying on its hinges as though moved by the wind. You can see nothing but shadow through the crack in the door.
[21:59] <Frankto> (Don't add a space between the dice and the modifier, and you won't need to correct it.)
[21:59] <Wes> (Thanks)
[22:00] <Wes> (Perfection aura)
[22:01] <Wes> !dice d20+19 Find Traps
[22:01] <~Yuffie> Wes : Result of5 d20+19 Find Traps : 12(7) 26
01[22:02] <Maxus> No traps are detected.
01[22:02] <Maxus> Inside, from the way the support beams of this room are arranged, you can tell that at one time it was actually split into multiple rooms. There are cots and tables propped against every window, all braced by stacks of splintered furniture or heavy iron chests. A wide stone fireplace dominates the south side of the room, and an iron spiral staircase is set against the room's north wall.
[22:03] <Wes> (I'll just assume I'm using Perfection aura every turn)
[22:03] <Wes> (swift action after all)
01[22:03] <Maxus> (Until otherwise stated, noted.)
01[22:03] <Maxus> What do you do now you are all inside?
[22:03] <Sister_Serenity> "How strange. I was expecting them to have all points well-defended. Our enemies are fools."
06[22:04] * Sister_Serenity heads to the staircase, trying to see if anything lies in wait above. If nothing obvious is there, she'll float upwards.
[22:04] <Wes> "Fools perhaps, but that's no reason to underestimate them."
06[22:04] * Ronto eyes the door. Can he even fit?
06[22:05] * Wes investigates the chests
01[22:05] <Maxus> The room has grown darker, and the glow of your light dimmed to a sallow yellow flicker. A sudden chill passes through your body, and your breath hisses out in clouds of vapor. The room feels suddenly oppressive, and you are overcome by an ache of dread.
01[22:05] <Maxus> The chests are empty and trashed. You find half a plate and a butterknife.
01[22:05] <Maxus> (Yes, he can)
01[22:06] <Maxus> The top of the stairway seems to be clear. The second story is even darker than the first, if such a thing is possible. As you reach the top of the stairs, you see a room filled to bursting with piles of boxes, barrels, and crates. Long shadows and cobwebs hang from every corner, and Sister Serenity's armor registers that the air is even colder up here.
06[22:06] * Ronto walks through and sees the stairs. His old nemesis. He backs out, and DDs above the roof.
06[22:07] * Wes follows Ronto
[22:08] <Wes> (Scrtch that)
06[22:08] * Ronto proceeds to smash a hole into it, assuming his immense weight doesn't do it for him.
01[22:08] <Maxus> The dread weight of the Terminator armor crunches into the roof. Then it creaks, groans, and a hole falls in, dropping him prone onto the floor of the second story, which groans terribly but holds.
[22:08] <Ronto> "KNOCK KNOCK, MOTHERFUCKER."
01[22:09] <Maxus> Something steps out of the corner, which Serenity's light does not reach. It looks like a dead corpses, standing up. Its eyes lock on Ronto's visor.
01[22:09] <Maxus> Will Save.
01[22:10] <Maxus> For Ronot
[22:10] <Ronto> !dice d20+8
[22:10] <~Yuffie> Ronto : Result of5 d20+8 : 12(5) 13
01[22:10] <Maxus> *a walking, dead corpse
[22:10] <Wes> +5 (Perfection aura)
01[22:10] <Maxus> I was about to inquire.
[22:11] <Ronto> (Ah, so 18 then)
01[22:11] <Maxus> Ronto is unharmed, but nevertheless SOMETHING touched his soul, yet found no purchase.
01[22:11] <Maxus> Initiative, everyone
[22:11] <Sister_Serenity> "We've made contact with the enemy!"
1[22:11] <Maxus> !dice d20+6
[22:11] <~Yuffie> Maxus : Result of5 d20+6 : 12(17) 23
[22:11] <Ronto> "NICE TRY!:
[22:11] <Ronto> !dice d20+6 init
[22:11] <~Yuffie> Ronto : Result of5 d20+6 init : 12(2) 8
[22:11] <Sister_Serenity> !dice 1d20+9 (including Perfection)
[22:11] <~Yuffie> Sister_Serenity : Result of5 1d20+9 (including Perfection) : 12(20) 29
[22:11] <Wes> !diced20+9
[22:11] <Wes> !dice d20+9
[22:11] <~Yuffie> Wes : Result of5 d20+9 : 12(12) 21
[22:11] <Ronto> (That applies to this? Ah. 13 then)
01[22:12] <Maxus> Order:
01[22:12] <Maxus> Sister Serenity, Katachek, Captain Wes, and Terminator Ronto.
[22:12] <Sister_Serenity> (Telling us to place orders? Okay, I'll have a gin and tonic!)
[22:13] <Sister_Serenity> The light of Sister Serenity soon will reach the walking corpse: her eyes turn incredibly bright, as though a fire burns inside them... and then she gives that fire to the corpse.
01[22:13] <Maxus> Sister Serenity, Round 1. This wasted corpse of man with eyes that scrape at your brain is twenty feet away.
[22:13] <Sister_Serenity> !dice 1d20+22 Ranged Touch Attack one of eight
[22:13] <~Yuffie> Sister_Serenity : Result of5 1d20+22 Ranged Touch Attack one of eight : 12(11) 33
01[22:14] <Maxus> Hit.
[22:14] <Sister_Serenity> !dice 4d6 Fire
[22:14] <~Yuffie> Sister_Serenity : Result of5 4d6 Fire : 11
[22:14] <Sister_Serenity> !dice 1d20+22 Ranged Touch Attack two of eight
[22:14] <~Yuffie> Sister_Serenity : Result of5 1d20+22 Ranged Touch Attack two of eight : 12(6) 28
01[22:14] <Maxus> Hit
[22:14] <Sister_Serenity> !dice 4d6 Fire
[22:14] <~Yuffie> Sister_Serenity : Result of5 4d6 Fire : 10
[22:14] <Sister_Serenity> !dice 1d20+22 Ranged Touch Attack three of eight
[22:14] <~Yuffie> Sister_Serenity : Result of5 1d20+22 Ranged Touch Attack three of eight : 12(16) 38
[22:14] <Sister_Serenity> !dice 4d6 Fire
[22:14] <~Yuffie> Sister_Serenity : Result of5 4d6 Fire : 15
[22:15] <Sister_Serenity> !dice 1d20+22 Ranged Touch Attack four of eight
[22:15] <~Yuffie> Sister_Serenity : Result of5 1d20+22 Ranged Touch Attack four of eight : 12(2) 24
01[22:15] <Maxus> Hit
[22:15] <Sister_Serenity> !dice 4d6 Fire
[22:15] <~Yuffie> Sister_Serenity : Result of5 4d6 Fire : 14
[22:16] <Sister_Serenity> !dice 1d20+22 Ranged Touch Attack five of eight
[22:16] <~Yuffie> Sister_Serenity : Result of5 1d20+22 Ranged Touch Attack five of eight : 12(16) 38
[22:16] <Sister_Serenity> !dice 4d6 Fire
[22:16] <~Yuffie> Sister_Serenity : Result of5 4d6 Fire : 18
[22:16] <Sister_Serenity> !dice 1d20+22 Ranged Touch Attack six of eight
[22:16] <~Yuffie> Sister_Serenity : Result of5 1d20+22 Ranged Touch Attack six of eight : 12(12) 34
[22:16] <Sister_Serenity> !dice 4d6 Fire
[22:16] <~Yuffie> Sister_Serenity : Result of5 4d6 Fire : 14
[22:16] <Sister_Serenity> !dice 1d20+22 Ranged Touch Attack seven of eight
[22:16] <~Yuffie> Sister_Serenity : Result of5 1d20+22 Ranged Touch Attack seven of eight : 12(9) 31
[22:16] <Sister_Serenity> !dice 4d6 Fire
[22:16] <~Yuffie> Sister_Serenity : Result of5 4d6 Fire : 17
[22:16] <Sister_Serenity> !dice 1d20+22 Ranged Touch Attack eight of eight
[22:16] <~Yuffie> Sister_Serenity : Result of5 1d20+22 Ranged Touch Attack eight of eight : 12(14) 36
[22:16] <Sister_Serenity> !dice 4d6 Fire
[22:16] <~Yuffie> Sister_Serenity : Result of5 4d6 Fire : 16
[22:17] <Sister_Serenity> So if it has significant Fire Resistance, 8*0 = 0, but if none, 115
01[22:17] <Maxus> The barrage of flaming shots all hit, but the creature seems to carry all the chill of the grave and so it is not reduced to the cinders it would be otherwise. (35 damage)
[22:18] <Sister_Serenity> That's my turn. Note that if it's Undead, it carries a massive -1 penalty on its attack rolls.
