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Silent Wayfarer
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Post by Silent Wayfarer »

Lago PARANOIA wrote:
Aryxbez wrote:Other than that, 4E once had a Paragon Path where one could Dual Wield Shields, wish D&D could emulate that.
Bizarrely, in 3.0E the dual-shield wielder was one of the very few non-sneak attack/cleric TWFers that (barely) broke even with THF -- assuming you were using Divine Shield and a piece of spotty errata.
How did it work in 3E? I know it works in PF, but I've never encountered it in 3E.

I mean, Divine Shield gives +AC to a shield... but is it even stackable?
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Lago PARANOIA
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Post by Lago PARANOIA »

Defenders of the Faith wrote: Divine Shield
Prerequisites:Power Attack, Improved Shield Bash, ability to turn or rebuke undead, CHA 13+, STR 13+.
Spend one of your turn/rebuke undead attempts to channel energy into your shield, granting it an enhancement bonus equal to your Charisma modifier. This enhancement bonus applies both to the shield's attacks and defense, and lasts for a number of rounds equal to your Charisma modifier.
Very nice. I think that FrankTrollman's character in the classic Why Monks? thread used Divine Shield, but the character was a mounted lancer paladin.

There was also an obscure bit of errata that let you use Divine Might and Divine Shield as a free action. Well, I say that it was in the errata, but technically it was a clarification since 3.0E had supernatural abilities defaulting to free actions unless otherwise specified. But you know how D&D fans are with appeals to authorities. Couple of sentences from that Skip Williams dipshit are worth more than precedent and evidence.

As a bullshit bonus, here's the 3.5E version.
Complete Warrior wrote: Divine Shield
Prerequisites: Turn or rebuke undead ability, proficiency with a shield.
As a standard action, spend one of your turn/rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield' bonus to Armor Class and lasts for a number of rounds equal to half of your character level.
Roy used to lead a truthful but counterintuitive and hopelessly misguided crusade to get people to believe that Complete Warrior was the worst thing to happen to warriors in D&D. Stuff like that was his trump card, but it was far from his only one.
Last edited by Lago PARANOIA on Wed Dec 31, 2014 1:53 am, edited 2 times in total.
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In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Silent Wayfarer
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Post by Silent Wayfarer »

Damn, I didn't know it added to attacks/damage too. Very nice.
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Post by Josh_Kablack »

Lago PARANOIA wrote:Seriously, what exactly was the fucking point of the class? The Swordmage they presented (nice name BTW; what's next, Axethief? .
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OgreBattle
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Post by OgreBattle »

For the longest time I thought Swordmage was the name of that PrC 3e class the Spellsword: http://s22.photobucket.com/user/zaxter1 ... d.jpg.html

Their aegis teleport is interesting but their powers just didn't seem as interesting to me as the fighter or wizard. I liked playing a wizard more, and I liked the Bladesinger's rider and use of wizard spells more (even though they're crappy overall I was the only guy optimizing at the table so it balanced out).

Psychologically it's just comforting to know that my "fighter/wizard" is still swinging his sword like a fighter and casting spells like a wizard, and then has some additional power to fighter-stab wizard spells into resilient monsters. Having everything use their own independent power list with their own unique names makes the world look uncohesive.

Even though they were a mess to play with, conceptually the Bladesinger was more appealing to me. Hybrid classes were also a neat idea (that then gets trampled by 4e wonky math and MAD)
Last edited by OgreBattle on Thu Jan 01, 2015 5:12 am, edited 1 time in total.
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