01[22:18] <Maxus> With an obvious effort, it turns its now-burned body to glare at Sister Serenity.
01[22:18] <Maxus> Will save.
[22:19] <Sister_Serenity> !dice 1d20+23
[22:19] <~Yuffie> Sister_Serenity : Result of5 1d20+23 : 12(15) 38
01[22:19] <Maxus> And don't forget your +5 from Aura of Perfect.
01[22:19] <Maxus> Pass.
01[22:19] <Maxus> Wes, where are you? First floor or did you follow Serenity upwards?
[22:19] <Wes> (I went up the stairs)
01[22:20] <Maxus> Then Round 1. This creature of Chaos, like a Warp Ghost made solid, is in the middle of the floor.
[22:21] <Wes> (It's the creature's turn right?)
01[22:22] <Maxus> No. It's turn is done.
01[22:22] <Maxus> It tried a Gaze attack on Serenity, which failed.
[22:22] <Wes> (How far is it from me?)
01[22:23] <Maxus> Twenty feet.
[22:23] <Wes> (Cool, Charge pounce then)
01[22:24] <Maxus> Roll it
[22:24] <Wes> !dice d20+23+4+5 Main hand 1
[22:24] <~Yuffie> Wes : Error: Modifier 1 is bad: 23+4+5
01[22:24] <Maxus> d20+31
[22:24] <Wes> !dice d20+21 Main hand 1
[22:24] <~Yuffie> Wes : Result of5 d20+21 Main hand 1 : 12(6) 27
[22:24] <Wes> 37
01[22:24] <Maxus> Hit.
[22:25] <Wes> !dice 1d10+40
[22:25] <~Yuffie> Wes : Result of5 1d10+40 : 45
[22:25] <Wes> !dice d20+31 Main hand 2
[22:25] <~Yuffie> Wes : Result of5 d20+31 Main hand 2 : 12(2) 33
01[22:26] <Maxus> Hit.
[22:26] <Wes> !dice 1d10+40
[22:26] <~Yuffie> Wes : Result of5 1d10+40 : 41
[22:26] <Wes> !dice d20+31 Main hand 3
[22:26] <~Yuffie> Wes : Result of5 d20+31 Main hand 3 : 12(1) 32
[22:26] <Wes> Crap, subtract 5 from that and the previous one
01[22:26] <Maxus> Although the first attack breaks it in half, the second punch crushes its head.
[22:26] <Wes> Should be 36 and 27
01[22:27] <Maxus> Doesn't matter at this point. Wes's Power Fists end the beast in two great strokes.
[22:28] <Wes> (Wohoo!)
01[22:28] <Maxus> Serenity's light reaches further, showing ruined armor and gear over by where the thing waited. Scraps of the 'chain mail' they make, and a dagger, and a javelin.
[22:29] <Sister_Serenity> "This is disturbing. That appeared to be a corpse, animated by warp power. We must consider the possibility that the Daemons of Change are involved."
01[22:29] <Maxus> And the chill seems to leave the room, gradually
06[22:30] * Wes uses Identify (DC 20
[22:30] <Wes> !dice d20+24
[22:30] <~Yuffie> Wes : Result of5 d20+24 : 12(6) 30
[22:30] <Ronto> "GODDAMN ROOF."
06[22:30] * Ronto gets to his feet.
01[22:31] <Maxus> It's a small, magical dagger, and the javelin...interesting. Will become a lightning bolt when thrown, according to the Auspex's eventual results as it chews over the emanations from the items.
[22:31] <Sister_Serenity> "It appears their construction practices are too archaic to withstand Terminator Armour. Pathetic. This place could be improved by fire."
[22:33] <Wes> "Let's consider that later after we find out what the locals were worried about"
[22:34] <Wes> "Ronto, any of these walls pissing you off?"
01[22:34] <Maxus> Back outside (Ronto can just stomp his foot to arrive on the first floor)...the ruined building is across from you, maybe a hundred feet away. The path up the hill to the Abbey is on your right, also maybe a hundred feet away
[22:35] <Wes> (Nothing else in here?)
[22:35] <Sister_Serenity> "Let's check the ruins, just in case."
[22:36] <Ronto> (Pretty sure I can Kool-Aid Man the wall, but I don't trust the bot. The ability relies on smashing a foe into a wall anyway)
01[22:36] <Maxus> Nope, nothing. Gonna Auspex around one last time?
[22:37] <Wes> (Yeah, detect magic) "I'd like to check something. Go on, I'll catch up"
01[22:37] <Maxus> There's something in the fireplace.
01[22:39] <Maxus> Digging through the ashes, it's a small box. The lock is no barrier to the strength of an Astartes, and contains several of the local medical products--the 'potions' the natives brew.
06[22:39] * Ronto crashes through a wall, making his own door to outside. "FUCK THIS PLACE."
[22:39] <Wes> Identify
[22:39] <Wes> !dice d20+24
[22:39] <~Yuffie> Wes : Result of5 d20+24 : 12(3) 27
01[22:39] <Maxus> The structure shudders.
01[22:40] <Maxus> A bit of the second floor falls in.
06[22:40] * Wes pockets the items and runs after them
[22:42] <Wes> (We did take the dagger and javelin right?)
[22:42] <Wes> (If not, Wes takes them now)
01[22:42] <Maxus> (Noted.)
01[22:42] <Maxus> Outside, the trio crosses the way to the ruined storehouse.
[22:43] <Wes> (chain mail scraps too)
01[22:43] <Maxus> From the remains of splintered boxes, burst barrels, and scorched bolts of cloth scattered about, you can guess that this might have been a storehouse
01[22:43] <Maxus> at one time. Now it is nothing but a heap of still smoldering ruins, with only a few fire-gutted timbers still jutting upright from its stone foundation. The air reeks of burned wood and spoiled wine, almost strongly enough to mask the copper tang of blood, and the sickening sweetness of overripe flesh.
01[22:43] <Maxus> Spot checks.
[22:43] <Wes> !dice d20+5
[22:43] <~Yuffie> Wes : Result of5 d20+5 : 12(19) 24
01[22:44] <Maxus> (No wisdom mod?)
[22:45] <Wes> (Nope)
[22:45] <Ronto> !dice d20-1
[22:45] <~Yuffie> Ronto : Result of5 d20-1 : 12(9) 8
[22:45] <Wes> 13
[22:45] <Ronto> (Knew I forgot something. Observational skills)
[22:46] <Wes> (Relax, Koumei's got us covered)
[22:46] <Wes> (+18/+20 vs Chaos)
[22:46] <Wes> (+5)
01[22:46] <Maxus> (Anything that can make a hide check against that has earned the ambush)
[22:48] <Sister_Serenity> !dice 1d20+23 Spot
[22:48] <~Yuffie> Sister_Serenity : Result of5 1d20+23 Spot : 12(14) 37
06[22:51] * Sister_Serenity stops, glances, then speaks quietly. Well, quietly-ish. Her voice sort of has an echo effect. "We are being watched. Ten creatures, like hounds with quills."
[22:53] <Sister_Serenity> Seeing one start to crawl ahead from the side, she slowly raises a bolt pistol, keeping her aim on it. "I imagine they are pack hunters, and are getting ready to leap upon us."
06[22:55] * Wes nods. "Right then, let's surprise them instead"
[22:56] <Wes> (War Tactics (Ex): the third-level Captain knows a thing or two about tactics. Whenever Initaitive is
[22:56] <Wes> rolled, he may direct all allies to move up to their Move Speed as a Free action, getting his team
[22:56] <Wes> into position. Additionally, in the first round of combat he may re-roll any failed rolls.)
06[22:56] * Ronto eagerly flexes his lightning claws.
01[22:56] <Maxus> With a howl from somewhere amid the rubble, the creatures boil out from their hiding spots. They were surprisingly close. They look like large hounds with a ruff of long quills, and no muscles on their faces, just skin fit to bone. They're obviously responding to the arming up, and it's on!
01[22:57] <Maxus> !dice 10#d20+7
[22:57] <~Yuffie> Maxus : Result of5 10#d20+7 : 12(20) 27 12(10) 17 12(6) 13 12(19) 26 12(12) 19 12(12) 19 12(3) 10 12(12) 19 12(3) 10 12(17) 24
03[22:57] * Cybaster is now known as Cyb_bed
01[22:58] <Maxus> I hope someone brought grenades.
[22:58] <Sister_Serenity> (Naturally!)
[22:58] <Sister_Serenity> !dice 1d20+9 Perfection Initiative
[22:58] <~Yuffie> Sister_Serenity : Result of5 1d20+9 Perfection Initiative : 12(5) 14
[22:59] <Wes> !dice d20+9 Initiative
[22:59] <~Yuffie> Wes : Result of5 d20+9 Initiative : 12(14) 23
[23:00] <Ronto> (I've got Melta bombs and plasma grenades)
[23:00] <Wes> (Dude, roll initiative)
[23:00] <Ronto> !dice d20+11 (init)
[23:00] <~Yuffie> Ronto : Result of5 d20+11 (init) : 12(9) 20
01[23:01] <Maxus> Situation: There's ten of these things, spread irregularly around the area. The remains of the walls and the rubble from the roof being broken would make this tough to walk on and provide a small amount of cover if someone wanted to. The creatures are...generally there's three of them in a thirty-foot radius, with one somewhat in front of you.
01[23:01] <Maxus> Wes, going to use the tactical movement to move everyone around?
[23:02] <Wes> Yeah
[23:03] <Wes> (Let's get some cover)
01[23:04] <Maxus> Initiative is going to be a little different here, as well. I'll do it by blocks of hounds. Three hounds, then Wes and Ronto. Then four hounds, then Serenity. Then three hounds.
[23:04] <Wes> (Okay)
01[23:05] <Maxus> Everyone get moved: You have front (currently location), left side, right side, and then the former indoors.
01[23:05] <Maxus> Three hounds are in the former indoors, and four are on the right side, and three on the left.
[23:06] <Wes> (What kind of action is it to disable power fists?)
01[23:06] <Maxus> (I'll say Free.)
[23:07] <Wes> (Enabling?)
01[23:07] <Maxus> (Like drawing a weapon.)
[23:07] <Wes> (ah, part of a move action, gotcha)
01[23:07] <Maxus> (You're higher level, so you can do it and attack at once)
01[23:08] <Maxus> So everyone pick a spot. Spread out or bunch up, as you choose.
06[23:09] * Ronto goes to the right side.
[23:09] <Wes> (Former indoors has cover right?)
01[23:09] <Maxus> Yes.
[23:09] <Wes> (But they get it too?)
01[23:10] <Maxus> Not to you in there with them.
06[23:10] * Wes heads to the former indoors
[23:11] <Wes> (if possible, somewhere a bit high up, where I can't be flanked easily and attacked by as few of them as possible at a time)
[23:11] <Wes> (+15 Climb)
01[23:11] <Maxus> Serenity, location before this starts? You get a free Move action with Wes shouting things like "Positions! Incoming!"
01[23:11] <Maxus> There's nothing that could support your weight.
[23:13] <Wes> (Right, just whatever spot makes getting flanked or surrounded difficult. If there's one with a chokepoint, that'll do)
01[23:13] <Maxus> There's the ex-door. A piece of the frame is still there on either side.
06[23:14] * Sister_Serenity shall be left
01[23:14] <Maxus> Then you each have one group of Howlers.
01[23:15] <Maxus> Then the first group tries to dogpile Wes, snarling and snapping at the ceramite plating, probably in vain.
01[23:15] <Maxus> !dice 3#d20+10
[23:15] <~Yuffie> Maxus : Result of5 3#d20+10 : 12(4) 14 12(8) 18 12(1) 11
[23:16] <Wes> AC 28
01[23:16] <Maxus> Right.
[23:17] <Wes> (My turn?)
1[23:17] <Maxus> Wes, Round 1. Three of the beasts within five feet of you.
[23:17] <Wes> (Can you grapple as part of a full action?)
01[23:18] <Maxus> What Grapple you trying for. Lift or Hold Down?
[23:18] <Wes> Lift
01[23:18] <Maxus> No.
[23:19] <Wes> Aw well. Full attack.
01[23:19] <Maxus> Roll 'em
[23:19] <Wes> !dice d20+28 Main hand 1
[23:19] <~Yuffie> Wes : Result of5 d20+28 Main hand 1 : 12(2) 30
01[23:19] <Maxus> Hit.
[23:20] <Wes> !dice d10+20
[23:20] <~Yuffie> Wes : Result of5 d10+20 : 29
[23:21] <Wes> !dice d20+28 Main hand 2
[23:21] <~Yuffie> Wes : Result of5 d20+28 Main hand 2 : 12(10) 38
01[23:21] <Maxus> Your first just about takes its neck off its shoulders, but recoils--with a scorch mark in its flesh.
01[23:21] <Maxus> Hit
[23:21] <Wes> !dice d10+20
[23:21] <~Yuffie> Wes : Result of5 d10+20 : 21
01[23:22] <Maxus> The second strike DOES take its neck off its shoulders. The body drops, black blood sprays, and then it begins to dissolve into dust.
[23:22] <Wes> !dice d20+28 Main hand 3 Different one
[23:22] <~Yuffie> Wes : Result of5 d20+28 Main hand 3 Different one : 12(19) 47
[23:23] <Wes> !dice d10+20
[23:23] <~Yuffie> Wes : Result of5 d10+20 : 23
01[23:23] <Maxus> A dreadful blow to shoulder, but a nonfatal one
[23:23] <Wes> !dice d20+28 Off hand 1
[23:23] <~Yuffie> Wes : Result of5 d20+28 Off hand 1 : 12(19) 47
[23:23] <Wes> !dice d10+10
[23:23] <~Yuffie> Wes : Result of5 d10+10 : 17
01[23:24] <Maxus> The second blow drops it senseless, but it isn't dead yet. Or, at least, it's not becoming dust in the wind like the first
[23:24] <Wes> !dice d20+28 Off hand 2 third one
[23:24] <~Yuffie> Wes : Result of5 d20+28 Off hand 2 third one : 12(15) 43
[23:24] <Wes> !dice d10+10
[23:24] <~Yuffie> Wes : Result of5 d10+10 : 15
[23:25] <Wes> !dice d20+28 Off hand 3 third one
[23:25] <~Yuffie> Wes : Result of5 d20+28 Off hand 3 third one : 12(6) 34
[23:25] <Wes> !dice d10+10
[23:25] <~Yuffie> Wes : Result of5 d10+10 : 18
[23:25] <Wes> Oh right, cleave
01[23:26] <Maxus> The two blows, delivered with the good Captain's left hand, don't end the bea--well, go on and roll another strike, then
[23:26] <Wes> !diced20+28 Main hand 2
[23:26] <Wes> !dice d10+20
[23:26] <~Yuffie> Wes : Result of5 d10+20 : 22
[23:27] <Wes> !diced20+28 Off hand 1
[23:27] <Wes> !dice d10+10
[23:27] <~Yuffie> Wes : Result of5 d10+10 : 11
01[23:27] <Maxus> (You're not putting spaces in your attack rolls, but you only would miss on a natural 1, so I'll go on and say)
01[23:28] <Maxus> The Captain's humming oversized gauntlet pulps the beast's skull, and the body explodes into dust which disappears.
01[23:28] <Maxus> Ronto, Round 1. You have four of these hounds of Chaos trying for you
[23:28] <Ronto> (Are they in reach or what?)
01[23:28] <Maxus> The four of them are in a 30-foot spread. Two of them are in reach.
[23:29] <Wes> (Ronto, do you have cleave?)
[23:29] <Ronto> (Nope)
02[23:30] * Cyb_bed (
Cybaster@Nightstar-amg4bb.dsl.bell.ca) Quit (Ping timeout: 121 seconds)
[23:30] <Wes> (You get true strike for one attac)
[23:30] <Wes> (Power attack the fuck out of it)
06[23:30] * Ronto deploys his claws and enters a rage, and shouts his chapter's battlecry!
[23:31] <Ronto> !dice d20+29 (TS and -13 PA)
[23:31] <~Yuffie> Ronto : Result of5 d20+29 (TS and -13 PA) : 12(4) 33
01[23:31] <Maxus> Hit.
[23:32] <Wes> "TAKE AIM!"
[23:32] <Wes> (You both get a free auto crit on every hit)
[23:32] <Wes> (Sorry, first hit)
[23:32] <Ronto> !dice d8+22 (and crit apparently? x2)
[23:32] <~Yuffie> Ronto : Result of5 d8+22 (and crit apparently? x2) : 26
[23:33] <Ronto> !dice 8d6 rage
[23:33] <~Yuffie> Ronto : Result of5 8d6 rage : 18
[23:33] <Ronto> !dice d20+22
[23:33] <~Yuffie> Ronto : Result of5 d20+22 : 12(7) 29
[23:33] <Ronto> !dice 2#d20+17
[23:33] <Ronto> !dice 2#d20+12
[23:33] <~Yuffie> Ronto : Result of5 2#d20+17 : 12(9) 26 12(15) 32
[23:33] <~Yuffie> Ronto : Result of5 2#d20+12 : 12(7) 19 12(4) 16
01[23:33] <Maxus> Black blood sprays from its wounds as Ronto lays its whole left side open.
[23:33] <Ronto> (rest of my TWF full attack)
01[23:34] <Maxus> Hit, hit, hit, and miss, unless Wes has Aura of Perfection up
[23:34] <Wes> It's up as it lasts three rounds
01[23:34] <Maxus> Oh, wait, touch attacks for Lightning Claws
01[23:34] <Maxus> In any case, four hits.
[23:34] <Wes> It just takes a swift action to refresh
[23:35] <Ronto> !dice 4#d8+9
[23:35] <~Yuffie> Ronto : Result of5 4#d8+9 : 14 11 17 16
[23:35] <Ronto> !dice 4#d10 (shock)
[23:35] <~Yuffie> Ronto : Result of5 4#d10 (shock) : 1 1 1 9
01[23:36] <Maxus> Rage dice, too, right?
01[23:36] <Maxus> At least twice.
[23:36] <Ronto> !dice 4#8d6
[23:36] <~Yuffie> Ronto : Result of5 4#8d6 : 26 26 26 19
[23:36] <Ronto> (Right. Drowzy)
01[23:36] <Maxus> (De nada.)
01[23:37] <Maxus> He absolutely butchers the two within his reach.
[23:37] <Ronto> "SEMPTER IRATUS!"
01[23:37] <Maxus> The remaining two bound around him, trying to cut in to set up a flank.
01[23:37] <Maxus> !Dice d20+12
[23:37] <~Yuffie> Maxus : Result of5 d20+12 : 12(20) 32
01[23:37] <Maxus> !dice d20+10
[23:37] <~Yuffie> Maxus : Result of5 d20+10 : 12(20) 30
01[23:37] <Maxus> Welp.
[23:37] <Ronto> (Haha)
01[23:38] <Maxus> !dice 2d8+5
[23:38] <~Yuffie> Maxus : Result of5 2d8+5 : 14
01[23:38] <Maxus> !dice 2d8+5
[23:38] <~Yuffie> Maxus : Result of5 2d8+5 : 11
01[23:38] <Maxus> DR applies, of course.
01[23:38] <Maxus> And Sister Sirenity, round 1.
[23:38] <Ronto> (DR 50, unless I'm reading this wrong)
[23:39] <Ronto> (Ah, 20)
[23:39] <Wes> (True strike and auto crit for first hit)
01[23:43] <Maxus> So the damage is negated
[23:43] <Sister_Serenity> Right, so how many hounds are paying attention to me?
01[23:44] <Maxus> Three.
01[23:45] <Maxus> They're closing in annndd
01[23:45] <Maxus> Oh, wait, no, you DO move first.
01[23:45] <Maxus> Well, there are paying attention to you and beginning to move
01[23:46] <Maxus> What do you do about it?
[23:49] <Sister_Serenity> I shall give them my ammunition! Standing back, and firing upon them...
[23:49] <Sister_Serenity> !dice 1d20+25 left hand attack 1
[23:49] <~Yuffie> Sister_Serenity : Result of5 1d20+25 left hand attack 1 : 12(19) 44
[23:50] <Sister_Serenity> !dice 3d6+16 Explosion Damage
[23:50] <~Yuffie> Sister_Serenity : Result of5 3d6+16 Explosion Damage : 30
[23:50] <Sister_Serenity> !dice 1d20+25 right hand attack 1
[23:50] <~Yuffie> Sister_Serenity : Result of5 1d20+25 right hand attack 1 : 12(14) 39
[23:50] <Sister_Serenity> !dice 3d6+16 Explosion Damage
[23:50] <~Yuffie> Sister_Serenity : Result of5 3d6+16 Explosion Damage : 25
[23:50] <Sister_Serenity> Is that enough to drop the first one, or do I keep focusing on it?
01[23:50] <Maxus> Definitely enough.
01[23:51] <Maxus> These are [Chaotic] [Evil] by the way
[23:52] <Sister_Serenity> Excellent
[23:52] <Sister_Serenity> !dice 1d20+23 left hand attack 2
[23:52] <~Yuffie> Sister_Serenity : Result of5 1d20+23 left hand attack 2 : 12(13) 36
[23:52] <Sister_Serenity> !dice 3d6+16
[23:52] <~Yuffie> Sister_Serenity : Result of5 3d6+16 : 27
[23:52] <Sister_Serenity> !dice 1d20+23 right hand attack 2
[23:52] <~Yuffie> Sister_Serenity : Result of5 1d20+23 right hand attack 2 : 12(16) 39
[23:52] <Sister_Serenity> !dice 3d6+16
[23:52] <~Yuffie> Sister_Serenity : Result of5 3d6+16 : 27
01[23:53] <Maxus> And the second one's dead
[23:54] <Sister_Serenity> !dice 1d20+23 left hand attack 3
[23:54] <~Yuffie> Sister_Serenity : Result of5 1d20+23 left hand attack 3 : 12(16) 39
[23:54] <Sister_Serenity> !dice 3d6+16
[23:54] <~Yuffie> Sister_Serenity : Result of5 3d6+16 : 27
[23:54] <Sister_Serenity> !dice 1d20+23 right hand attack 3
[23:54] <~Yuffie> Sister_Serenity : Result of5 1d20+23 right hand attack 3 : 12(2) 25
[23:54] <Sister_Serenity> !dice 3d6+16
[23:54] <~Yuffie> Sister_Serenity : Result of5 3d6+16 : 28
[23:55] <Sister_Serenity> Six very loud shots. Six shell casings hit the ground. Six explosions from gunfire. But nothing supernatural this turn. Her turn ends.
01[23:55] <Maxus> All three of the Howlers are vanished with the explosions.
01[23:56] <Maxus> Wes, Round 2. Last two howlers are by Ronto. Going to let him have them?
[23:56] <Wes> I'll give him an auto crit and refresh Perfection Aura
01[23:57] <Maxus> Ronto, round 2.
[23:57] <Wes> (unless he'd prefer an extra attack?)
[23:57] <Wes> (either's fine by me)
[23:58] <Ronto> )oh shit, I did have cleave)
[23:59] <Wes> (Take the auto crit then)
Session Time: Sun Sep 28 00:00:00 2014
06[00:00] * Ronto lets loose a booming roar and charges. (Swift. Furious Bellow. DC 15 Fort save or all enemies within 100' are prone. Could be higher if 1/2 level is added.)
01[00:01] <Maxus> !dice 2#d20+7
[00:01] <~Yuffie> Maxus : Result of5 2#d20+7 : 12(8) 15 12(14) 21
01[00:01] <Maxus> Charging is not applicable. They're in front and behind you, having tried for a flank
[00:02] <Ronto> (Oh.)
06[00:02] * Ronto just full attacks.
[00:02] <Ronto> !dice 2#d20+27
[00:02] <~Yuffie> Ronto : Result of5 2#d20+27 : 12(3) 30 12(14) 41
[00:02] <Ronto> !dice 2#d20+22
[00:02] <Ronto> !dice 2#d20+17
[00:02] <~Yuffie> Ronto : Result of5 2#d20+22 : 12(17) 39 12(15) 37
[00:02] <~Yuffie> Ronto : Result of5 2#d20+17 : 12(18) 35 12(9) 26
[00:02] <Wes> (if you want I can also give you a free move action)
01[00:03] <Maxus> Not a worry. I'm pretty sure he just ended them both
[00:03] <Ronto> !dice 6#8d6
[00:03] <~Yuffie> Ronto : Result of5 6#8d6 : 27 29 27 32 20 24
[00:03] <Wes> (+22, extra BAB attacks are capped at -5)
[00:03] <Ronto> (Oh. Right. Tome game.)
01[00:04] <Maxus> (By ballparking...yeah. Ronto just butchered the lot of them)
01[00:04] <Maxus> The explosions and howls and yelps have ended. The three champions of the Imperium stand amid the vanished bodies, save for the one Wes struck down but apparently did not fully slay.
[00:06] <Ronto> "PITIFUL."
[00:06] <Sister_Serenity> "I wonder whether these are mutants or daemons... this area is full of new monsters. Still, threat neutralised."
[00:07] <Wes> "Here at least. Let's proceed."
01[00:08] <Maxus> Take the stairs--which seem badly-sized for Astartes--or push through the foliage up the hill?
[00:08] <Wes> "Hmm, should we take this creature back to base for analysis?"
01[00:08] <Maxus> These wide stairs bisect a three tiered orchard filled to bursting with apple trees and shrubbery grown tall and wild. The stairs are very steep, and taller and more shallow than would seem practical; each step is easily as high as a grown man’s knees, and no more than a hand’s breadth deep. The stairs seem to be in good condition, but the deep crimson stains splattered on every step are ominous, to say the least.
[00:09] <Wes> "Eh, we could think about it later. It's not going anywhere"
06[00:11] * Sister_Serenity floats above the stairs.
06[00:11] * Wes takes out his Auspex
01[00:12] <Maxus> Searching for what?
[00:13] <Wes> Chaos
[00:13] <Wes> !dice d20+24
[00:13] <~Yuffie> Wes : Result of5 d20+24 : 12(16) 40
[00:13] <Wes> DC 10
01[00:13] <Maxus> He finds nothing ahead or two the sides
06[00:13] * Ronto DDs up the steps.
01[00:13] <Maxus> But nonetheless, when Sirenity reaches a point on the second tier of the hill...
01[00:14] <Maxus> Sirenity, two Reflex saves.
06[00:14] * Wes grumbles. "I need to get me a teleporter"
06[00:14] * Wes starts climbing up the stairs
[00:14] <Sister_Serenity> !dice 2#1d20+20 Reflexes
[00:14] <~Yuffie> Sister_Serenity : Result of5 2#1d20+20 Reflexes : 12(13) 33 12(9) 29
01[00:14] <Maxus> You take...
01[00:15] <Maxus> !dice 2#6d4
[00:15] <~Yuffie> Maxus : Result of5 2#6d4 : 14 16
1[00:16] <Maxus> 7 and 8acid damage, and there's a dreadful roaring. There's something on either side of the path, and they just blew a line of dreadful-smelling clear ichor which is eating at the stones and plants
01[00:16] <Maxus> Initiative!
01[00:16] <Maxus> !dice 2#d20-1
[00:16] <~Yuffie> Maxus : Result of5 2#d20-1 : 12(20) 19 12(16) 15
06[00:16] * Sister_Serenity hisses at the pain. "Carefull, we have enemies!"
[00:16] <Wes> !dice d20+9
[00:16] <~Yuffie> Wes : Result of5 d20+9 : 12(4) 13
[00:16] <Sister_Serenity> !dice 1d20+4
[00:16] <~Yuffie> Sister_Serenity : Result of5 1d20+4 : 12(10) 14
[00:17] <Sister_Serenity> (Or 19 if I'm in Perfection range)
01[00:17] <Maxus> I don't think Wes was that far behind you.
[00:17] <Ronto> !dice d20+11
[00:17] <~Yuffie> Ronto : Result of5 d20+11 : 12(13) 24
01[00:18] <Maxus> Initiative order:
01[00:19] <Maxus> Ronto, Male Dracolisk (left side), Sirenity, Wes, Female Dracolisk (right side)
01[00:19] <Maxus> The beasts are some ten feet off the path, but made a line to catch Sirenity in the crossfire. They're a bit hard to see with the foliage and their coloration.
01[00:19] <Maxus> Ronto. Round 1.
01[00:21] <Maxus> The one on the left seems to be twenty-five feet away, the one on the right some forty.
06[00:22] * Ronto charges to the closest one, and gives flurry of slashes (Full PA, Furious Charge = full attack)
01[00:23] <Maxus> Roll 'em
[00:23] <Ronto> !dice 2#d20+17
[00:23] <Ronto> !dice 4#d20+12
[00:23] <~Yuffie> Ronto : Result of5 2#d20+17 : 12(4) 21 12(19) 36
[00:23] <~Yuffie> Ronto : Result of5 4#d20+12 : 12(14) 26 12(13) 25 12(16) 28 12(17) 29
[00:24] <Ronto> (I'd had to recalculate; checked over the machine spirit rules and added my enhancement bonuses)
01[00:24] <Maxus> It all hits.
[00:24] <Ronto> !dice d20+17 (crit confirm?)
[00:24] <~Yuffie> Ronto : Result of5 d20+17 (crit confirm?) : 12(7) 24
[00:24] <Ronto> !dice d20+12 (crit confirm 2?)
[00:24] <~Yuffie> Ronto : Result of5 d20+12 (crit confirm 2?) : 12(8) 20
01[00:24] <Maxus> Confirmed, confirme.
[00:24] <Ronto> (17-20/x2 threat)
[00:25] <Ronto> !dice 6#d8+25
[00:25] <~Yuffie> Ronto : Result of5 6#d8+25 : 30 26 26 26 28 27
[00:26] <Ronto> (Technically +2 to each from the Str bonus from Furious Charge, but whatever.)
[00:27] <Ronto> (Done.)
01[00:28] <Maxus> Ronto's glowing, crackling claws part black scales like they were paper, and spill several organs upon the ground. The reptilian thing drops like a stone.
01[00:28] <Maxus> And doesn't move.
01[00:28] <Maxus> Sirenity, Round 1.
01[00:28] <Maxus> You have a beast some thirty feet to your right.
[00:29] <Sister_Serenity> Well, time to attack the other one. First, Fast Healing restores 3 HP. Then, she opens up with both pistols.
[00:29] <Sister_Serenity> !dice 1d20+24 Know: Religion for bonus damage on one shot
[00:29] <~Yuffie> Sister_Serenity : Result of5 1d20+24 Know: Religion for bonus damage on one shot : 12(1) 25
[00:30] <Sister_Serenity> !dice 2#1d20+30 attack rolls
[00:30] <~Yuffie> Sister_Serenity : Result of5 2#1d20+30 attack rolls : 12(2) 32 12(6) 36
01[00:30] <Maxus> Hit and hit.
[00:31] <Sister_Serenity> !dice 6d6+16 first shot (Radiant Assault)
[00:31] <~Yuffie> Sister_Serenity : Result of5 6d6+16 first shot (Radiant Assault) : 26
[00:31] <Sister_Serenity> !dice 3d6+16 second shot
[00:31] <~Yuffie> Sister_Serenity : Result of5 3d6+16 second shot : 24
[00:31] <Sister_Serenity> !dice 4#1d20+28 the other shots
[00:31] <~Yuffie> Sister_Serenity : Result of5 4#1d20+28 the other shots : 12(19) 47 12(19) 47 12(6) 34 12(3) 31
01[00:31] <Maxus> Roll that damage.
[00:31] <Sister_Serenity> !dice 4#3d6+16
[00:31] <~Yuffie> Sister_Serenity : Result of5 4#3d6+16 : 29 29 31 26
01[00:32] <Maxus> Serenity ventilates the Dracolisk on the right.
[00:32] <Sister_Serenity> "The enemies of humanity shall all suffer a rapid death!"
[00:33] <Wes> (What's in the room?)
01[00:33] <Maxus> There seems to be a large amount of wildlife here. Nonetheless, the way is clear to the Abbey's great front door.
01[00:33] <Maxus> (You're outdoors, halfway up the hill to the Abbey)
[00:35] <Wes> "Good work soldiers. Now then, onwards."
06[00:37] * Ronto stomps on forward.
06[00:38] * Wes follows, surveying the area
[00:38] <Wes> !dice d20+5 Spot
[00:38] <~Yuffie> Wes : Result of5 d20+5 Spot : 12(5) 10
01[00:38] <Maxus> The walls of the Abbey are black marble reinforced with iron bars at regular intervals. Some unwholesome growth had made it quite slippery. The door is almost gothic in its proportions, a high, arched point.
[00:39] <Wes> (Is it open?)
01[00:39] <Maxus> The front doors of the abbey loom before you, set on a raised dais at the top of a short flight of black marble stairs. The twin doors are enormous, tall as a giant, wide enough for two wagons to pass through abreast with room to spare, and adorned with two brass knockers as large as a man’s head.
01[00:40] <Maxus> They are not open
[00:41] <Wes> (Are there any windows?)
01[00:41] <Maxus> There were once, but they've been boarded over up high or blocked in down low--some time ago, judging by the discolorations involved
06[00:41] * Ronto tries to boot them open, "KNOCK KNOCK, ASSHOLES!"
[00:42] <Ronto> !dice d20+19 STR
[00:42] <~Yuffie> Ronto : Result of5 d20+19 STR : 12(11) 30
01[00:42] <Maxus> Right before he hits the door, the door flies open.
[00:42] <Ronto> "SON OF A BITCH!"
01[00:42] <Maxus> !dice d20+18
[00:42] <~Yuffie> Maxus : Result of5 d20+18 : 12(17) 35
[00:43] <Wes> (Did he hit someone?)
01[00:43] <Maxus> Opposed Strength check, modified by size, vs being Bullrushed
1[00:43] <Maxus> By being hit by the door slamming open
[00:43] <Wes> (Enough time to assist?)
[00:43] <Ronto> (Oh, well I get a +10 vs getting knocked down)
[00:48] <Ronto> (So... I'm bull rushes?)
[00:48] <Ronto> *rushed
01[00:48] <Maxus> Back five feet, yes.
01[00:49] <Maxus> The great door flying open shoves even the mighty (and weighty) Ronto back. In the middle of the door is a pair of creatures: A great four-legged beast, leather-winged and with the head of a lion, a dragon, and a gorgon, and a 12-foot-tall two-headed humanoid with a club in one great hand.
01[00:49] <Maxus> !dice d20+1 Gorgimera
[00:49] <~Yuffie> Maxus : Result of5 d20+1 Gorgimera : 12(2) 3
01[00:50] <Maxus> !dice d20+3 Ettin
[00:50] <~Yuffie> Maxus : Result of5 d20+3 Ettin : 12(8) 11
01[00:50] <Maxus> Initiative, folks
[00:50] <Wes> !dice d20+9
[00:50] <~Yuffie> Wes : Result of5 d20+9 : 12(15) 24
01[00:50] <Maxus> The multi-headed beast must have charged the door to knock it open
[00:51] <Ronto> !dice d20+6 (+11 if aura applies)
[00:51] <~Yuffie> Ronto : Result of5 d20+6 (+11 if aura applies) : 12(1) 7
[00:52] <Sister_Serenity> !dice 1d20+9 Init
[00:52] <~Yuffie> Sister_Serenity : Result of5 1d20+9 Init : 12(7) 16
01[00:53] <Maxus> Initiative order:
[00:53] <Sister_Serenity> "What sort of abomination is this?"
01[00:53] <Maxus> Wes, Sirenity, Ronto, Ettin, and Gorgimera.
01[00:53] <Maxus> The Gorgimera is in the doorway, the Etiin is behind and to one side, picking up another wrought metal club
[00:54] <Wes> Charge pounce the Gorgimera
01[00:54] <Maxus> Roll it
[00:55] <Wes> !dice d20+32 Main Hand
[00:55] <~Yuffie> Wes : Result of5 d20+32 Main Hand : 12(4) 36
01[00:55] <Maxus> Hit
[00:55] <Wes> !dice d10+20
[00:55] <~Yuffie> Wes : Result of5 d10+20 : 30
[00:55] <Wes> x2, 60
[00:55] <Wes> !dice d20+27 Main Hand 2
[00:55] <~Yuffie> Wes : Result of5 d20+27 Main Hand 2 : 12(10) 37
[00:56] <Wes> !dice d10+20
[00:56] <~Yuffie> Wes : Result of5 d10+20 : 25
[00:56] <Wes> x2, 50
[00:56] <Wes> !dice d20+27 Main Hand 3
[00:56] <~Yuffie> Wes : Result of5 d20+27 Main Hand 3 : 12(13) 40
[00:56] <Wes> !dice d10+20
[00:56] <~Yuffie> Wes : Result of5 d10+20 : 23
[00:56] <Wes> x2, 46
[00:56] <Wes> !dice d20+32 Offhand 1
[00:56] <~Yuffie> Wes : Result of5 d20+32 Offhand 1 : 12(5) 37
[00:56] <Wes> !dice d10+20
[00:56] <~Yuffie> Wes : Result of5 d10+20 : 25
01[00:57] <Maxus> (It's dead man)
[00:57] <Wes> (Ah, nifty)
[00:57] <Wes> (True strike and auto crits for all)
01[00:57] <Maxus> West breaks each head's neck, and then punches in its ribcage, leaving the Ettin shocked.
01[00:57] <Maxus> Sirenity, Round 1
[00:58] <Sister_Serenity> Sister Serenity does things a bit differently this time: she takes the pin out of a Krak grenade, and tosses it right at the Ettin
[00:59] <Sister_Serenity> !dice 8d6 explosion (5' radius, Ref DC 17 half)
[00:59] <~Yuffie> Sister_Serenity : Result of5 8d6 explosion (5' radius, Ref DC 17 half) : 39
01[00:59] <Maxus> Oh, and Wes's Auspex is pinging repeatedly: The Ettin seems to be a thin of Chaos
01[00:59] <Maxus> !dice d20+3
[00:59] <~Yuffie> Maxus : Result of5 d20+3 : 12(18) 21
01[00:59] <Maxus> So 19 damage from Krak Grenade
[00:59] <Sister_Serenity> Okay, so 19 damage. That's Fire/Piercing
[01:00] <Sister_Serenity> She then hovers to the side a little, not blocking any kind of charging path.
01[01:00] <Maxus> The fire seems not to find his skin as well, but the shrapnel bites hard.
01[01:00] <Maxus> Ronto. Round 1.
[01:01] <Ronto> (What size is the chimera corpse?)
01[01:01] <Maxus> Large.
06[01:02] * Ronto grabs the corpse and hurls it at the ettin (Hurl Opponent)
01[01:02] <Maxus> Roll it.
[01:03] <Ronto> !dice d20+15 attack (if needed)
[01:03] <~Yuffie> Ronto : Result of5 d20+15 attack (if needed) : 12(17) 32
01[01:03] <Maxus> !dice d20+5
[01:03] <~Yuffie> Maxus : Result of5 d20+5 : 12(2) 7
01[01:03] <Maxus> So he fails and takes...
[01:04] <Ronto> !dice 4d6+9
[01:04] <~Yuffie> Ronto : Result of5 4d6+9 : 25
[01:05] <Ronto> "CATCH, YOU SNAGGLE-TOOTHED BASTARD!"
01[01:05] <Maxus> The chimera knocks the Ettin down, and continues on to splat against a while. The Ettin's breath whooshes out of both windpipes
[01:06] <Ronto> (Done)
[01:07] <Wes> (Is it alive?)
01[01:08] <Maxus> The Ettin clambers back to his feet, putting the ends of his clubs against the ground and pushing upright. He moves over a bit, but one head glances over at the chimera's corpse.
01[01:08] <Maxus> (Yes)
01[01:08] <Maxus> He readies his twin clubs for swinging
01[01:08] <Maxus> Wes, Round 2
06[01:10] * Wes tries to charge it and lift it
[01:10] <Wes> !dice d20+9 Tumble
[01:10] <~Yuffie> Wes : Result of5 d20+9 Tumble : 12(11) 20
01[01:10] <Maxus> Touch attack aaand
01[01:11] <Maxus> Beat a DC 29 on your lift attempt.
[01:12] <Wes> !dice d20+28
[01:12] <~Yuffie> Wes : Result of5 d20+28 : 12(15) 43
01[01:12] <Maxus> Wes closes in despite a warding swipe and lifts, yes, LIFTS a twelve-foot-tall overmuscled two-headed giant
06[01:13] * Wes holds it out in front of him. "Batter up!"
01[01:13] <Maxus> it's trying to get away, to no avail. What do you do with it?
[01:14] <Ronto> (G-G-Gerrrrrman suplex!)
[01:14] <Wes> (I suppose I'll piledrive it. Coup de Grace)
01[01:14] <Maxus> Go for it.
[01:14] <Wes> (Or yeah, that!)
[01:15] <Wes> !dice 2d10+40
[01:15] <~Yuffie> Wes : Result of5 2d10+40 : 45
[01:15] <Wes> (Do I roll all my BAB attacks?)
01[01:15] <Maxus> No.
[01:15] <Wes> x5
[01:16] <Wes> 225 I think
[01:16] <Wes> Oh wait sorry
01[01:16] <Maxus> Wes puts a spiderweb of cracks into the floor as he folds the Ettin in half.
[01:16] <Wes> !1d10+20
[01:16] <Wes> dice !1d10+20
[01:16] <Wes> !dice 1d10+20
[01:16] <~Yuffie> Wes : Result of5 1d10+20 : 21
01[01:16] <Maxus> (Third time's a charm!)
[01:16] <Wes> x5 = 125
[01:17] <Ronto> "NOT BAD."
06[01:18] * Wes Wes smiles slightly, professionalism cracking a bit. "Much appreciated soldier."
01[01:18] <Maxus> As you step through the abbey’s doors, you are assaulted by a foul wind stinking of brimstone, sweat, and animal droppings. The air here is hot and thick, and the shadows that wreathe the interior only add to the oppressive feeling.
01[01:18] <Maxus> You stand at the entrance to a grand chamber that is impressive by any standard. Fully 40 feet to a side, with a high vaulted ceiling reaching at least 30 feet above your heads and walls covered with stained frescoes, the chamber must have been beautiful once, but now it feels like nothing so much as a despoiled tomb.
1[01:18] <Maxus> You stand at the entrance to a grand chamber that is impressive by any standard. Fully 40 feet to a side, with a high vaulted ceiling reaching at least 30 feet above your heads and walls covered with stained frescoes, the chamber must have been beautiful once, but now it feels like nothing so much as a despoiled tomb.
01[01:18] <Maxus> Directly across from you is a raised platform upon which a tall, golden throne sits. Even from here, you can see that the throne is in dire need of repair; its legs are buckled, and both arms are bent outward severely, as though it had been squashed down by a great weight.
01[01:18] <Maxus> Open doorways stand directly opposite one another to either side of you. Both are sealed with what appears to be sturdy wooden doors. Mansized stone statues are set in alcoves on either side of each door, marble sentinels standing a grim vigil.
01[01:19] <Maxus> K (Religion) checks if you'd like
[01:19] <Wes> !dice d20+3
[01:19] <~Yuffie> Wes : Result of5 d20+3 : 12(14) 17
[01:20] <Ronto> !DICE D20+13
[01:20] <~Yuffie> Ronto : Result of5 D20+13 : 12(18) 31
01[01:20] <Maxus> ("GUY'S GOTTA HAVE SOMETHING TO READ ON THE SHITTER.")
[01:20] <Ronto> (By Angry Marine standards, Ronto is an ice-blooded bookworm)
01[01:22] <Maxus> Auspex, anyone?
[01:22] <Sister_Serenity> !dice 1d20+24 Know Religion
[01:22] <~Yuffie> Sister_Serenity : Result of5 1d20+24 Know Religion : 12(4) 28
[01:22] <Wes> (Right)
06[01:22] * Wes sets the Auspex to Detect Magic
06[01:23] * Ronto takes out his and scans for Secret Doors.
[01:23] <Ronto> !dice d20+16 UMD - DC 12
[01:23] <~Yuffie> Ronto : Result of5 d20+16 UMD - DC 12 : 12(10) 26
06[01:23] * Wes sets the Auspex to Detect traps
[01:24] <Wes> !dice d20+24 vs DC 20
[01:24] <~Yuffie> Wes : Result of5 d20+24 vs DC 20 : 12(7) 31
06[01:26] * Ronto attempts to open up a small door in the chest of the rising martyr frescoe.
06[01:26] * Wes heads towards a statue at the East wall
01[01:27] <Maxus> Ronto's efforts come up with a necklace, beautiful and pearly-white.
06[01:28] * Ronto scans the area for traps.
06[01:28] * Sister_Serenity has been looking over the frescoes and iconography. "You know... it appears that this isn't the first time the Imperium has made contact with - indeed settled - this planet."
[01:28] <Ronto> !dice d20+16 UMD - DC 20
[01:28] <~Yuffie> Ronto : Result of5 d20+16 UMD - DC 20 : 12(8) 24
[01:29] <Ronto> "YEAH, FIGURED. WITCH HUNTERS AND MARTYRS."
01[01:29] <Maxus> No traps.
6[01:28] * Sister_Serenity has been looking over the frescoes and iconography. "You know... it appears that this isn't the first time the Imperium has made contact with - indeed settled - this planet."
[01:28] <Ronto> !dice d20+16 UMD - DC 20
[01:28] <~Yuffie> Ronto : Result of5 d20+16 UMD - DC 20 : 12(8) 24
[01:29] <Ronto> "YEAH, FIGURED. WITCH HUNTERS AND MARTYRS."
01[01:29] <Maxus> No traps.
06[01:29] * Wes glances at serenity and raises an eyebrow while examining the statue. "Go on"
01[01:30] <Maxus> It's a piece of the fresco. Ronto just opened up a hidden door in its chest to pull out whatever was magic there
06[01:30] * Ronto pauses, then looks at the north artwork and compares it to the room at large.
01[01:32] <Maxus> Obviously the same space before it was corrupted by Chaos.
06[01:32] * Ronto grunts. "I'VE GOT SOME MELTA BOMBS. WE GOOD WITH PURGING IT?"
01[01:33] <Maxus> There's a lot more to the Abbey than the main chapel. Doors to your right and your left, for one.
06[01:33] * Ronto chucks the necklace at Wes.
[01:33] <Sister_Serenity> "Not only is this in such a similar style to our own, but the events depicted... we need to purge this building, yes. We must start again, building from the ashes of the ruins."
06[01:33] * Wes catches it and uses Identify
[01:33] <Wes> !dice d20+24
[01:33] <~Yuffie> Wes : Result of5 d20+24 : 12(14) 38
[01:34] <Wes> DC 15